Stellaris Nemesis Preview
Hey there, space fans and friends, let’s have a look together at what will be in the Stellaris Nemesis Expansion and the Patch for it. I’m bringing you a summary of the Dev Diarys with Video Links. When Stellaris Nemesis DLC is out, I’ll transform the page into an info page about Stellaris Nemesis in General. As the Dev Diaries build on each other, it’s sorted “Oldest to Latest”.
Stellaris Dev Diary 191, Resettlement and Automation Rework
Resettlement, Automation, and Automation AI Rework. Love the Huge Changes: Resettlement UI and Cost, Civics, Government, Sector and Planet Building AI / Automation, Transit Hubs for the Greater Good: It’s on the way and it’s GREAT!
Stellaris Dev Diary 192, Economy Rework
Extreme Rework of the Economy – Pops, Jobs, Economy, Growth and More! With a rework of Pops, the respective Pop Growth, Economy, Job Stacking, Specialization and further refinement to Resettlement as well as reacting to the Community this is a patch we can.. hopefully.. FULLY GET BEHIND.
Stellaris Dev Diary 193, First Contact Rework
First Contact, First Contact Investigation. First Contact is replaced by an Archeology-Like System of playing through a story of events to get to know another empire. How you first respond to an empire is going to influence your relations for a long time.
Stellaris Dev Diary 194, Espionage Foundations
Fog of War, Intel, Intel Categories. We learn that we need Intel to discover more of a map of an empire. More knowledge about an empire comes from spying on them. Knowledge has categories and levels in the categories.. like technology, economy, fleet, etc..
Dev Diary 195 was “Happy Holidays” 🙂
Stellaris Dev Diary 196, Spy System and Adaptations
Envoys, Spy Networks, Changes, New Technologies. Your Envoys work for you in the espionage business. Espionage is a minigame with events that you need spy network points for. So the first action for your Envoys is to build a Spy Network in a foreign empire. You can then use the spy network points to perform certain actions, called Operations. Operations come in Subterfuge, Sabotage, Manipulation, Provocation. A lot of updates on Techs, Policies and also: New Techs.
Stellaris Dev Diary 197, Operations Galore
More Operations and Spy Assets. Going into detail on the Operations “Gather Information”, “Steal Technology”, “Smear Campaign” – How getting Assets will help you with spying and how they’ll work.
Stellaris Dev Diary 198, Provocation Operations
Provocations are the most dangerous operations for both sides. You’ll have Arm Privateers and Crisis Beacon (directing the Crisis to someone) at your disposal. Say Hello to the Prethoryn, Giant Enemy!
Stellaris Dev Diary 199, Become the Crisis
Shows a New Ascension Perk – how you can become the Crisis and what its effect will be on you and the Galaxy. A new point system for “evil deeds” will be used to give you points to determine when you can get a new “Crisis Tradition” – getting a skill tree for being a Crisis that unlocks powerful forces. Also: New ships, ship models.. for example the “Star Eater” – that eats.. stars!
Stellaris Dev Diary 200, Galactic Custodian
With the help of the Galactic Community, you can now gain special powers, resources, resolutions and the Galactic Defense Force to help you protect the galaxy and its inhabitants better. But what will happen after the Crisis?
Stellaris Dev Diary 201, Galactic Imperium
In the ultimate power move as a Galactic Custodian, you can replace the Galactic Community and become Galactic Emperor. How and when you can do that and what advantages and new mechanics it will bring is in here. Watch:
Stellaris Dev Diary 202, New Imperial Ship Models
We learn about the art and design process and the visual development of the new imperial ships and bask in the glory and beauty of all the imagery revealed to us – from sketches to fully working models – watch here:
All the best, Your