- Sentient AI Assistant +10% Research Speed, +20% Survey Speed, +30% Anomaly Research Speed – Available only late in the game with Sentient AI this leader is just excellent as a researcher and still very good as a ship captain – 10!
- Spark of Genius +10% Research Speed – Awesome and available early on. You should fire other leaders if you cannot recruit him, that’s how good he is. Don’t let him die. He is flexible and has that precious bonus on every research area – 9
- Custom AI Assistant +5% Research Speed, +10% Survey Speed, +15% Anomaly Research Speed – A flexible and good researcher and ship captain – 8
- Maniacal +5% Research Speed – Early on, you could still fire some people with only expertise or even worse generic traits like eager, resilient or adaptable over him. A good and flexible researcher! – 7
- Expertise: X 10% Research Speed for a special area. May be better or worse for your strategy. You should swap these guys often to leverage their benefit, then they are your “standard” and OK pick for a lab rat. You may prefer to give them a little experience training by a period as a survey ship captain first. – 5
- Adaptable +15% Experience Gain or Resilient living 25 years longer – Personally I prefer Resilient but that depends if your species is already living longer or not. If you know what you’re doing, you can level up your scientists quickly so both traits are not really trump cards as they are there instead of a better one – 4
- Eager – Pick this one if you’re bleeding for a leader and have no clue how to get more influence at the moment, otherwise go for better picks. – 3
Research Ship Captains
- Careful -10% Anomaly Research Fail Risk / Meticulous +10% Higher Chance to find an anomaly. It’s hard to make a choice which one is better. They’re both not “the” trump cards but pretty good! – 7
- Archaeologist +50% Anomaly Research Speed and -25% Anomaly Research Fail Risk only for Ancient Civilization Anomalies – a very good choice still, but sometimes it’s difficult to find out if it’s an Ancient Civilization Anomaly or not, so harder to leverage – 6
- Carefree +35% Anomaly Research Speed / Roamer +25% Survey Speed – Good for specialized roles. If you want to start colonies quickly, that Roamer can be pretty great. Same goes for carefree if you’re eager to get a research boost by an anomaly – 5
- Adaptable / Resilient we already had these, they have no special benefits but are OK to choose if nothing else is there – 4
- Eager – If you need a ship captain at a cheap price instantly, pick an eager guy who’s only 2/3 of the price of a good guy. – 3
Disabled the comments section due to tons and tons and more tons of spam. Would be interested in your thoughts and feedback and your own ranking of course, please give it to me on my YouTube channel or the Social Media!
Happy Gaming to you! 🙂 Also, preparing a Starter Research Guide which will be added to the Starting Help Playlist soon ™!
Your Immanuel Can
P.S.: The Playlist if you’re interested:
Species Traits Ranking for Stellaris
Positive Traits Ranking 1 to 10 points
- Industrious +15% Minerals – Minerals are king in this game. From the start to the end. 10/10
- Thrifty +15% Energy – OK at the start and gets better and better. 7/10
- Communal +5% Happiness – Just a good bonus that helps you all game. / Natural Physicists – the most important research (hey, it gives research bonus %%!) both 6/10
- Intelligent, Natural Engineers, Natural Sociologists, Adaptive, Quick Learners, Strong, Charismatic, Conformists, Enduring – all OK for their cost, but bound to specific strategies where they can be really good (but only there!) all 5/10
- Agrarian, Extremely Adaptive, Nomadic – bound mostly to rapid Expansion strategies which are a little inflexible, Agrarian is only really good in the early game. Use them only with expansionist empires if you’re playing “for real”. Both 4/10
- Rapid Breeders, Talented, Very Strong, Venerable, Resilient – either much too high cost for their benefit or borderline useless (Resilient). If you really need a trait like Resilient, it’s already too late. Good for a challenge, for flavour, for roleplay because who doesn’t like to play guys with nearly immortal leaders from time to time.. or something similarily funky 🙂 all 3/10
Negative Traits Ranking 1 to 10 points
- Weak – if you pair it with Industrious, it’s the perfect match. The Army damage -20% is really neglegible and will only hurt you early on, if at all. There are so many technological ways to make Weak not hurt you very much. 8/10
- Nonadaptive, Slow Learners – there are good ways around these hindrances. With the Heinlein Patch Nonadaptive may be worse, but these are really small negatives to go up against. 7/10
- Repugnant, Sedentary, Solitary, Fleeting, Decadent – for these to be not hurting you, you need specific strategies and you need to look at what you’re doing. But then these are really good picks in the hands of the calculating! 6/10
- Slow Breeders – This can really be hard on you, but it’s not that bad still. “Your” people may become a minority if you integrate other species. Still not hurting much, like all negative traits. And great for roleplay. 5/10
- Deviants – +15% ethics divergence can be a lasting problem when your founder race wants to act up against you, you definitely have a problem. Factions will grow as your empire grows and this will speed it up immensely. I wouldn’t want to deal with it but you can counteract it with your government or ethics themselves and then it can be OK. 4/10
So if you’re curious about what this means for empire creation, check out the video (it will come out on 24. September!)
