Crusader Kings 3 Royal Court Expansion

Crusader Kings 3 – Royal Court Expansion Development Diaries

Crusader Kings 3 Royal Court: Throne Room and Grandeur!

The Throne Room and the Grandeur mechanic (similar to an over-time-prestige) will unlock different mechanics for your game: You gain Grandeur, this unlocks Throne Room / Court levels, these levels unlock additional mechanics like Hold Court (first level, lots of action, gaining more grandeur every time), inviting creative people, watching “parties” and more… watch here:

Crusader Kings 3 Royal Court: Vision and FAQ

CK3 will get its first BIG EXPANSION and it’s about fleshing the Throne and Court out. From King upwards, your court will never be the same with tons of MINOR TITLES that will also have gameplay consequences beyond the ones of CK2, with ARTIFACTS, SPECIAL ACTIONS and the opportunity to PIMP THE COURT. Also, CULTURE gets what you want it to be. It’s a giant vision and we look at everything that is known so far. Watch / listen here:

Victoria 3 Development Diaries

Victoria 3 – Development and Game

Hey friends, Victoria 3 has just been announced.

Here, I will cover its development, documented by the Dev Diaries in Video form with commentary and summaries of them in text form on this blog. They will be ordered from latest to earliest here. I’ll update the post whenever there is some news for the game.

All the best, Your

Immanuel Can

Victoria 3 – Capacities – Game Mechanics

Victoria 3 will have a Capacities instead of a Mana System. This means that you will have to provide a constant stream of the following four capacities to avoid negative modifiers and to provide positive modifiers instead: Bureaucracy, Authority, Influence and Money. Bureaucracy is about the organization of the state, Authority covers the control of the state over its subjects, Influence represents the foreign policy power that you can exert diplomatically. Watch more, also the historical background, here:

Victoria 3 – Pops and Pop Mechanics – First Overview

The lead designer outlines all kinds of data about pops. Pop groups, pop classes, pop workplaces, what kind of data are connected to the pop and why the pops are the foundation of society and economy. A nice look into the coming bottom up scaled economy model. Watch here:

 

Victoria 3 – The Art – First Look

Paradox has released an art document for Victoria 3 and what we can expect in terms of UI and flavor. We take a look at its Victoria glory and look how it shows connectivity and terrain of a now globalized world. Watch here:

 

Victoria 3 – The Economy of Victoria 3 – Vickynomics

We take a look at the Vickynomics document, outlining everything in the Victoria 3 economy game mechanics. It seems a bottom up mechanic, based on population units, driven by their needs, and the needs of the government, influenced by infrastructure, trade, economic and political power and much more. We take a detailed look and connect it with real world history. Watch this:

 

Victoria 3 – Dev Diary 0 – The Vision

The four pillars Victoria 3 will be based upon, making the game more accessible and giving it more character. A nice early insight by Wiz / Martin Anward. Have a closer look and watch here: