Crusader Kings 3 Royal Court Expansion and Patch 1.5

Crusader Kings 3 – Royal Court Expansion Development Diaries

Crusader Kings 3 – Learning Languages

How we’ll be able to learn new Foreign Languages in CK3 Royal Court, what the advantages will be (halving your foreign culture malus e.g.), how many languages you’ll be able to learn and the entertaining events around the Learn Language Scheme. Watch here:

Crusader Kings 3 Dev Diary 77 Official

Crusader Kings 3 – Audio and Music Design

Showing off how they recorded the Audio and Music for the new Royal Court DLC with a teaser, a Cue Song with fanfares to show off the new music at the end of the video. Watch here:

Official Dev Diary 76 Royal Audio

Crusader Kings 3 – New Court Events + Overview

There is a new and bigger format for the New Court Events that will include a court scene and a rather detailed description as well as hyperlinked characters. Let’s also have a look at 8 new events presented in the Dev Diary. Watch here:

Official Dev Diary 75 New Court Events

Crusader Kings 3 – Court Life as a Small Fry

What will your vassals do for you? Or what will you be able to do as a vassal? Patch 1.5 and the Royal Court DLC will spice your life up there with two new actions: Petition Your Liege to give you something or help your with something or Pay Homage to Your Liege which is a pledge of loyalty which can be done once for every liege. A very, very important action to get started with your new ruler.. you better bring gifts! More details.. watch here:

Official DD 74 Court Member Life

Crusader Kings 3 – New Court Positions

Illustrious new positions like Court Gardener, Seneschal, Bodyguard, Food Taster and regionals like Keeper of the Swan.. and more will be added to Crusader Kings 3 with the Royal Court DLC. Find out what they can do for you in the video, watch now:

Original DD 73 New Court Positions

Crusader Kings 3 – How to Hold Court in the Royal Court DLC

We learn about lots of events you will have with the repeatable Hold Court decision, one of the hallmarks of the new DLC. Over 100 events will be there for our entertainment and to lead the realm well that will include characters from your realm and their worries, land claims, relatives and so on. Also you’ll see events concerning artifacts, peasants, holyness and much more that will sometimes need some of your attributes to help you decide or help you make successful decisions. Lots of fun is waiting for us. Learn more here with many examples – watch now:

Official DD 72 Holding Court

Crusader Kings 3 – Artifact Mechanics and Gameplay, Royal Court DLC

In this, we learn about the actual use of the artifacts for you. How can they support you? In combat tactics, combat prowess, gaining prestige, piety and making friends, in saving money and even getting better knights, unique artifacts will support you and your grand court. But is there an equipment limit to them and how does that apply to your court? We’ll take a deeper look – watch here:

Offical CK3 Dev Diary 70

 

Crusader Kings 3 – Royal Court, Throne Room Artifact Displays

A beautiful show of artifacts that we’ll be able to show in our throneroom: From holy relics to books, from chests to statues, from tapestry to heraldry – and how it was designed. Watch here:

CK3 Dev Diary 69 Throne Room Artifacts

Crusader Kings 3 – Inspirations and Artifacts

We learn the main wait how to get artifacts now: Inspired guests to your court. They need shelter and money and they’ll start creating an artifact for you, depending on their skill either a.. for example… book from learning, a weapon from prowess and martial.. etc. It’s not the only way to get artifacts but the main one, also to make guests more relevant. And the more Grandeur you’ll have, the more you’ll get these inspired guests – click here to watch more:

CK3 Dev Diary 68 Inspirations and Artifacts

Crusader Kings 3 – Additions to Carantanian and Indian / Hindustani Cultures

Writing about the in-depth flesh of history, we get an introduction into some of the new people and Cultures while changes to the actual historical maps are announced. The Carantanian Culture is a rather not so well known Alpine Slav Culture from around 1000 AD, while Hindustani is now understood as a hybrid of two original cultures that will be added to the game… learn more here:

Official CK3 Dev Diary 67

Summer Teasers 1-4 Crusader Kings 3 Patch 1.5 and Royal Court DLC

Paradox put out a couple of teasers for the upcoming DLC and free content with Patch 1.5.

Teaser #1: 6 New Cultural Traditions from General to very specific.

Official CK3 Summer Teaser 1, 2021

Teaser #2: 4 New Ethoses for the upcoming Patch 1.5

Official CK3 Summer Teaser 2, 2021

Teaser #3 and #4: Royal Court Events and 5 New Cultural Traditions

Official CK3 Summer Teaser 3, 2021
Official CK3 Summer Teaser 4, 2021

 

Crusader Kings 3 Patch 1.5 / Royal Court – To Combine or Split Up Cultures to Create your own

We will be able to create an own culture not only by creating a wholly new one but by combining two existing cultures, preferrably in our realm, to create a Hybrid Culture that has – also unique – elements of the two root cultures. It will also work the other way round: You will be able to split up your own culture if you don’t want to be part of a great culture anymore, giving it a unique twist. In both cases the obvious advantage will be that you will become the Culture Head – but that’s not all there is to it. Learn more here:

Official DD 65 One Culture is Not Enough

Crusader Kings 3 Patch 1.5 / Royal Court: Culture Changes everything!

The changes to Culture will come with a free patch. We will now be able to define a culture of our own, comprised of five Pillars – Heritage, Ethos, Language, Martial Tradition and Aesthetics. This can and will deliver many interesting bonuses for gameplay. Additionally, on an even more specific level, we will have traditions that we as a Cultural Head can choose for said cultures. Their prestige cost is higher or lower depending on how much they fit the Pillars of Culture. A defined culture will also have Cultural Acceptance with Cultures that are similar to it or whose members have friendly relations towards each other and which live in the same realm. Animosities will, on the other hand, decrease Cultural Acceptance.

Official DD 64 Culture is Forever

Crusader Kings 3 Royal Court: Throne Room and Grandeur!

The Throne Room and the Grandeur mechanic (similar to an over-time-prestige) will unlock different mechanics for your game: You gain Grandeur, this unlocks Throne Room / Court levels, these levels unlock additional mechanics like Hold Court (first level, lots of action, gaining more grandeur every time), inviting creative people, watching “parties” and more… watch here:

Crusader Kings 3 Royal Court: Vision and FAQ

CK3 will get its first BIG EXPANSION and it’s about fleshing the Throne and Court out. From King upwards, your court will never be the same with tons of MINOR TITLES that will also have gameplay consequences beyond the ones of CK2, with ARTIFACTS, SPECIAL ACTIONS and the opportunity to PIMP THE COURT. Also, CULTURE gets what you want it to be. It’s a giant vision and we look at everything that is known so far. Watch / listen here:

Victoria 3 Development Diaries

Victoria 3 – Development and Game

Hey friends, Victoria 3 has just been announced. Here, I will cover its development, documented by the Dev Diaries in Video form with commentary and summaries of them in text form on this blog, from latest to earliest. All the best, Your Immanuel Can

Victoria 3 – Relations and Infamy

Relations: Will come as a number and in categories for number corridors. For example Neutral, Cordial, Amiable, … or even down to Hostile. The corridor will be from +100 to -100, this represents the relations. Certain corridors, like Cordial for a Non-Aggression Pact, unlock certain relations / actions. The relations are the same for both parties between them. This means if someone wants to have bad relations with you to for example declare war on you, you can stop that by repairing relations diplomatically. Crazy! Also: Infamy, the Bad-Boy rating is back. Infamy will hurt you on the World Stage, decreasing your diplomatic image. Fewer empires, especially Great Powers, will regard you as friendly. And then you might declare your interest in a Strategic Region….

Official Dev Diary 19 Relations + Infamy

Victoria 3 – Prestige and Rank

The new order from Great to Minor, from Recognized to Unrecognized Power is a dynamic one. Ranks come from Prestige, but not absolute Prestige. There is also not an absolute number of Ranks for Great Powers and such, rather it’s determined from Prestige and being Recognized or Unrecognized. A lot of prestigious countries will lead to more Great Powers while there could also be only one Great Power if things are going extreme. This, and how you get Prestige or Recognition, in detail here:

Victoria 3 Dev Diary 18 Prestige and Rank Official

Victoria 3 – Migration

Migration is going to be a big driver of population change in the game. It gets triggered by bad state of living and starvation in the pop’s home country, then pops start moving to other states with better job opportunities and standard of living and if possible with no discrimination. There is also the Mass Migration special event that gets triggered by starvation, very low Standard of Living and high Literacy – then, a state is selected where people will migrate to, based on Migration Attraction, Discrimination, logical path to take (e.g. trade routes), laws, jobs etc.. – there are also direct influences like Decrees and Migration Policy. Watch the details here:

Victoria 3 – States

Victoria 3’s states are a dynamic AND static system at the same time. State regions have certain characteristics they can inherit to states which are the puzzle parts that form state regions. The characteristics of states will be distributed to states depending on their size. The size of states is dynamic, often influenced by how many governments control different states in a special state region. Furthermore they are incorporated or not incorporated, are capital or market states and might be very important or might even have surprises in them – discoverable resources – learn more about that and click here:

Victoria 3 – Slavery

One doesn’t just approach Slavery like any other mechanic. It’s a horrible problem, but it has been part of history, so it will be in the game like any other.. form of employment. A horrible, hellish employment where a human is treated like their are owned by someone or something else. Everything in this Dev Diary is around the Economy and the Political Problems of Slavery. More details here:

Official DD 15 Slavery

Victoria 3 – Political Movements and how they work

Political Movements will be a way to support or try to hinder you to change your country and government. Pops and Interest Groups will target specific elements of your agenda and depending on their support or their opposition it gets easier or harder to push through. You’ll always be supported by loyalists while radicals are a danger to your society and plans. How does it all work out? Watch here in detail:

Official DD 14 Political Movements

Victoria 3 – Standard of Living – Living the Life.. or not 😀

Victoria 3’s Standard of Living System: How you give your pops a better Standard of Living. What are the consequences of low or high standards of living? How does the Wealth of Pops influence their standard of living, birth and death rate and loyalty? And of course.. the Economy? Let’s get into it! Watch here:

Official Victoria 3 Dev Diary 13 Standard of Living

Victoria 3 – Treasury and State Money Management

How does the Treasury work in the absence of.. Lump Sum Gameplay. You can now have all the money that you want to build or buy things for your state – but at a price. The price will either be diminishing your Gold Reserves or will get you into State Debt which will cause interest. There are limits to both Gold Reserves or State Debt though where they will become less effective (Gold Reserves) or dangerous for your state (State Debt). How will this dynamic state economy work? Watch here:

Official DD 12 Treasury

Victoria 3 – Jobs, Qualifications, Employment

Jobs, Qualifications, Employment: How and why pops accept jobs, how they reach qualifications for jobs, what stops them from having qualifications and what helps them. How they can even become aristocrats (enough wealth and.. not belonging to a discriminated group). What roles literacy, education, wealth and ethnicity play in the whole job system.. fascinating, long read or… video – watch here:

Official DD 11 Victoria 3 Jobs etc

Victoria 3 – Infrastructure: Good(s) Delivery!

Market Access and its repercussions are a big thing in this Dev Diary: You need to provide enough infrastructure to make your goods flow, otherwise they are stuck locally, leading to lower prices locally but shortages on the National Markets! But how do you get Infrastructure? Sources include geography, buildings and the Railways. Which institutions use it? From industries and people and also state institutions but to which amount? Learn more details here:

Official DD 10 Victoria 3 Infrastructure

Victoria 3 – National Markets, the Power of Economy

What makes a Victorian (National) Market? How does it work and what is its (pricely) result? We learn that the new economy market system will not have stockpiles but instead the market as such acts as a stockpile for everyone by determining a price of supplies by a system of actors on the market that will push sales and demand requests to the market.

The number of their requests is limited by Market Access, market infrastructure, so the actual price can differ in local environments (not connected to the National Market) and the National Market.

Local environments are not as limited by infrastructure whereas National Markets are. For example, if you overproduce one good, it will be proportionally take a bigger part of the Market Access Infrastructure and might hurt the overall access to all goods in the market by proportionally shrinking them and – the total Market Access always in mind – there will be less of everything else in the bucket if you fill your overproduction stones in.