Happy Gaming to You!
What should you do to do very well with the help of your governors in Stellaris?
- Great starting governors have the following traits: Architectural Interest, Iron Fist (if you have Slaves), Agrarian Upbringing, Environmental Engineer
- Swapping for buildings: Swap in governors with Architectural Interest or Agrarian Upbringing (Farms), then chain “buy” a lot of buildings
- Swapping for blockers: Swap in governors with Environmental Engineer and “chain buy” a lot of environmental removal
- Swapping for time: If you need something done quickly, swap in high level governors to reduce the building time (each level / star gets you 2% happiness, -5% Build Time and -6% Clear Blocker Time)
- Could swap in an Army Veteran Governor before you build armies
- Retired Fleet Officer Governor: If you have one, swap him in before building spaceport modules or ships
- Leveling up the Governors: Always swap in unexperienced governors if you’re finishing to build a lot of stuff – they gain high experience points for that
- For “Young” sectors or planets, use Architectural Interest, Agrarian Upbringing, Environmental Engineer governors
- For “Research” sectors, use Intellectual Governors
- For “Ripe” Mineral Sectors, use “Iron Fist” if you use slavery, otherwise Intellectual Governors and in any case rather experienced governors!
- For Military (or now military enabled) sectors, use the Retired Fleet Officer or the Army veteran Governor
Have fun in Stellaris! Happy Gaming, your
★We’re going over the Heinlein 1.3.0 Overview, the Leviathans DLC and the new Enclaves feature! Warning: Text, Info, Discussion only 🙂 Playlist (Newest First!): https://www.youtube.com/watch?v=Wanz7_7mnPE&list=PLwfViAw_vAvKu9hbyz9AuoMEl8jbF2TJx More to come. Have fun watching!★
Dev Diary #46 https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-46-enclaves.969801/
Avadon 3 is an epic isometric CRPG. It has a really great story, quite some lore to explore, a world that is unbelievably big and detailed and interesting, turn-based party combat.
It is retro and indie, so there is sound but no music yet, the graphics are retro but they have high resolution and detail (HD) available. There is though, a game filled with love. It’s just really fun. The Tutorial leads you into the game very well and the interface and quest system is actually really modern and easy to use. The urge to explore and find more in this action-, treasure and lore-laden world soon gets you and then you’re on the hook. Like I am now!
At the start, you get sent out on missions and you can choose to take characters that you’ve met before with you. You have total control over them and also manage their attributes, skills and equipment. It is based on the mission how many people you can take with you, at the start you got your main character and a blademaster, a shadowwalker (some kind of thief/ninja) and a sorcerer at your disposal.
You can watch game footage in my Let’s Play where I’m adding episodes three times a week. But the start should already show you most. In episode three you can see how the combat works, too.
I got by this gem totally random, one of the friends of the producers wrote me an email if I wanted to preview the game (I got a small YouTube Gaming channel). I was curious and they were really nice, so I looked at the game and was really surprised and instantly knew I should have a look at the whole series.
I’d recommend it to anyone that likes retro RPGs and also all people who like great stories and tactical combat and don’t mind a retro-styled game.
Happy Gaming to you!