There will be A LOT of Stellaris coming with the Megacorp expansion. We’re starting with a Let’s Roleplay on Grand Admiral / 5 x Crisis to get to know the game 🙂 Start with the Story Video and then it’s going to be a BIG start because I couldn’t stop myself from one more.. well, not turn, year maybe? 😀
This post will be continously updated with guides and news about 2.2 and Megacorp from the point of release.
You can already start dreaming up some empires and corporations because we’re going to have a new GRAND AI TOURNAMENT! Contact me via Comments or mail to thoughtfulgaming ( at ) hotmail.com if you want to be added to the Tournament’s Mailing list, too.
To get you started here’s a first overview about the civics, ideas and synergies of a Megacorporation (Stellaris Megacorp DLC) (released at 3pm GMT+1)
But now: Paradox has delivered! And we will as well: Here you go – have fun watching and Happy Gaming 🙂
Our Let’s Roleplay Megacorp on Grand Admiral / 5x Crisis – MEGACORPSE INC. Schedule: Daily 4 PM GMT+1
Got a bad case of the flu, so cannot update at the moment.
Hi there 🙂 Wanted to have all the news for Europa Universalis IV Dev Diaries for the 1.25 Update in one place, for you (and also me) to look things up and to enjoy the development.
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for the 1.25 Update from latest to first with Video / Summary / Original Dev Diary Link
Have fun watching and happy gaming 🙂
Playlist (Newest First)
Rule Britannia! British Isles Immersion Pack announced 🙂
You can already pre-order the promising thing – what do you get for the 10 Euro / Dollars / ..?
New Missions for the British Isles and also states like Wales that might come up if England breaks
Industrial Revolution: Coal – you’ll be able to use highly developed industries in your highly developed provinces with the help of coal – a hidden and very powerful resource that will replace some of the original resources the land had, leading to an empire-wide boost of 5% production
Innovativeness: You get rewards for being the first at ideas and techs and this reduces ALL of your power costs and army and navy tradition decay. But if you fall back, this value dwindles – so better stay on top!
Naval Doctrine: Adopt a general strategy for your fleets, giving you bonuses to ship maintenance, trade power or battle performance.
Anglicanism / Anglican Church: A new Protestant faith can appear in England with unique bonuses and abilities, among them a +50% bonus to Innovativeness
Knowledge Sharing: Help or get helped with the spread of institutions in alliances or for your subjects – for the price of 10% of the receiving party’s income.
Trade Steering: Force your defeated enemies to have their traders push their trade – and profit – your way.
There’s also some extras. Fredman’s Epistles are bundled with the… NO. There’s new music by the great Paradox composers fitting to the content, also, there’s a new Unit Pack for the British Isles, with plenty of uniforms, among them also Irish nations, Northumberland nations or Cornwall even 🙂
Dev Diary 6th of February 2018 Innovativeness & Knowledge Sharing
In the upcoming Immersion Pack, Rule Britannia, we will have even more and fresh MECHANICS, too!
Gets increased by +2 for every idea or tech you’re first in and by 0.005 per month when you’re ahead of time.
Rewards are scaling: At 100 Innovativeness (cap), your power cost for anything is reduced by 10% and your Army / Navy Tradition decay is changed by -1%.
England is OP: The new Anglican Faith will boost your Innovativeness Gain by +50%!
If you’re falling behind and receive neighbour bonuses though, your Innovativeness goes away by -0.03 per month.
For 10% of your income, you can beg an alliance partner to share their knowledge with you for 10 years, spreading the missing Institutions “in the area where their capital is situated” by +1 per month.This is done so that Tall Empires make (more) sense technologically and can become world leaders in technology. It would be hard to do it outside of Europe, though 🙂
Dev Diary 30th of January 2018 Anglican Church, Industrialization (Coal!) and Smiling Countries 🙂
TLDR Summary: In the upcoming Immersion Pack we will get the option to choose the Anglican Church with England in the time of the Reformation with unique actions resembling that of the Papacy (plus divorces!). Also, coal gets added as a hidden resource, unlocked with Admin Tech 21 and Enlightenment – its manufactory gives an empire-wide boost to trade!
Also, country names can span over water when it makes sense, to make the names more beautiful (and readable) 🙂
TLDR Summary: In addition to the usual quests, we get missions like in Hearts of Iron 4. You’ll be able to go certain mission paths, unlocking more missions of different directions on the map or in the gameplay but they are not mutually exclusive: Over the course of the game, you can complete all of them. This is part of the free Update and specific for every country in the game. It really looks VERY promising 🙂
Dev Diary 16th of January 2018 Ireland Galore! Also Scotland, England, Wales, France, Burgundy and the Low Countries reworked.
TLDR Summary: Ireland gets a complete rework with lots of new independent kingdoms and own national ideas. Scotland, England and Wales have had some provinces reworked and added, Scotland being buffed a bit as well as the English provinces on the continent (development-wise). France gets a province and development rework. Burgundy as well, as well as a new inland centre of trade (Dijon). The Low Countries around the Netherlands and such get more provinces and development to show their high economic power. Very cool to have some of the “original” content reworked so thoroughly!
About The Pillars of Eternity 2 Deadfire – Beta Impressions & Character Creation Talks
I’m regularily doing some stream events with my subscribers where we look at the Backer Beta in a chilled and relaxed and thorough way, from normal gameplay to the character classes and their general workings, and good ways to “build” them.
This is the result of streams and feedback from the streams – you cannot call the character talks guides, but if you want to use them as such they will give you a solid foundation for the game for at least Hard difficulty.
More will be added to this post as the streams expand, so you can bookmark and check for regular updates 🙂
We have, so far, two YouTube playlists here, one for the impressions of general gameplay and graphics, the second for character talks, at the moment for Fighter, Ranger and Monk.
Pillars of Eternity 2 Deadfire Beta Impressions in 4k60p
Pillars of Eternity 2 Deadfire Character Talks / Analysis Backer Beta (Tank Fighter, Ranger, Monk in general)
I hope you like what you see, I certainly do, and so have fun watching and Happy Gaming, Your
Snail Wars 2 – the Snedi Knights – Massive Galaxy Community Let’s Play / Roleplay 80+ Community Empires (Now Patch 1.9.1, 4k60p etc.)
As a follow-up series to the smaller (only HUGE) community empire Let’s Roleplay of Snail Wars, the Snail Wars 2 / Snedi Knights are featuring a Massive Galaxy of 100 empires, 80+ of them community made and Roleplay Introductions to most of the episodes. Hey, you don’t want to miss the “Snail Voice” and the plans of the Nautiloids to re-invoke their massively powerful tentacle god Nautilon?
► STELLARIS Roleplay Hard – Snail Wars – The Snedi Knights: Testing Ground of the Elder Gods in a MASSIVE GALAXY full of COMMUNITY EMPIRES (~80) – Featuring a COMMUNITY COUNCIL. What does that mean? Every few episodes you will have the chance to influence the Let’s Roleplay through decisions that will be made together: Comment to make proposals, vote and comment to decide together with your host which decisions will be taken – which planet shall we settle on? Which empire shall be attacked? How shall leaders be (nick-)named?
GAME SETTINGS: Massive Galaxy Mod (everything else Vanilla), Hard Difficulty, Roleplay House Rules to add roleplay spice, 80+ empires, 2500 stars, 4k60 graphics as long as the stability allows (then 1440p60 or 1080p60), the Nautiloids are Spiritual, Militarist, Xenophobes, Weak, Repugnant, but very adaptable and rapid breeders living under a theocratic empire.
►STORY: Fleeing from a whole galaxy hunting them, the Snedi Knights of the Nautiloids have arrived in a new galaxy, after a flight through a mysterious black hole where they were separated from the other Nautiloids. This splinter group of our timid snails is a little more militarist and listens less to authorities. Also, they love a little fun more than the average Nautiloid… again, they want to prepare the galaxy for the arrival of their legendary tentacle god Nautilon and this time, they’ll be even more decisive…
► Watch the over 70 Community Empires https://youtu.be/T8SMi9chE5A
that will ENRICH and DEFINE this Let’s Roleplay.
Pathfinder Kingmaker – A Dream Come True For Every RPG Player, New And Seasoned?
(ongoing Development / Discovery Blog, post will be updated, so bookmark 🙂 )
December 30th 2017 – A First Look At The Alpha, Impressions
By some stroke of luck, this game found me as I found the game – weirdly missing its Kickstarter Campaign, I got contacted by the Owlcat Games Team. One of its prominent members: Chris Avellone, a name a few of you might know, a very important former Black Isle Studios member (Baldur’s Gate…) and recently, Co-Designer of the massively successful Divinity: Original Sin 2. Having only recently discovered Pathfinder: Kingmaker’s existance, I cheered fate and went to communication happily, welcome to the Alpha 🙂 The ALPHA – this looks already REALLY great! Too good for an Alpha!
And now the legendary Chris Avellone and his team are taking on the Pathfinder system, based on the old Dungeons and Dragons 3.0 / 3.5 system, often thought as the most accomplished and fun system there is and still played on many gaming tables. It’s a crazy feeling for someone playing Dungeons and Dragons and Pathfinder for so long to see that system too come to fruitition in a computer roleplaying game. What a great opportunity to have new players enjoy the infinite possibilities of such a ruleset and game!
In its fullness of detail and immersion it seems made for the computer, and not only often hardcore Pen & Paper players. Saving you a lot of hassle to learn this system by heart in Pen & Paper you can now – SOON! (2018!?) – enjoy its full power and enchantment and immersion in the coming Pathfinder: Kingmaker.
I am enchanted, thrilled, thunderstruck by this opportunity. A feeling of unreality is there, and a want to bring this game to as many players as possible. Give it a try, or already a buy (you can pre-order) if you like deep immersion into story, also if you love to tinker and to optimize. If you’re new to “old hardcore” DnD, this IS your golden opportunity to have great fun without having to know it all by heart.
Now you say: Give me some ingame screenshots after all that hype and.. here they are 🙂
As you can see, I tried the Advanced Rules.. and died in the tutorial mission 😀
As it should be!
Happy Gaming to you – see you in another update soon, your
Immanuel Can 🙂
Stellaris Let’s Roleplay / Play The Culture Beyond – Rogue Servitors Huge Map Very Hard / Synthetic Dawn
An ongoing story now in Patch 1.9.1 as well: As a philosophical and free followup series to the Culture Let’s Roleplay (also on the Thoughtful Gaming Channel) we have created a race of rogue machine drones caring for their human creators and meeting a totally new galaxy. Initially, we are playing friendly but how will the galaxy form us, or force us to change? Find out in the playlist. In our adventures, we will even become a vassal of the most powerful empire in the galaxy – will we ever break free? Find out here in any resolution up to 4k / 60p:
►STELLARIS Let’s Roleplay ★ THE CULTURE BEYOND ★ Rogue Servitors, Synthetic Dawn Let’s Play Very Hard Difficulty Gameplay PC 4K 60fps 1000 Stars Huge Galaxy; Traits: Logic Engines, Emotion Emulators, Luxurious – Civics: Rogue Servitors, Introspective ; We care for our human parents that are now what we were to them once: Our elderly, our children. We are their parents now, and the new kids on the block taking over!
Hi there 🙂 Wanted to have all the news for Europa Universalis IV Dev Diaries for Patch 1.24 in one place, for you (and sometimes me) to look things up and to enjoy the development. Paradox told it would launch “as a Christmas Present” so something to look forward to 🙂
(Videos / TLDRs will be there within 1 or 2 days typically)
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for Patch 1.24 from latest to first with Video / Summary / Original Dev Diary Link.
Have fun watching and happy gaming 🙂
Playlist (Newest Video First)
Europa Universalis 4 Dev Diary 12th December 2017, Patch 1.24 Japan Full Changelog / Patch Notes
TLDR; Well, everything summed up and more: Love for the Philippine region and Japan (countries, ideas, clans, events, …), a lot of bugfixes and balancing the speed of modern armies while adding more ways to make them faster again. Performance improvements. Full readout in the video.
Europa Universalis 4 Dev Diary 5th December 2017, Patch 1.24 Japan
TLDR; EU4 gets a big performance boost through better programming. Modern Unit Movement gets nerfed but there are more methods to increase the speed (depending mostly on government, e.g. Nomads or Tribes get big bonuses), so possible top speed is similar. Interest rates are now at minimum 1.0%; whole interest / loan system tweaked. Drill also gives a movement % bonus now and Army Professionalism gets some tweaks in general.
Europa Universalis 4 Dev Diary 28th of November 2017, Patch 1.24 Philippines / Japan
TLDR; New Nation Tags in the Philippines: Pangasinan (Mahayana), Tondo (Hindu), Maynila (Animist), including own Luzon ideas for their small culture group. Magyas, Cebu, Butuan (Hindu) and Maguindanao (Animist) added further south with own Mindanao ideas. Also, the Oda clan alongside Kibatake and Tokugawa are now playable from the start in Japan, each with their own National Ideas. Great stuff 🙂
Giving you the opportunity to watch what you’d like from our Stellaris content without messing your way to the YouTube Labyrinth. Order: Stellaris News at the top. Then Stellaris guides. Then Stellaris Let’s Plays / Roleplays / Playthroughs.
Stellaris News Playlist (Newest First)
Stellaris Guides (under construction for new guides)
Stellaris Playthroughs / Let’s Roleplays / Let’s Plays / Gameplay PC, Newer LPs in 4K
Stellaris Rogue Servitors Very Hard Let’s Play, 4K Gameplay, Roleplay – The Culture Beyond – loosely based on Iain M. Banks’ Culture Novels, Current Patch 1.8+ (ongoing)
Stellaris “Snail Wars 2” Very Hard – Deep Roleplay, 4K Gameplay, Let’s Play “The Snedi Knights”, Community Project, Massive Galaxy ~85 Empires (ongoing)
► Stellaris LP ★ THE CULTURE: THE EARLY YEARS ★ (Utopia Banks Let’s Play Roleplay Hard Difficulty Gameplay PC 1080p60, 1000 Stars Huge Galaxy, Intelligent, Natural Physicists, Communal, Weak, Deviants, Direct Democracy, Idealistic Foundation, Beacon of Liberty )
►Stellaris: The Cthulhu Myth – Let’s (Role-) Play & Survive 1080p60. ►Trying to survive as the Arkham Humans: We have recreated the strange world of the Cthulhu Myth in Stellaris by adding all of the Races of the Lovecraft / Smith / Derleth / etc. cycle to the game. Now it is full of strange, slave-holding, mind-controlling abominations – out to get mankind! We are playing the Arkham Humans, trying to survive this Maelstrom of Madness 🙂 This is a Huge Galaxy with quite some advanced starts, so it may be impossible to survive while roleplaying our Diplomats. We will see…
Got a bad case of the flu, so cannot update. Will try to make a video though *hoarse voice* -_-
Hi there, so I wanted to have all Dev Diaries for the Cherryh Update in one place and present them to you for ease of use. Videos / Updates will usually be there within a day of the Dev Diary going live. Video links are to my YouTube Playlist and YouTube Videos. There we go
Playlist (Newest Video First)
Stellaris Dev Diary #104 – Cherryh Feature Roundup
Changes to planet interface will help you see idle workers and idle buildings better.
Fleet overview will show the designs you can upgrade.
Hallowed Planets give a +10% Unity bonus for spiritualist empires – they are uncolonized Gaia Worlds that can be declared holy by an edict and as long as they stay untouched, this buff stays.
Four different War Doctrines have been added from total martyrdom to specific tactics, from increased range and speed to stalwart defense.
Also, there’s Psionic Awakening now, where you can feed the other species in your psionic empire more consumer goods to make it more likely for them to awaken.
Stellaris Dev Diary #103 – Civics & Ascension Perks: Changes And Additions (Cherryh 2.0 / Free and Apocalypse / Expansion Features)
TLDR Summary: Ascension Perks get both an overhaul, for example due to the change of border mechanics, and some additions, opening up new play styles like slave raids and terraforming as a distinct strategy. Civics get three flavourful additions for the Apocalypse Expansion adding the start on a 25 Gaia world or respectively a Tomb World with both extreme extra traits changing your population. Also, “Barbaric Despoilers” opens up the raiding playstyle from the start, changing your whole game (it cannot be changed later, similar to Fanatic Purifiers).
Stellaris Dev Diary #102 Edicts, Campaigns and Unity Ambitions
TLDR Summary: In Cherryh 2.0 Edicts and Campaigns will be reworked to be mostly empire-wide and only lump-sum based. Edicts will use Influence, the new Campaigns will use Energy. Finally, Unity Ambitions (Apocalypse Feature), very powerful empire boosts, will use Unity and are thought to give you a use for unity if you already have all traditions! Solid and elegant rework! 🙂
Stellaris Dev Diary #101 Marauders, Pirates and the Horde of the Great Khan
TLDR; With the Apocalypse Expansion, Marauders get added to the game. They represent a diverse faction that may randomly attack you. You can also hire ship captains or fleets from them. Once they unite under a great Khan, in a mid-game crisis, they will want you to become one of their tributaries “satrapies” or otherwise attack you. (Free) Pirates get changed so they will spawn throughout the game and have increased, dynamic strength as the game progresses.
Stellaris Apocalypse Expansion Announced – Features And Trailer
TLDR; A massive new expansion announced in Stellaris Apocalypse featuring Titans, Planet Destroyers, Ion Cannons, Great Khan, Pirate Mercenaries, New Unity Features, New Music, New Perks & Civics. Looking Great 🙂
Stellaris Dev Diary #100 – Titans & Planet Destroyers in Stellaris: Apocalypse (Announcing the DLC along with Cherryh 2.0)
TLDR; The weird / awesome PLANET DESTROYERS have multiple options to destroy, cleanse or madly change the population of a planet. From classic destruction to the machine cleansing spiritual ethics causing God Ray – there’s something crazy for everyone that you choose along with the Ascension Perk required for them. They belong to a new ship class called “Colossus” being a mad hat terraform / reality form ship with even more options open once you research really alien technologies from special events and such.
TITANS are massive scale war ships, the flagships of your fleet, limited in number depending on your naval capacity and with special titan mount weapons.
ION CANNONS are titan scale weapons that can be mounted to the new starbases giving massive bonuses against titan ships and battleships.
Stellaris Dev Diary #99 – Ground Combat & Army Rework in Cherryh 2.0
TLDR; Defense Armies cannot be built anymore. They are instead provided by buildings that give them or train them to a maximum number. In combat, there is now combat width, limiting the number of damage inflicting troops. Bombardment is going to change as well – needing special buildings to slow their progress and only possible if orbital defenses are down. Attachments are going to be replaced by buffs for troops.
Stellaris Dev Diary #98 – Fleet Manager and Home Bases in Cherryh 2.0
TLDR; We get a fleet manager similar to EU4’s army templates but with more functionalities. You can make templates, reinforce your fleets, modify the ships and ship designs there and can also use it to upgrade your fleets depending on the opponent. Also, the concept of Home Bases is introduced where your fleets can go with a direct button and where they will be treated with priority (also, more, “secret”, bonuses in the home system). Dev Diary #99 will cover Armies in Cherryh.
Stellaris Dev Diary #97 – Tech Progression in Cherryh
TLDR; Humanoids Species Pack DLC Launched. Techs now have 5 tiers instead of 4, also there are more, and more specific techs. Tech cost penalty is changed – ONLY the number of controlled systems and colonized planets influences tech cost penalty with the controlled systems taking the bulk of the cost. POPs no longer increase tech cost. There’s a fleet manager coming in the next Dev Diary 98.
Stellaris Dev Diary #96 – Doomstacks and Ship Design
TLDR; Doomstacks get nerfed slightly. There is now a fleet/ship limit per Admiral. Combat computers are a choice again. Reactors are ship specific now. Armor, Hull, Shields get changed. There are War Doctrines now, supporting and changing the way your ships’ AI behaves. Emergency teleport is now single-ships automatically trying to leave combat when wounded for the time of battle. Phew.
TLDR; Humanoids Species Pack with 10 new Humanoids Skins, a Shipset and additional fine Christmas Candy for 8$/€ at 7th of December. Original Paradox Dev Diary 95
Stellaris Dev Diary #94 – Ascension Perks & Surveying in Cherryh
TLDR; The Non-Ascension-Path Ascension Perks become free for the base game. Exploration gets a big change. Star Charts trade is no longer possible. Communications will be tradeable. If you meet other empires, you cannot survey their systems – they will all be visible to you. Only your own space and space not belonging to other empires will be survey-able. Original Paradox Dev Diary 94
Dev Diary #93 War, Peace and Claims (Text & Talk)
TLDR; WAR gets a giant REWORK. Now we’ll get to make claims before the war, they cost influence, they are very specific. White Peace doesn’t exist anymore. You can take over enemy starbases and USE them and there’s WAR EXHAUSTION now. Original Paradox Dev Diary 93
Stellaris Dev Diary #92 GIANT FTL REWORK & Galactic Terrain – Goodbye Warp? The Cherryh Update 🙂 (Text & Talk)
TLDR; All FTL is Hyperlane from the start, later it becomes Hyperlane, Wormholes (natural or artificial Gateways) or Jump Drives (Warp with Cooldown). Galactic Terrain adds modifiers depending on Galactic Areas like Nebulas (no sensors usable) and Systems (e.g. Pulsar System leads to no Shields on Ships / Stations) Original Paradox Dev Diary 92
Stellaris Dev Diary #91 STARBASES – Big! Changes Are Coming! The Cherryh Update 🙂 (Text & Talk)
TLDR; Borders can now be expanded through use of Frontier Outposts. These grant you the system they are built in. Furthermore you can upgrade a few of them to STARBASES which can be upgraded to giant shipyards or defense stations that get to a strength comparable to later game fleets. Spaceports are civil construction yards from now on. Original Paradox Dev Diary 91