A fascinating system with more advantages than disadvantages and with a lot of dynamics.. limited somewhat by the base price corridor system. Learn more in the video:

Official Victoria 3 DD 9 National Markets

Victoria 3 – Institutions and how they will work in the game

Institutions: Which kinds of institutions will be there (schools, health, police, social security etc), how they will influence your state and how they come into existence. From Interest Groups to Laws to Institutions. Their types of effects and just a general outlook into more specifics..

Official Victoria 3 DD 8, Institutions

Victoria 3 – Laws, the Structure of the State

Laws, which kinds of laws we will have access to and their implementation. There are Economy Laws, Power Structure Laws and Human Rights laws. For their implementation, you must seek support from Interest Groups and the implementation will lead to approval or disapproval from Interest Groups as a feedback process. How this will be able to form your state and which kinds of freedoms and creative choices we will have in the process is the topic of the Video and the Dev Diary.

Official Victoria 3 DD 7 Laws

Victoria 3 – Interest Groups and Internal Politics

Pops belong to Interest Groups to make their political power, or clout, do things together. An Interest Group is the sum of the political power of the people supporting the Interest Group. Their political power comes from wealth and status. The Interest Group has ideologies it wants to push politically. If you support their ideologies through political actions, they gain approval and unlock their positive traits for your country. If you oppose them, they will unlock negative traits that will be bad for your country. If they are powerful enough…
Pretty interesting. More details and screenshots here:

Official Victoria 3 DD 6 Interest Groups

Victoria 3 – Production Methods

The Production Methods in Victoria 3 will vary a lot, the number of options will be limited by technology. Their use will not be a simple upgrade process but a selection that will depend on what your society needs at the current moment. Production methods can increase income but they will also change society:

Official Victoria 3 DD 5 – Production Methods

Victoria 3 – Goods System

The Goods system in Victoria 3 features four types of Goods: Staple Goods for the poorer and middle class citizens, Luxury Goods for the well-off citizens, Industrial Goods to produce specialized Goods in Factories and Military Goods to supply your armies. How the system works and if it’s all so clear cut or not we’ll learn in the video:

Official Victoria 3 Dev Diary 4 Goods

Victoria 3 – Buildings

The Buildings system in Victoria 3 will in general be more hands on and there will be five types of buildings in Victoria 3 – Subsistence Buildings, Urban Centers, Government Administrations, Private Industries and Development Buildings like Railroads and Ports. You will need the right people to work in them – even Railroads – or the buildings will just produce costs. On the other hand you will be able to build and customize everything a little more in the buildings yourself.. watch more here:

Official Dev Diary 3

Victoria 3 – Capacities – Game Mechanics

Victoria 3 will have a Capacities instead of a Mana System. This means that you will have to provide a constant stream of the following four capacities to avoid negative modifiers and to provide positive modifiers instead: Bureaucracy, Authority, Influence and Money. Bureaucracy is about the organization of the state, Authority covers the control of the state over its subjects, Influence represents the foreign policy power that you can exert diplomatically. Watch more, also the historical background, here:

Victoria 3 – Pops and Pop Mechanics – First Overview

The lead designer outlines all kinds of data about pops. Pop groups, pop classes, pop workplaces, what kind of data are connected to the pop and why the pops are the foundation of society and economy. A nice look into the coming bottom up scaled economy model. Watch here:

 

Victoria 3 – The Art – First Look

Paradox has released an art document for Victoria 3 and what we can expect in terms of UI and flavor. We take a look at its Victoria glory and look how it shows connectivity and terrain of a now globalized world. Watch here:

 

Victoria 3 – The Economy of Victoria 3 – Vickynomics

We take a look at the Vickynomics document, outlining everything in the Victoria 3 economy game mechanics. It seems a bottom up mechanic, based on population units, driven by their needs, and the needs of the government, influenced by infrastructure, trade, economic and political power and much more. We take a detailed look and connect it with real world history. Watch this:

 

Victoria 3 – Dev Diary 0 – The Vision

The four pillars Victoria 3 will be based upon, making the game more accessible and giving it more character. A nice early insight by Wiz / Martin Anward. Have a closer look and watch here:

%d bloggers like this: