Party building live with explanations for an extremely offensive hardcore late game party. Have fun playing along, lurking, watching, commenting – I’m looking forward to You 🙂 – Immanuel-Can
Our last party member will be a Gadgeteer: She has close to no damage in the early game but reigns supreme late with a rain of bullets. And everything can be used as a bullet at that time. The Gadgeteer has a gun which levels up with her and in the late game can use almost anything you find as a projectile. A shame we don’t find pianos in Wizardry 8, but still… In addition to that, the gun gets lots of special effects like blind or kill.
So you will have a real monster late game. Unfortunately, she doesn’t provide much damage in the earlier stages. But the topic she provides until then is utility: Lots of it. You can build gadgets en masse with the gadgeteer – all kinds of strange items. Which is tons of fun and will give you e.g.: a Jack in The Box for fear effects or, my favourite – a machine giving you a sort of a “radar” buff which is very good to avoid – or enter – encounters. And then she can pick locks – which is extremely useful throughout the game. So she does have a Jack in The Box but she is a Jack of All Trades for everything else – except DPS, which comes very late, but then with BOOM!
The Gadgeteer uses her gun as the main source of damage – which is a modern weapon. The gun won’t get a bonus from Strength, so we’ll have a slightly different build for the gadgeteer.
Senses (For the Eagle Eye Armor Penetration goodness) > Speed (more attacks) > Dexterity (more to-hit) > Vitality (more Stamina, and of course HP).
We will use a Hobbit again for her excellent combat stats – the low Strength and Piety don’t interest us. And she will get a stamina regen item of the early ones – so we will be quickly up to speed again after a fight.
Her skills are pretty straightforward: Engineering (her special skill), Modern Weapon (her key skill) and Locks and Traps (so useful). Once Modern Weapon has a high skill (like 50-something) it makes sense to raise Ranged Combat instead as it will level to max without the need to put points into it. Our bullet rain can begin!
And apart from all that stuff she has grown up as a scientist-gone-adventurer. A mechanical genius meets Indiana Jones. A tough girl not afraid of dangerous experiments to reach her goals. As a mix of Marie Curie and the dangerous May Day.
Don’t mess with her. Until you want to be soaked. By a rain of bullets!
This is the final member of the cast, the mysterious number 6.
See you next time for the beginning of our journey and more – real – videos 🙂
Who doesn’t want some music? Some use Spotify, some use Pandora, some use Apple Music or Google Play. We won’t. We shun all these wimps. We choose a bard: The prime difference being that what on earth can you kill with Spotify et al.? Nothing. What can you kill with a Wizardry 8 Bard? Quite some things! And you get her music for free.
Our Bard will also be a melee combatant, but with nice buffs and some area DPS at the beginning. Bards are getting quite nice items, that will help with their lower range of combat skills and weapons. And we will make use of the many instruments lying around practically everywhere in Wizardry 8.
Building the melee bard is practically doing the same thing we already did with Monk / Samurai / Valkyrie: Rising Strength > Speed > Dexterity > Vitality. But there is a difference this time. We are going to use a Lizard-Woman for the job. Why? We won’t ever need magic and Lizards have pretty sexy combat stats (very high Vitality and Strength) – so, no bonus points at the start. But pretty nice numbers all around:
We will have to get rid of the negative points first before we can put some points into the precious melee stats. But that’s no problem as our bard is built to fit nicely into a party where Conan would be just one of the guys, you know.
For skills, we are going to put points into Music, Communication and Artifacts. The good combat skills will have to be earned by practice and our nice attributes. Artifacts is pretty helpful for early identification of items, Music is the core skill of the Bard – his instruments – and communication will help massively with shop prices. Something that helps really much in the beginning. Less farming needed for more items. Go, my charming Iguanodon!
Iguanodon? You already knew that’s the guy from the featured image. They are rumored to having sung songs as one of the fewer dinosaur species. What a nice Lizard-Girl in the choir:
Kindly, I will leave for today. We will meet again soon though, presenting our 6th member of the infamous party.
You could guess I only want a divine character as a healer. Or for the precious buffs. Resurrections. No – DPS is also great for the Valkyrie, especially to bridge the midgame. But also because she is specialized in Polearms. And there are some pretty good polearm weapons late in the game.
As with the previous melee characters (Monk and Samurai) our ability priority will be Strength (melee damage and armor penetration final skill) > Speed (number of attacks and initiative) > Dexterity (to hit and AC) > Vitality (hit points in melee are never bad).
You can always argue that Senses or Intelligence are listed under combat skills but they only make you learn the skills a little faster – their endgame final skills (unlocked after you reach 100 Senses or Intelligence) are pretty much useless for a melee character, so we are ignoring these on purpose.
So let’s make our girl strong, quick and dextrous – who wouldn’t want such a bodyguard girlfriend? (especially as a stereotypical nerd 😀 )
And she’s a dwarf, too. The damage resistance is always cool for a melee character and the piety won’t hurt for some nice extra heals (piety raises spellpoints and stamina).
Combat skills are pretty straightforward, too: Polearm and Close Combat. We won’t need more. For some ranged damage, if we really happen to get two Tripleshot Crossbows, we’ll put the rest of the points into them (Level 5 upwards these points will go into spellcasting).
Yes, another aggressive character. But what are you going to do in combat? Bake bread and pick flowers?
Better pick up some kills. Yes Madam. She won’t have a problem with that.
See you soon for party member 5! Happy gaming,
After having built the core style components of our team (SHREDDER THEM!), let’s go to a class you definitely do want in your party. The ranger. He can scout automatically which is a big bonus and has high quality of life. I’d recommend the ranger to every new player’s party of Wizardry 8 just because you will not have to turn “Scouting” on and off. And even if you know the location of every hidden item it’s still really tedious if you don’t have a ranger.
So, take one. There’s no doubt: He’s useful. He can heal a bit, and teleport too in high levels. Can mix potions with his alchemy skill.
And he does tons of damage in the late game, and is still pretty OK early. If you build him right.
In order to achieve a non-balanced offensive ranger with high ranged damage, we are going to buy points in the following priority: Senses (for the final skill Eagle Eye, recommended for late game ranged damage) > Strength (for additional ranged damage and the eventual melee encounter) > Speed (for additional attacks) > Dexterity (for better to-hit and a quality of life Armor Class final skill later).
One of the best, if not the best ranger is a Mook: He has most bonus points, and is even one size category larger than the other choices, so he will have access to a nice late game sword: The Giant’s Sword, with extended range – furthering his DPS role even if the enemies come close.
The skill category is pretty straightforward: We want him to kill with ranged weapons – bows. A crossbow, and hopefully a tripleshot crossbow later will be our favored weapon. Additional points are spent for scouting, so we won’t miss items.
For his Gorillalike looks, I have baptised our furry ranger Silverback, in short: Silver. Whatever comes his way, he will drop them like flies.
Bonus points for recognizing the Statue up above I used as a featured image 🙂
Happy gaming! See you,
Similar to the offensive Samurai, we are going to build an offensive melee monk, also female, for Stamina item reasons at the start!
We are going to put points into Strength > Speed > Dexterity > Vitality.
Race choice: As the Monk class needs high piety (50), we will go with the bonus point rich and balanced Human race. Her name, honoring “the way”, will be Taoia.
We’re going to use her martial arts skills to the fullest and ignore the stealth skill (it will only provide armor – pretty useful, but hey, we are aggressive!)
Different to the samurai, we also have points for critical strike, which will make her lack of good weapons at the start pretty bearable.
..and let me say she’ll have good looks! She is ready for anything: And aggressive to boot (ready for the -kicking!)
With the Samurai she makes the “Destructive Duo” of our party. The “shredder” component if you like – the reason why our tactical concept most times will be: Run in and let the shredders do their work: Double hit and crit – unstoppable (by blindness /Monk , or by fear / Samurai).
Prepare for more – or build your own party and post it!
See you for Member 3 next time,
The first member of our party is going live, the most aggressive too, the Samurai!
To the honor of Miyamoto Musashi, we will call her Musashi, after one of the most famous Samurai – a double blade swordsman from the 17th century: Now going to the stars!
How are we going to build Musashi in Wizardry 8? As I already wrote earlier, there are so many possibilities to create viable characters in the game.
For the Samurai class, these choices would be:
- Melee oriented with minimal Magic for quality of life buffs
- Magic oriented with combat stats for better defense
- A hybrid of the two, going offensive
- A hybrid of the two, going defensive
- …and possibly many more
For a high DPS endgame party, we will go for a melee Samurai and use magic to provide utility and buffs. For fun we will make her as offensive as possible. She is fearless (immune to fear effects) after all and won’t complain!
We will need:
- High Strength
Strength guarantees melee damage, and this is what we are going to need. Also, it provides stamina which is fueling melee attacks. Finally, when we reach 100 Strength we will have access to Power Strike, a special skill to penetrate the enemies’ armor even more. The increased carrying capacity is a nice bonus.
