…where we return to Arnika with our bounty and Silver, the Mook ranger, gets invited over to the Mook embassy for a night (of scientific scrabble orgies probably, judging from Mook character), we also speak to a spaceship called Callisto – and we begin our way to Trynton.
Featuring many fights against plants like Acidvines and Crimson Poppies, as well as all sorts of Higardi Rogues. Such Loot (the Rogues), so money 😉
Have fun watching!
Where we deal with flying heads in an ancient grave and get all the good stuff.
A guide on how to deal with Insanity in certain fights: Avoid your characters hitting each other 🙂
Also: Various fights on the way from Arnika and more combat tactics.
Have fun watching and happy gaming!
Where we check out different stores in Arnika, raid the cellars of the local temple and to complete our barbarian ventures we also rob the bank (and the bank doesn’t even know it).
Must be Myles’ influence. Yes, that must be it. We get a nice sword for Samurai Musashi in the process, called Bloodlust! And the long-awaited stamina regen items.
See you soon with some more tips and tricks!
Some of the last “slimey” encounters we had on our “bad last day” at the Monastery. Kill with care!
- Metallic Slime (around level 8+)
These blobs have around 100 hp and will shoot at you, but can attack in melee too (and will do more damage then). They can drop your party members unconscious and, if the party member is already unconscious, there is a chance your hero will just die. Just like that. Though the chance is low.
So while they are not dangerous for their damage, they are dangerous for their special effects. And because it takes forever to kill them: Their received melee damage is reduced by 50% – so good for you if you have magic damage (like the Lightning Rod for your Gadgeteer)!
It’s pretty easy to run from them after you’ve killed one or two and come back later when you have replenished your reserves.
- Pustulant Slime (around level 4-6, mostly 5)
Hard to kill because they tend to nauseate(-4 AC / – 4 to hit / may miss a turn) your whole party with a green cloud, and nauseates and poisons (-AC / -hp per round) when attacking too. About 50 hp and you may meet them as early as level 3-4 if you’re unlucky. If you’re at that level and meet 4+ of them, you can try to kill one of them and then just run. Later, it’s a slugfest trying to kill them and it will deplete your resources – so make sure you’ll get no additional mobs if you encounter these. Lightning Rod or high spell damage helps here too.
- Poison Seekers (around level 7-9, red texture)
If you meet these still in the Monastery, you may not be able to identify them but contrary to the usual green seekers, they have a reddish look on them. They’re pretty nasty opponents because they’ll have around 60 hp, stand around you, may still nauseate you but will poison you with nearly every shot. Especially your characters with low VIT will be affected, which is dangerous on its own.
The Poison damage per round can also ADD UP, so be careful when you get that hefty 6 or sometimes even 9 dmg per round in addition to their damage. Don’t underestimate them, make sure to lure them to a position where you can confront them one by one or at least not more than two at once (a door would be ideal).
Remember your Potions of Poison Cure, burst these seekers down and good luck if you meet them early 🙂
May you find fortune on your journeys,
have fun gaming!
And see you soon,
…where our party makes its way through Arnika, going to all the “standard” shopkeepers, doing the “standard” things a veteran player would do first in Arnika: Getting some nice loot and some Credit Cards for later use, freeing a beautiful and valiant Valkyrie and making the acquaintance of a suspicious but friendly rogue: Myles
I’ve been using the weekend to play some more instead of writing, so take this to chill out a bit and look at robots being shredded.
Have fun and happy gaming!
…where our party goes on a rampage on the way to Arnika. Featuring maneuver tactics in the outdoors (as in the previous post) and: Using the Bard’s Piercing Pipes to the fullest.
Have fun watching, and: happy gaming!
…where our party meets Burz, the Monastery shopkeeper and has a nice chat with him.
Also: Getting to the next level of the Monastery, killing some Higardi and meeting a mysterious stone statue of a bearded man.
Nothing trolling us this time. Just rolling along enjoying life and doing damage. Refining our tactics, beating “shit” up.
Have fun gaming,
until next time
Hi guys – for your convenience I’ve now made a playlist of the speedrun so you can just watch and chill if you’re in the mood!
I’ll update the Playlist as I upload Videos, so if you want, you can just check that link from time to time and follow the game like that 🙂
Have fun gaming
…where our heroes meet many new monsters: Small Spiders, Pustulant Slimes, and an overwhelming amount of Seekers: So you get to see “hit and run” tactics live. (As I don’t want to cheesily try and reload.)
Also: The Safe bearing more precious Resurrection Powder.
Anything you want explained? Just ask – I’ll answer 🙂
See you next time – have fun gaming!
…where we find another ton of Noxious (and other) Slimes, Seekers (which we eliminate easily) and run in circles until we finally feel strong enough to confront the Big Bug Boss Gregor.
Also: Me telling you about all the time you can waste (joyfully) in Wizardry 8 if you try to play this game defensively (and successful).
Tactics against Seekers – live again.
And Grim Gregor. The Mighty Menace. The fearsomest foe I could imagine in the Monastery. Will we survive?
Have fun gaming,
see you around,