Stellaris Nemesis

Stellaris 3.0 Nemesis Coverage

Hey there, space fans and friends, let’s have a look together at what will be in the Stellaris Nemesis Expansion and the 3.0 Dick Patch for it. I’m bringing you a summary of the Dev Diarys with Video Links. When Stellaris Nemesis DLC is out, I’ll transform the page into an info page about Stellaris Nemesis in General. As the Dev Diaries build on each other, they are sorted “Oldest to Latest” at the bottom below the line. New Patches and Dev Diaries after/at release etc come ON TOP here.

Stellaris might get a ship model preview browser (Dev Diary 213). That is it, that is all, read here:

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-213-ship-previews-experiment-and-pdxcon-q-a-transcript.1476308/

Patch Notes here, so you don’t have to read – watch / listen here:

Stellaris Open Beta 3.0.3 Changes Preview: Pop Growth, AI, Balance and more.. continued – watch here:

STELLARIS OPEN BETA 3.0.3 PATCH NOTES Dick / Nemesis: Pop Growth Changes, Balance, AI, Bugfixes and More..

 

Stellaris Dick + Nemesis Patch 3.0.3 Preview: Big POP GROWTH and other changes coming, also Stellaris Patch 3.0.2 – watch here:

 

Stellaris Nemesis Roleplay – Crisis 25 and Grand Admiral – SNAIL WARS starting now, watch here:

Stellaris Dev Diary 209, New 3.0.1 Dick Patch Update – Bugfixes and Balance changes galore

In this update there is everything in: From fixes to the fresh stuff, to balancing some things out, to improving the AI, to some changes in modding and finally tackling a lot of bugfixes even of very old stuff! Enjoy, watch and / or listen here:

 

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Stellaris Dev Diary 191, Resettlement and Automation Rework

Resettlement, Automation, and Automation AI Rework. Love the Huge Changes: Resettlement UI and Cost, Civics, Government, Sector and Planet Building AI / Automation, Transit Hubs for the Greater Good: It’s on the way and it’s GREAT!

Stellaris Dev Diary 192, Economy Rework

Extreme Rework of the Economy – Pops, Jobs, Economy, Growth and More! With a rework of Pops, the respective Pop Growth, Economy, Job Stacking, Specialization and further refinement to Resettlement as well as reacting to the Community this is a patch we can.. hopefully.. FULLY GET BEHIND.

 

Stellaris Dev Diary 193, First Contact Rework

First Contact, First Contact Investigation. First Contact is replaced by an Archeology-Like System of playing through a story of events to get to know another empire. How you first respond to an empire is going to influence your relations for a long time.

Stellaris Dev Diary 194, Espionage Foundations

Fog of War, Intel, Intel Categories. We learn that we need Intel to discover more of a map of an empire. More knowledge about an empire comes from spying on them. Knowledge has categories and levels in the categories.. like technology, economy, fleet, etc..

 

Dev Diary 195 was “Happy Holidays” ๐Ÿ™‚

 

Stellaris Dev Diary 196, Spy System and Adaptations

Envoys, Spy Networks, Changes, New Technologies. Your Envoys work for you in the espionage business. Espionage is a minigame with events that you need spy network points for. So the first action for your Envoys is to build a Spy Network in a foreign empire. You can then use the spy network points to perform certain actions, called Operations. Operations come in Subterfuge, Sabotage, Manipulation, Provocation. A lot of updates on Techs, Policies and also: New Techs.

Stellaris Dev Diary 197, Operations Galore

More Operations and Spy Assets.ย  Going into detail on the Operations “Gather Information”, “Steal Technology”, “Smear Campaign” – How getting Assets will help you with spying and how they’ll work.

Stellaris Dev Diary 198, Provocation Operations

Provocations are the most dangerous operations for both sides. You’ll have Arm Privateers and Crisis Beacon (directing the Crisis to someone) at your disposal. Say Hello to the Prethoryn, Giant Enemy!

Stellaris Dev Diary 199, Become the Crisis

Shows a New Ascension Perk – how you can become the Crisis and what its effect will be on you and the Galaxy. A new point system for “evil deeds” will be used to give you points to determine when you can get a new “Crisis Tradition” – getting a skill tree for being a Crisis that unlocks powerful forces. Also: New ships, ship models.. for example the “Star Eater” – that eats.. stars!

 

Stellaris Dev Diary 200, Galactic Custodian

With the help of the Galactic Community, you can now gain special powers, resources, resolutions and the Galactic Defense Force to help you protect the galaxy and its inhabitants better. But what will happen after the Crisis?

 

Stellaris Dev Diary 201, Galactic Imperium

In the ultimate power move as a Galactic Custodian, you can replace the Galactic Community and become Galactic Emperor. How and when you can do that and what advantages and new mechanics it will bring is in here. Watch:

 

Stellaris Dev Diary 202, New Imperial Ship Models

We learn about the art and design process and the visual development of the new imperial ships and bask in the glory and beauty of all the imagery revealed to us – from sketches to fully working models – watch here:

 

Stellaris Dev Diary 203, Visual Effects: From Supernova to Ship Weapons

We look at three videos that show us examples of new visual effects around the Stellaris Nemesis Expansion: A Star Destroyer / Supernova effect, an Imperial Titan Ship and an Aetherophasic Engine (Mystery!) – and we also learn about the creative process of VFX artists.

 

Stellaris Dev Diary 204, Scripting and Moddability – Deep, Interesting, Audio-Style

 

Stellaris Dev Diary 205, Updated Features for Patch 3.0 “Philip K. Dick”, included in Stellaris Nemesis

The New First Contact and Espionage systems in depth, and the new trailer with a.. Borg Cube? So many insights. Long and concise ๐Ÿ™‚

 

Stellaris Dev Diary 206, Patch 3.0 and Nemesis: A Development Journey by Daniel Moregard

Going over ideas and challenges of the Development process in Nemesis. Mainly about Espionage, Intel and the unique Become the Crisis UI, as well as the Custodian Circle with the “Diplomatic End Game Crisis.”

Stellaris Dev Diary 207 was an April’s Fools Day Joke, still very entertaining, but I don’t want to cover it on this info based site. Look it up on the forums, it’s fun to read ๐Ÿ™‚

Stellaris Dev Diary 208, Full Patch Notes Nemesis and Dick 3.0 Update!

So many changes, good, surprising, thorough, for everything from First Contact to Becoming the Crisis, from changes for modders to tons of bugfixes, Pop Growth repairs.. and I’ve read it all out for you so you can chill fly through it.. here:

All the best, Your

Immanuel Can

 

EU4 Patch 1.24 All Dev Diaries, Videos, Summaries, Links & News, Europa Universalis 4 / IV

Hi there ๐Ÿ™‚ Wanted to have all the news for Europa Universalis IV Dev Diaries for Patch 1.24 in one place, for you (and sometimes me) to look things up and to enjoy the development. Paradox told it would launch “as a Christmas Present” so something to look forward to ๐Ÿ™‚
(Videos / TLDRs will be there within 1 or 2 days typically)
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for Patch 1.24 from latest to first with Video / Summary / Original Dev Diary Link.
Have fun watching and happy gaming ๐Ÿ™‚

Playlist (Newest Video First)

Europa Universalis 4 Dev Diary 12th December 2017, Patch 1.24 Japan Full Changelog / Patch Notes

TLDR; Well, everything summed up and more: Love for the Philippine region and Japan (countries, ideas, clans, events, …), a lot of bugfixes and balancing the speed of modern armies while adding more ways to make them faster again. Performance improvements. Full readout in the video.

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 5th December 2017, Patch 1.24 Japan

TLDR; EU4 gets a big performance boost through better programming. Modern Unit Movement gets nerfed but there are more methods to increase the speed (depending mostly on government, e.g. Nomads or Tribes get big bonuses), so possible top speed is similar. Interest rates are now at minimum 1.0%; whole interest / loan system tweaked. Drill also gives a movement % bonus now and Army Professionalism gets some tweaks in general.

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 28th of November 2017, Patch 1.24 Philippines / Japan

TLDR; New Nation Tags in the Philippines: Pangasinan (Mahayana), Tondo (Hindu), Maynila (Animist), including own Luzon ideas for their small culture group. Magyas, Cebu, Butuan (Hindu) and Maguindanao (Animist) added further south with own Mindanao ideas. Also, the Oda clan alongside Kibatake and Tokugawa are now playable from the start in Japan, each with their own National Ideas. Great stuff ๐Ÿ™‚

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 21st of November 2017 Patch 1.24 First Glimpse

TLDR; Patch 1.23.1 will come and fix a lot, is also available as an opt-in beta. Patch 1.24 will give love to the Japan, Ryukyu and Philippine region. Nice ๐Ÿ™‚

Original Paradoxplaza Post

Stellaris Dev Diary #66 The Colour Out Of Space: Graphics & Interface, Banks Update 1.5 (Text & Talk), Video

After all the fascinating ideas, Paradox presents us with the “Bread and Butter” of every game: Graphics and Interface play a huge role when feeling a game’s fun or.. not. In this case it’s fun.

The video’s above, it’s easy to watch andย get more infoย even. Otherwise, here’s my short overview for you if you like it quick and clean:

  • Ship Coloring: Your flag colour now determines a lot of your ship colors, space station colors, “chemtrail” colors (the ship engine trails). Pretty cool to be able to set the mood even better!
  • Map Colors: There will be more “shades” of colors available from the flag colour. What does that mean? If two neighbour empires have the same flag colour, the game will try to set them apart by using other shades of the colour. Should make mixing up empires less frequent. Nice!
  • Primitive(s) Galaxy Map Icons: You can now see on the galaxy map if there’s a primitive (non-space-age) civilization in a system and if it’s been “claimed” by an observation post or not. Very helpful!
  • Details Mapmode: What this does now – if you have it OFF, it will tell you only the things you still can / need to do in systems like: Colonize colonizeable planets, build space stations, claim primitives etc..

So all in all very good additions and more reasons to look forward to the Utopia Expansion. And if you rather use Facebook for Video, there’s a link below to cover you there, too.

Happy Gaming to you all, see you soon, your

Immanuel Can

Find the complete original Stellaris Dev Diary #66 here: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-66-graphics-interface-in-banks.1007122/

The Facebook Video can be found here: https://www.facebook.com/ThoughtfulGaming/videos/vb.466499190038283/1618429551511902/?type=3&theater