- High Speed
Speed guarantees more attacks and a higher initiative. Additionally, it helps to trigger “Lightning Strike”, a special attack of the Samurai where he attacks 4 times instead of only one time. Also, high speed grants some armor. Finally, when we reach 100 Speed we will get a special ability granting Avoidance which is really helpful to avoid malicious effects in melee combat.
- High Dexterity
Dexterity provides a bonus to “to hit” as well as armor class. Its final ability grants even more armor.
- (late game) Vitality
As we go for a victory as quickly as possible, we will postpone this ability until very late in the game. Vitality is pretty straightforward an ability granting HP and Stamina, as well as carrying capacity. It helps much with survival.
As a race we will go for the most (melee) combat oriented race in Wizardry: Its weak magical abilities give it more points for melee. The Hobbit! A female hobbit for.. well, powergaming! We will need much stamina, and stamina regenerating items are easier to access for female characters at the start of the game.
For the start, we want her to have great Sword skills as well as Dual Weapons and Close Combat. At the beginning of the game it is more important to hit the opponents opposed to critting them – they will have so few hitpoints that they will quickly die through a much easier hit. A crit isn’t of that much benefit, so we will raise that skill later. The blue color of the Sword skill marks the class skill of the samurai: We will get a 25% bonus on the skill in game, it will apply 125% of its skill number – which is really helpful as fighting with dual weaponry gives a malus.
As for the Magic: The Samurai cannot do magic off the bat. It will have to wait until the 5th level where we are going to talk about magic and its specialization for the Samurai in Wizardry 8.
Now imagine a female version of Musashi – you have quite a few portraits, but I like a more calm one, staying concentrated in the heat of the battle. Her intentions are to go for the great enlightenment – to beat any opponent even before the battle!
When the party is starting (on YouTube), you’ll be able to hear the voices of the characters in game, commenting on the events happening in game. It is always fitting, funny, and actually making you like your characters much more.
Such a masterwork!
Let’s get it on – happy to see you at Party Member 2
All the “games done quick” have also influenced me. So I want to try that with Wizardry 8 too. And as content rich as that game is, it should be possible!
One great thing about Wiz8 is all the freedom you have to build characters: You have 6 slots and you can build anything you want in any combination. It basically screams replayability! (As a result, there are random party generators for Wizardry 8 online, to give you even more of a challenge.)
There are many classes to choose from, with or without magic, with special abilities or just plain fighters / mages. For a quick playthrough you have to know that the endgame in Wizardry can be very hard. So we will focus on a good endgame – with the result that the early game will be somewhat hard.
The best scaling classes in Wizardry are Hybrid classes. They can do magic and they can fight too. Most of them can crit which results in an instant kill and can be very helpful late game when you have to kill opponents with many hitpoints as quickly as possible – in the first combat rounds. We will go for maximum slaughter!
So our party will be composed mainly of hybrids, focusing on melee combat (as it will deal the highest single target damage). Magic will be used to support the characters, for buffs and teleports and the like. Just to make life easy for us – #FeelsGoodMan 😉
Additionally, to feature most of the game, I will integrate two “sort of” magic classes, the Bard and the Engineer: Both can fight and can use unique items in the game. The Bard uses Instruments to play Songs on to help the party (and destroy enemies, too). The Engineer can even create special items – like combining three crossbows into a tripleshot crossbow – very helpful!
We will need a Ranger to find items quickly and to have those precious ranged combat crits (with the tripleshot crossbow!) and we will use a Valkyrie for tanking and access to the divine realm of magic and its range of buffs.
To round the party up we will use two extremely high dps characters: The Monk and the Samurai. Those valiant fighters can crit extremely often and are, of course, quite cool too if you’re into that Asian Martial Arts and Samurai aesthetics thing – who isn’t? They will rampage through the opponents like there is no tomorrow.
See you next time for some meaty character building. Fun names. Fun characters. And the unique audios for each character which you get to choose too! 🙂
This is the start to a series around the CRPG classic Wizardry 8. One of the greatest RPGs of its time – and still tons of fun.
Thanks to Steam revamps, Wizardry 8 is back to playable and available here in a version supporting Windows: http://store.steampowered.com/app/245450
Step by step, we will go on a journey through the rough & tough world of Wizardry 8, featuring
- A YouTube Playthrough
- A character building / attribute guide for the newbies
- Various helpful links about the game
- A unique try for a DPS oriented late game party – as the late game is even harder than the respectable early game in Wizardry 8, this will be a good starter if you want to play through the full game which isn’t easy at all
- Good Dungeon Crawling Fun on the highest difficulty setting interesting for veterans and newbies alike 🙂
- maybe even streaming if I get my provider to give me better bandwith 🙂
See you in game!
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