Crusader Kings 3 Royal Court Expansion and Patch 1.5

Crusader Kings 3 – Royal Court Expansion Development Diaries

Crusader Kings 3 – Learning Languages

How we’ll be able to learn new Foreign Languages in CK3 Royal Court, what the advantages will be (halving your foreign culture malus e.g.), how many languages you’ll be able to learn and the entertaining events around the Learn Language Scheme. Watch here:

Crusader Kings 3 Dev Diary 77 Official

Crusader Kings 3 – Audio and Music Design

Showing off how they recorded the Audio and Music for the new Royal Court DLC with a teaser, a Cue Song with fanfares to show off the new music at the end of the video. Watch here:

Official Dev Diary 76 Royal Audio

Crusader Kings 3 – New Court Events + Overview

There is a new and bigger format for the New Court Events that will include a court scene and a rather detailed description as well as hyperlinked characters. Let’s also have a look at 8 new events presented in the Dev Diary. Watch here:

Official Dev Diary 75 New Court Events

Crusader Kings 3 – Court Life as a Small Fry

What will your vassals do for you? Or what will you be able to do as a vassal? Patch 1.5 and the Royal Court DLC will spice your life up there with two new actions: Petition Your Liege to give you something or help your with something or Pay Homage to Your Liege which is a pledge of loyalty which can be done once for every liege. A very, very important action to get started with your new ruler.. you better bring gifts! More details.. watch here:

Official DD 74 Court Member Life

Crusader Kings 3 – New Court Positions

Illustrious new positions like Court Gardener, Seneschal, Bodyguard, Food Taster and regionals like Keeper of the Swan.. and more will be added to Crusader Kings 3 with the Royal Court DLC. Find out what they can do for you in the video, watch now:

Original DD 73 New Court Positions

Crusader Kings 3 – How to Hold Court in the Royal Court DLC

We learn about lots of events you will have with the repeatable Hold Court decision, one of the hallmarks of the new DLC. Over 100 events will be there for our entertainment and to lead the realm well that will include characters from your realm and their worries, land claims, relatives and so on. Also you’ll see events concerning artifacts, peasants, holyness and much more that will sometimes need some of your attributes to help you decide or help you make successful decisions. Lots of fun is waiting for us. Learn more here with many examples – watch now:

Official DD 72 Holding Court

Crusader Kings 3 – Artifact Mechanics and Gameplay, Royal Court DLC

In this, we learn about the actual use of the artifacts for you. How can they support you? In combat tactics, combat prowess, gaining prestige, piety and making friends, in saving money and even getting better knights, unique artifacts will support you and your grand court. But is there an equipment limit to them and how does that apply to your court? We’ll take a deeper look – watch here:

Offical CK3 Dev Diary 70

 

Crusader Kings 3 – Royal Court, Throne Room Artifact Displays

A beautiful show of artifacts that we’ll be able to show in our throneroom: From holy relics to books, from chests to statues, from tapestry to heraldry – and how it was designed. Watch here:

CK3 Dev Diary 69 Throne Room Artifacts

Crusader Kings 3 – Inspirations and Artifacts

We learn the main wait how to get artifacts now: Inspired guests to your court. They need shelter and money and they’ll start creating an artifact for you, depending on their skill either a.. for example… book from learning, a weapon from prowess and martial.. etc. It’s not the only way to get artifacts but the main one, also to make guests more relevant. And the more Grandeur you’ll have, the more you’ll get these inspired guests – click here to watch more:

CK3 Dev Diary 68 Inspirations and Artifacts

Crusader Kings 3 – Additions to Carantanian and Indian / Hindustani Cultures

Writing about the in-depth flesh of history, we get an introduction into some of the new people and Cultures while changes to the actual historical maps are announced. The Carantanian Culture is a rather not so well known Alpine Slav Culture from around 1000 AD, while Hindustani is now understood as a hybrid of two original cultures that will be added to the game… learn more here:

Official CK3 Dev Diary 67

Summer Teasers 1-4 Crusader Kings 3 Patch 1.5 and Royal Court DLC

Paradox put out a couple of teasers for the upcoming DLC and free content with Patch 1.5.

Teaser #1: 6 New Cultural Traditions from General to very specific.

Official CK3 Summer Teaser 1, 2021

Teaser #2: 4 New Ethoses for the upcoming Patch 1.5

Official CK3 Summer Teaser 2, 2021

Teaser #3 and #4: Royal Court Events and 5 New Cultural Traditions

Official CK3 Summer Teaser 3, 2021
Official CK3 Summer Teaser 4, 2021

 

Crusader Kings 3 Patch 1.5 / Royal Court – To Combine or Split Up Cultures to Create your own

We will be able to create an own culture not only by creating a wholly new one but by combining two existing cultures, preferrably in our realm, to create a Hybrid Culture that has – also unique – elements of the two root cultures. It will also work the other way round: You will be able to split up your own culture if you don’t want to be part of a great culture anymore, giving it a unique twist. In both cases the obvious advantage will be that you will become the Culture Head – but that’s not all there is to it. Learn more here:

Official DD 65 One Culture is Not Enough

Crusader Kings 3 Patch 1.5 / Royal Court: Culture Changes everything!

The changes to Culture will come with a free patch. We will now be able to define a culture of our own, comprised of five Pillars – Heritage, Ethos, Language, Martial Tradition and Aesthetics. This can and will deliver many interesting bonuses for gameplay. Additionally, on an even more specific level, we will have traditions that we as a Cultural Head can choose for said cultures. Their prestige cost is higher or lower depending on how much they fit the Pillars of Culture. A defined culture will also have Cultural Acceptance with Cultures that are similar to it or whose members have friendly relations towards each other and which live in the same realm. Animosities will, on the other hand, decrease Cultural Acceptance.

Official DD 64 Culture is Forever

Crusader Kings 3 Royal Court: Throne Room and Grandeur!

The Throne Room and the Grandeur mechanic (similar to an over-time-prestige) will unlock different mechanics for your game: You gain Grandeur, this unlocks Throne Room / Court levels, these levels unlock additional mechanics like Hold Court (first level, lots of action, gaining more grandeur every time), inviting creative people, watching “parties” and more… watch here:

Crusader Kings 3 Royal Court: Vision and FAQ

CK3 will get its first BIG EXPANSION and it’s about fleshing the Throne and Court out. From King upwards, your court will never be the same with tons of MINOR TITLES that will also have gameplay consequences beyond the ones of CK2, with ARTIFACTS, SPECIAL ACTIONS and the opportunity to PIMP THE COURT. Also, CULTURE gets what you want it to be. It’s a giant vision and we look at everything that is known so far. Watch / listen here:

Stellaris Nemesis

Stellaris 3.0 Nemesis Coverage

Hey there, space fans and friends, let’s have a look together at what will be in the Stellaris Nemesis Expansion and the 3.0 Dick Patch for it. I’m bringing you a summary of the Dev Diarys with Video Links. When Stellaris Nemesis DLC is out, I’ll transform the page into an info page about Stellaris Nemesis in General. As the Dev Diaries build on each other, they are sorted “Oldest to Latest” at the bottom below the line. New Patches and Dev Diaries after/at release etc come ON TOP here.

Stellaris might get a ship model preview browser (Dev Diary 213). That is it, that is all, read here:

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-213-ship-previews-experiment-and-pdxcon-q-a-transcript.1476308/

Patch Notes here, so you don’t have to read – watch / listen here:

Stellaris Open Beta 3.0.3 Changes Preview: Pop Growth, AI, Balance and more.. continued – watch here:

STELLARIS OPEN BETA 3.0.3 PATCH NOTES Dick / Nemesis: Pop Growth Changes, Balance, AI, Bugfixes and More..

 

Stellaris Dick + Nemesis Patch 3.0.3 Preview: Big POP GROWTH and other changes coming, also Stellaris Patch 3.0.2 – watch here:

 

Stellaris Nemesis Roleplay – Crisis 25 and Grand Admiral – SNAIL WARS starting now, watch here:

Stellaris Dev Diary 209, New 3.0.1 Dick Patch Update – Bugfixes and Balance changes galore

In this update there is everything in: From fixes to the fresh stuff, to balancing some things out, to improving the AI, to some changes in modding and finally tackling a lot of bugfixes even of very old stuff! Enjoy, watch and / or listen here:

 

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Stellaris Dev Diary 191, Resettlement and Automation Rework

Resettlement, Automation, and Automation AI Rework. Love the Huge Changes: Resettlement UI and Cost, Civics, Government, Sector and Planet Building AI / Automation, Transit Hubs for the Greater Good: It’s on the way and it’s GREAT!

Stellaris Dev Diary 192, Economy Rework

Extreme Rework of the Economy – Pops, Jobs, Economy, Growth and More! With a rework of Pops, the respective Pop Growth, Economy, Job Stacking, Specialization and further refinement to Resettlement as well as reacting to the Community this is a patch we can.. hopefully.. FULLY GET BEHIND.

 

Stellaris Dev Diary 193, First Contact Rework

First Contact, First Contact Investigation. First Contact is replaced by an Archeology-Like System of playing through a story of events to get to know another empire. How you first respond to an empire is going to influence your relations for a long time.

Stellaris Dev Diary 194, Espionage Foundations

Fog of War, Intel, Intel Categories. We learn that we need Intel to discover more of a map of an empire. More knowledge about an empire comes from spying on them. Knowledge has categories and levels in the categories.. like technology, economy, fleet, etc..

 

Dev Diary 195 was “Happy Holidays” 🙂

 

Stellaris Dev Diary 196, Spy System and Adaptations

Envoys, Spy Networks, Changes, New Technologies. Your Envoys work for you in the espionage business. Espionage is a minigame with events that you need spy network points for. So the first action for your Envoys is to build a Spy Network in a foreign empire. You can then use the spy network points to perform certain actions, called Operations. Operations come in Subterfuge, Sabotage, Manipulation, Provocation. A lot of updates on Techs, Policies and also: New Techs.

Stellaris Dev Diary 197, Operations Galore

More Operations and Spy Assets.  Going into detail on the Operations “Gather Information”, “Steal Technology”, “Smear Campaign” – How getting Assets will help you with spying and how they’ll work.

Stellaris Dev Diary 198, Provocation Operations

Provocations are the most dangerous operations for both sides. You’ll have Arm Privateers and Crisis Beacon (directing the Crisis to someone) at your disposal. Say Hello to the Prethoryn, Giant Enemy!

Stellaris Dev Diary 199, Become the Crisis

Shows a New Ascension Perk – how you can become the Crisis and what its effect will be on you and the Galaxy. A new point system for “evil deeds” will be used to give you points to determine when you can get a new “Crisis Tradition” – getting a skill tree for being a Crisis that unlocks powerful forces. Also: New ships, ship models.. for example the “Star Eater” – that eats.. stars!

 

Stellaris Dev Diary 200, Galactic Custodian

With the help of the Galactic Community, you can now gain special powers, resources, resolutions and the Galactic Defense Force to help you protect the galaxy and its inhabitants better. But what will happen after the Crisis?

 

Stellaris Dev Diary 201, Galactic Imperium

In the ultimate power move as a Galactic Custodian, you can replace the Galactic Community and become Galactic Emperor. How and when you can do that and what advantages and new mechanics it will bring is in here. Watch:

 

Stellaris Dev Diary 202, New Imperial Ship Models

We learn about the art and design process and the visual development of the new imperial ships and bask in the glory and beauty of all the imagery revealed to us – from sketches to fully working models – watch here:

 

Stellaris Dev Diary 203, Visual Effects: From Supernova to Ship Weapons

We look at three videos that show us examples of new visual effects around the Stellaris Nemesis Expansion: A Star Destroyer / Supernova effect, an Imperial Titan Ship and an Aetherophasic Engine (Mystery!) – and we also learn about the creative process of VFX artists.

 

Stellaris Dev Diary 204, Scripting and Moddability – Deep, Interesting, Audio-Style

 

Stellaris Dev Diary 205, Updated Features for Patch 3.0 “Philip K. Dick”, included in Stellaris Nemesis

The New First Contact and Espionage systems in depth, and the new trailer with a.. Borg Cube? So many insights. Long and concise 🙂

 

Stellaris Dev Diary 206, Patch 3.0 and Nemesis: A Development Journey by Daniel Moregard

Going over ideas and challenges of the Development process in Nemesis. Mainly about Espionage, Intel and the unique Become the Crisis UI, as well as the Custodian Circle with the “Diplomatic End Game Crisis.”

Stellaris Dev Diary 207 was an April’s Fools Day Joke, still very entertaining, but I don’t want to cover it on this info based site. Look it up on the forums, it’s fun to read 🙂

Stellaris Dev Diary 208, Full Patch Notes Nemesis and Dick 3.0 Update!

So many changes, good, surprising, thorough, for everything from First Contact to Becoming the Crisis, from changes for modders to tons of bugfixes, Pop Growth repairs.. and I’ve read it all out for you so you can chill fly through it.. here:

All the best, Your

Immanuel Can