#Wizardry8 #TLDR #Tactics 3: #King #Crab and his people :-)

TLDR-tactics-3-kingcrab

When the Monastery continues to spawn opponents, you will encounter higher level challenges and, wandering around, you will meet a first boss:

  • King Crab
    Be sure to have characters with lower than 15/20 hitpoints out of range of this extended range 105 hitpoints tough guy because he can kill them in one round if you’re unlucky. He is waiting for you behind a locked door after a long tunnel at the start of which you can find knock picks. He will be able to hit hard, even double digits sometimes.
    Extended range means if he is as close as possible to your party, he will be able to pass one tactical row to hit the guys in the back. In the example above, he is able to hit everyone in the party, because I moved as close as possible to allow for my effective melee fighters to hit.
    You can lull him to sleep with a bard’s lute from the start and if you get him close to the 30 hp range by melee attacks only, usually his stamina will be too low for him to keep attacking and he will fall unconscious at which point you can club him to death easily.
    Just be sure to unload your full offensive potential on him, and keep your weaklings far away, and you will be fine.
  • Noxious Slime
    The most common upgrade from the Green Slime, these monsters are now ranged opponents and have about 30 hp. They can even nauseate your guys if you’re unlucky.
    Nauseate will give a negative modifier to armor class and sometimes, the character won’t do anything in a round if he or she is nauseated (about 50%, depending on Vitality)
    Don’t waste your time trying to lull these to sleep: At high levels it might work, but just run at them and club them down. They’re pretty easy to hit and die quickly to melee damage.
  • Swarming Roach
    One first upgrade to the standard Roach or Bug, the Swarming Roach is usually numerous. He has the special ability to come in a swarm and to attack in a swarm – as in up to 4-5 of these guys will be able to attack you even if you encounter them in a close doorway.
    Make sure not to meet them in the open in large groups, and kill the small hp ones first (there will be single digit roaches among them). They can be mesmerized by the Bard’s lute or similar spells (Sleep et al.)
  • Seekers (up to Level 5)
    Two-legged reptiles being able to spit spittle at you with the same effects as the attacks from the noxious slime (mostly nauseating). They will attack in larger groups and can shoot over each other which makes them prime candidates to lure them around an edge so the majority of the group won’t see (nor attack) you.
    Unless you’re feeling lucky or confident, don’t just run at a larger group:
    Bring them to a position where you can fight them easily. You have to be patient though. They will camouflage easily, and may come split up in different groups, or surprise you, or even try to surround you in combat.
    They are among the harder opponents of the Monastery for low level characters, so just try to be careful. They’re not hard at all though if your level is sufficient and if you’re used to the tactics to kill them (as described above, but practice makes perfect!)

As you can see: As you level up in Wizardry 8, the opponents become trickier (and the text thus much longer, I hope you don’t mind :-))

Have fun gaming,

good hunting!

See you around,

Immanuel-Can