#Wizardry8 : Building an effective #DPS #Ranger

After having built the core style components of our team (SHREDDER THEM!), let’s go to a class you definitely do want in your party. The ranger. He can scout automatically which is a big bonus and has high quality of life. I’d recommend the ranger to every new player’s party of Wizardry 8 just because you will not have to turn “Scouting” on and off. And even if you know the location of every hidden item it’s still really tedious if you don’t have a ranger.

So, take one. There’s no doubt: He’s useful. He can heal a bit, and teleport too in high levels. Can mix potions with his alchemy skill.

And he does tons of damage in the late game, and is still pretty OK early. If you build him right.

In order to achieve a non-balanced offensive ranger with high ranged damage, we are going to buy points in the following priority: Senses (for the final skill Eagle Eye, recommended for late game ranged damage) > Strength (for additional ranged damage and the eventual melee encounter) > Speed (for additional attacks) > Dexterity (for better to-hit and a quality of life Armor Class final skill later).

One of the best, if not the best ranger is a Mook: He has most bonus points, and is even one size category larger than the other choices, so he will have access to a nice late game sword: The Giant’s Sword, with extended range – furthering his DPS role even if the enemies come close.


The skill category is pretty straightforward: We want him to kill with ranged weapons – bows. A crossbow, and hopefully a tripleshot crossbow later will be our favored weapon. Additional points are spent for scouting, so we won’t miss items.


For his Gorillalike looks, I have baptised our furry ranger Silverback, in short: Silver. Whatever comes his way, he will drop them like flies.


Bonus points for recognizing the Statue up above I used as a featured image 🙂

Happy gaming! See you,