#Wizardy8 #Shredder #Speedrun #10 : Weekend Video Bonanza: The lost Valkyrie!

…where our party makes its way through Arnika, going to all the “standard” shopkeepers, doing the “standard” things a veteran player would do first in Arnika: Getting some nice loot and some Credit Cards for later use, freeing a beautiful and valiant Valkyrie and making the acquaintance of a suspicious but friendly rogue: Myles

I’ve been using the weekend to play some more instead of writing, so take this to chill out a bit and look at robots being shredded.

Have fun and happy gaming!

See you

Immanuel-Can

#Wizardry8 #Shredder #Speedrun #9 : The Great Outdoors!

…where our party goes on a rampage on the way to Arnika. Featuring maneuver tactics in the outdoors (as in the previous post) and: Using the Bard’s Piercing Pipes to the fullest.

Have fun watching, and: happy gaming!

See you,

Immanuel-Can

#Wizardry8 #TLDR #Tactics 6: The great outdoors – maneuver tactics

tldr1-tactics

…again! Our basic tactic! What is there left to say?
Up until now we were just running around in the Monastery, a pretty easy place for placement tactics. Just go to a door or an edge and you’re set.

But what about the outdoors? Now?

tldr-tactics-6-tactics

This is a schematic on what you will encounter in the outdoors. Red = Party, Green = Monsters that can attack your party.

A small guide to tactic safety in the outdoors.

You should always at least walk near a wall, so you can use the minimum defensive setup where at least your backline is safe (A)

If you are up against Monsters that will come to you, try to always move into optimal defensive positionsย even if this means you have to run (B or D) – as you can see, the area where the monsters can attack you is very small. This will be a great advantage for your party. In these cases, the monsters can only attack your direct frontline.

Even in the case of C, you are better protected than just against the wall, as only up to two monsters will be able to attack the sides. In A, the monsters can focus your side protectors which can be quite deadly for them.

And if you find any landmarks that will block opponents, use them too: Make trees, stones and edges your friends. They will block at least one of the monsters and so prevent the dreaded one-round-deaths.

Please share any more tactical tips and tricks you have on the Thoughtful-Gaming pages, I’m eager to know more!

And if you’re playing Wizardry 8 right now, have fun with these TLDR tactics ๐Ÿ™‚

Happy gaming,

see you,

Immanuel-Can

#Wizardry8 #Shredder #Speedrun #8 : We won’t back down (or we will – but we will be back!)

…where our party meets all kind of crazy monsters. The Monastery does itsย best to keep some tension in the air. So we’re showing off some slick fleeing and “salami” tactics in this one.
Of course also getting all the nice items in the Monastery by breaking the glass, including a very often overlooked and powerful cloak (+2 AC +5 Senses).

Monsters featuring: Metallic Slimes, Poison Seekers (Level 8 what the…?!) ๐Ÿ™‚

Story featuring: A robotic messenger of the Cosmic Lords and Phoonzang and his dark counterpart.

Will we finally get out?

Have fun watching & gaming

See you,

Immanuel-Can

#Wizardry8 #TLDR #Tactics 5: Batting Rats and Bats

tldr-tactics-5-rabidrat

A quick post for some pests that are not at all dangerous if well mistreated:

  • Gnawer Rat
    Don’t let yourself get surrounded by these rats. They often roam around cloaked in the Monastery, so make sure you’re at least close to a wall. If they attack, just kill them one by one, weakest ones first – or use area damage, if you have it.
  • Rabid Rat
    Additionally be extra careful. If there’s a big number of these, make sure to use your crowd control if you’re not safe in a doorway getting to mow them down one by one. They can make your guys unconscious, nauseous or even paralyzed and will hit quite a bit. If you’re up against “mixed rats” and these are the highest level ones, kill them first always.
  • Dusk Bat
    Different to a standard bat, they can scream and make your party feel afraid. The extra timid guys may also fall unconscious but that’s a very rare occurrence. More important: They are less likely to be crowd controlled and hit harder than the standard bat, so don’t let yourself get surrounded and kill these first if you’re up against mixed bats.

Have fun and bat down all these monsters quickly, cause I’m going to bed now.

See you next time with a Video!

Happy gaming,

Immanuel-Can

#Wizardry8 #Shredder #Speedrun #7: On a different level!

