#Wizardry8 : Building an effective #DPS #Ranger

After having built the core style components of our team (SHREDDER THEM!), let’s go to a class you definitely do want in your party. The ranger. He can scout automatically which is a big bonus and has high quality of life. I’d recommend the ranger to every new player’s party of Wizardry 8 just because you will not have to turn “Scouting” on and off. And even if you know the location of every hidden item it’s still really tedious if you don’t have a ranger.

So, take one. There’s no doubt: He’s useful. He can heal a bit, and teleport too in high levels. Can mix potions with his alchemy skill.

And he does tons of damage in the late game, and is still pretty OK early. If you build him right.

In order to achieve a non-balanced offensive ranger with high ranged damage, we are going to buy points in the following priority: Senses (for the final skill Eagle Eye, recommended for late game ranged damage) > Strength (for additional ranged damage and the eventual melee encounter) > Speed (for additional attacks) > Dexterity (for better to-hit and a quality of life Armor Class final skill later).

One of the best, if not the best ranger is a Mook: He has most bonus points, and is even one size category larger than the other choices, so he will have access to a nice late game sword: The Giant’s Sword, with extended range – furthering his DPS role even if the enemies come close.

ranger-mook

The skill category is pretty straightforward: We want him to kill with ranged weapons – bows. A crossbow, and hopefully a tripleshot crossbow later will be our favored weapon. Additional points are spent for scouting, so we won’t miss items.

ranger-combatskills

For his Gorillalike looks, I have baptised our furry ranger Silverback, in short: Silver. Whatever comes his way, he will drop them like flies.

ranger-character

Bonus points for recognizing the Statue up above I used as a featured image 🙂

Happy gaming! See you,

Immanuel-Can

#Wizardry 8: Building an offensive melee #Monk

Similar to the offensive Samurai, we are going to build an offensive melee monk, also female, for Stamina item reasons at the start!

We are going to put points into Strength > Speed > Dexterity > Vitality.

Race choice: As the Monk class needs high piety (50), we will go with the bonus point rich and balanced Human race. Her name, honoring “the way”, will be Taoia.

monk-human

We’re going to use her martial arts skills to the fullest and ignore the stealth skill (it will only provide armor – pretty useful, but hey, we are aggressive!)

Different to the samurai, we also have points for critical strike, which will make her lack of good weapons at the start pretty bearable.

 

 

monk-combatskills

..and let me say she’ll have good looks! She is ready for anything: And aggressive to boot (ready for the -kicking!)

monk-character

With the Samurai she makes the “Destructive Duo” of our party. The “shredder” component if you like – the reason why our tactical concept most times will be: Run in and let the shredders do their work: Double hit and crit – unstoppable (by blindness /Monk , or by fear / Samurai).

Prepare for more – or build your own party and post it!

See you for Member 3 next time,

Immanuel-Can

Welcome to the #Wizardry Party, #Samurai #Musashi !

The first member of our party is going live, the most aggressive too, the Samurai!

To the honor of Miyamoto Musashi, we will call her Musashi, after one of the most famous Samurai – a double blade swordsman from the 17th century: Now going to the stars!

How are we going to build Musashi in Wizardry 8? As I already wrote earlier, there are so many possibilities to create viable characters in the game.

For the Samurai class, these choices would be:

  • Melee oriented with minimal Magic for quality of life buffs
  • Magic oriented with combat stats for better defense
  • A hybrid of the two, going offensive
  • A hybrid of the two, going defensive
  • …and possibly many more

For a high DPS endgame party, we will go for a melee Samurai and use magic to provide utility and buffs. For fun we will make her as offensive as possible. She is fearless (immune to fear effects) after all and won’t complain!

We will need:

  • High Strength
    Strength guarantees melee damage, and this is what we are going to need. Also, it provides stamina which is fueling melee attacks. Finally, when we reach 100 Strength we will have access to Power Strike, a special skill to penetrate the enemies’ armor even more. The increased carrying capacity is a nice bonus.
  • High Speed
    Speed guarantees more attacks and a higher initiative. Additionally, it helps to trigger “Lightning Strike”, a special attack of the Samurai where he attacks 4 times instead of only one time. Also, high speed grants some armor. Finally, when we reach 100 Speed we will get a special ability granting Avoidance which is really helpful to avoid malicious effects in melee combat.
  • High Dexterity
    Dexterity provides a bonus to “to hit” as well as armor class. Its final ability grants even more armor.
  • (late game) Vitality
    As we go for a victory as quickly as possible, we will postpone this ability until very late in the game. Vitality is pretty straightforward an ability granting HP and Stamina, as well as carrying capacity. It helps much with survival.

As a race we will go for the most (melee) combat oriented race in Wizardry: Its weak magical abilities give it more points for melee. The Hobbit! A female hobbit for.. well, powergaming! We will need much stamina, and stamina regenerating items are easier to access for female characters at the start of the game.
samurai-hobbit

For the start, we want her to have great Sword skills as well as Dual Weapons and Close Combat. At the beginning of the game it is more important to hit the opponents opposed to critting them – they will have so few hitpoints that they will quickly die through a much easier hit. A crit isn’t of that much benefit, so we will raise that skill later. The blue color of the Sword skill marks the class skill of the samurai: We will get a 25% bonus on the skill in game, it will apply 125% of its skill number – which is really helpful as fighting with dual weaponry gives a malus.

samurai-combatskills

As for the Magic: The Samurai cannot do magic off the bat. It will have to wait until the 5th level where we are going to talk about magic and its specialization for the Samurai in Wizardry 8.

Now imagine a female version of Musashi – you have quite a few portraits, but I like a more calm one, staying concentrated in the heat of the battle. Her intentions are to go for the great enlightenment – to beat any opponent even before the battle!

samurai-character

When the party is starting (on YouTube), you’ll be able to hear the voices of the characters in game, commenting on the events happening in game. It is always fitting, funny, and actually making you like your characters much more.

Such a masterwork!

Let’s get it on – happy to see you at Party Member 2

Immanuel-Can

A #Wizardry 8 “shredder” group for a #fast #playthrough

All the “games done quick” have also influenced me. So I want to try that with Wizardry 8 too. And as content rich as that game is, it should be possible!

One great thing about Wiz8 is all the freedom you have to build characters: You have 6 slots and you can build anything you want in any combination. It basically screams replayability! (As a result, there are random party generators for Wizardry 8 online, to give you even more of a challenge.)

wiz-partyscreen

There are many classes to choose from, with or without magic, with special abilities or just plain fighters / mages. For a quick playthrough you have to know that the endgame in Wizardry can be very hard. So we will focus on a good endgame – with the result that the early game will be somewhat hard.

The best scaling classes in Wizardry are Hybrid classes. They can do magic and they can fight too. Most of them can crit which results in an instant kill and can be very helpful late game when you have to kill opponents with many hitpoints as quickly as possible – in the first combat rounds. We will go for maximum slaughter!

So our party will be composed mainly of hybrids, focusing on melee combat (as it will deal the highest single target damage). Magic will be used to support the characters, for buffs and teleports and the like. Just to make life easy for us – #FeelsGoodMan 😉

Additionally, to feature most of the game, I will integrate two “sort of” magic classes, the Bard and the Engineer: Both can fight and can use unique items in the game. The Bard uses Instruments to play Songs on to help the party (and destroy enemies, too). The Engineer can even create special items – like combining three crossbows into a tripleshot crossbow – very helpful!

We will need a Ranger to find items quickly and to have those precious ranged combat crits (with the tripleshot crossbow!) and we will use a Valkyrie for tanking and access to the divine realm of magic and its range of buffs.

To round the party up we will use two extremely high dps characters: The Monk and the Samurai. Those valiant fighters can crit extremely often and are, of course, quite cool too if you’re into that Asian Martial Arts and Samurai aesthetics thing – who isn’t? They will rampage through the opponents like there is no tomorrow.

See you next time for some meaty character building. Fun names. Fun characters. And the unique audios for each character which you get to choose too! 🙂

 

#Wizardry8 : Enchanting steps back to the Past!

This is the start to a series around the CRPG classic Wizardry 8. One of the greatest RPGs of its time – and still tons of fun.

Thanks to Steam revamps, Wizardry 8 is back to playable and available here in a version supporting Windows: http://store.steampowered.com/app/245450

Step by step, we will go on a journey through the rough & tough world of Wizardry 8, featuring

  • A YouTube Playthrough
  • A character building / attribute guide for the newbies
  • Various helpful links about the game
  • A unique try for a DPS oriented late game party – as the late game is even harder than the respectable early game in Wizardry 8, this will be a good starter if you want to play through the full game which isn’t easy at all
  • Good Dungeon Crawling Fun on the highest difficulty setting interesting for veterans and newbies alike 🙂
  • maybe even streaming if I get my provider to give me better bandwith 🙂

See you in game!

Immanuel-Can