…where our party meets Burz, the Monastery shopkeeper and has a nice chat with him.
Also: Getting to the next level of the Monastery, killing some Higardi and meeting a mysterious stone statue of a bearded man.

Nothing trolling us this time. Just rolling along enjoying life and doing damage. Refining our tactics, beating “shit” up.

Have fun gaming,

until next time

Immanuel-Can

 

#Wizardry8 #Shredder #Speedrun #Playlist: For Your Convenience

Hi guys – for your convenience I’ve now made a playlist of the speedrun so you can just watch and chill if you’re in the mood!

I’ll update the Playlist as I upload Videos, so if you want, you can just check that link from time to time and follow the game like that ๐Ÿ™‚

Have fun gaming

See you

Immanuel-Can

#Wizardry8 #Shredder #Speedrun #6: Too many Seekers!

…where our heroes meet many new monsters: Small Spiders, Pustulant Slimes, and an overwhelming amount of Seekers: So you get to see “hit and run” tactics live. (As I don’t want to cheesily try and reload.)

Also: The Safe bearing more precious Resurrection Powder.

Anything you want explained? Just ask – I’ll answer ๐Ÿ™‚

See you next time – have fun gaming!

Immanuel-Can

#Wizardry8 #TLDR #Tactics 4: Grim #Gregor the Great

tldr-tactics-4-gregor

The Menace of the Monastery needs to be beaten to continue to the next “zone” there. It is

  • Gregor, the Giant BugYou can usually choose the fight. The tunnel from the room of King Crab leads up to his room. How he got there or who put him there is not known. But sure thing: He has killed many, and eaten plenty, to get to this prodigous size.

    So how to beat him? Easily! Of course. You need to pick the fight when you’re ready. You shouldn’t have party members much lower than 30 hp. Your party needs to be fully healed and have all Scrolls or Potions put to their respective users in fight. It pays to use everything you have, especially if you’re not sure if your party has enough damage to cope with him.
    You need to kill him quickly. The longer the fight lasts, the higher is the possibility of getting affected by his special effects: Blind, Poison, Unconsciousness, Paralyze. All pretty bad. An affected character can be one-rounded by him, even if fully healed.

    You will need to heal once you reach 20 hitpoints with a character, because he can, and will, one-round you otherwise pretty often. He is melee, so let him come to you until you start beating and firing on him. Don’t hold back – if you can, use a Scroll of Haste (which you have a high probability to find) to speed your party’s attacks up a bit, especially if you have a Samurai with you as I had. Lightning Strikes will say “Goodbye Gregor” like no other.

    If you don’t have specialized spellcasters, don’t waste your time trying to put control spells like Paralyze or Fear on him: They won’t work.
    Keep beating down on him and he will eventually fall. Your party should at least be Level 5 for you to try Gregor for a serious attempt on higher difficulties. And even if you are not the “reload” kind of guy, it pays to save your game before the fight. I didn’t, in the playthrough, though ๐Ÿ™‚

    Have fun beating the “Boss” of the Monastery, the most difficult single encounter here.

  • More Monsters: Languid Slime, usually Level 2-3, few hp. Try to kill these from a distance, and quickly. They have single digit hitpoints and are usually addon spawns of more dangerous opponents – but the special effects on their ranged attack can be a plague if you’re unlucky (unconsciousness and the like are no joke if you’re stuck in a bunch of rats).
  • Small Spider: A group of these can quickly web and ranged attack your whole party, but don’t despair – they usually don’t do much damage and you can kill them one by one. Even if the fight takes long, if you’re not seriously wounded, just run into the group of spiders and melee them down one by one. They rarely have more than 20 hp and will go down really quickly. If you’re wounded though, make sure to lure them around an edge so that not many of the group can attack you.

See you next time with a Video,

Have fun gaming!

Immanuel-Can

#Wizardry8 #Shredder #Speedrun #5: Beating the Bug?!

…where we find another ton of Noxious (and other) Slimes, Seekers (which we eliminate easily) and run in circles until we finally feel strong enough to confront the Big Bug Boss Gregor.

Also: Me telling you about all the time you can waste (joyfully) in Wizardry 8 if you try to play this game defensively (and successful).

Tactics against Seekers – live again.

And Grim Gregor. The Mighty Menace. The fearsomest foe I could imagine in the Monastery. Will we survive?

Have fun gaming,

see you around,

Immanuel-Can

 

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