In Trynton, you probably want to help the Trynnies to get rid of the Rattkin Breeders. Now these are monsters doing monstrous damage; but they also have good loot available. Around Level 10, even earlier sometimes, you could be able to beat them (on expert); depending on your group and equipment it may be easier – or harder.
They are in a room with 3 Rattkin Archers, but these are no problem compared to the Breeders. So, I’m not going to write anything about the archers. Basically, if you have the Breeders under control, you have won the fight. So here goes:
They are weak to Fire and Mental Magic, so you should really try to spam higher level Insanity or Fear on them to keep them under control while killing them. (If you have the Jack in the Box for your Gadgeteer or the Siren’s Wail for the Bard, that is mostly a safe option). You can watch an example fight on expert difficulty here.
Otherwise they are doing really good melee damage and can knock your guys unconscious as well as poisoning them or paralyzing them – so watch out, kill them quickly and keep them under control. If you cannot kill them quickly, don’t take a chance and try to remove all negative status effects from you party as soon as possible as well as heal up. It will help you survive the fight.
It is recommended you use special equipment you found in this fight. Especially buffs will work well, like a Scroll of Haste. Also, distribute potions and sneeze powders on your party members in case of hp troubles or someone going unconscious.
Have fun beating the rats
When leaving the Monastery, you will likely encounter a group of crabs not that easy to beat: Venom Crabs and Hardshell Crabs. Here’s how you deal with them:
- Venom Crab
Usually around 10-20 hp, needs close range to attack, will add up poison stacks on your party members (-AC / -hp per round).
These die easily, but there is usually a big number of them. Fortunately they are vulnerable to mental magic, so your bard’s lute as well as spells like Terror or Insanity will be great against them.
Also, they take good damage from fire realm spells, as expected.
If you have a source of area damage, that too will be a good idea.
And as you probably thought they would be: They are pretty resistant to water magic. So if you are just so-so with your paralyze spell, spare your round and your spell points.
Kill them whenever you have time for that in the group after the Monastery. They are not a number one priority, but they are bothersome nonetheless!
- Hardshell Crab
Going up to around 40 hp these are harder opponents and should be your number one targets as they have extended range. If you have casters or other weaklings in the second row, you should not come close to them but rather kill them from extended range.
They can hit pretty hard, usually double digits and are generally not easy to deal with when your party is still low level.
As for spells, go with the Venom Crab advice above: Weakness to mental and fire spells. Insanity is great on these.
- Soldier Ant
Usually only around 20 hp and in large groups, they hit pretty hard and can fit into one spot easily. Their models don’t need much room, so on a minimal door, there would even fit 2 or 3 of them, like you encountered with the roaches and other bugs. They can hit pretty hard and you should kill them quickly because it is so easy and they do some significant damage for their low hp score.
You will likely have some source of area damage right now; use it against them. Also, mental spells will be great against the ants.
Don’t let yourself get surrounded, as this will likely be fatal for your casters or other back row characters. Use at least the “your back to the wall” tactic!
Have fun gaming!
A quick post for some pests that are not at all dangerous if well mistreated:
- Gnawer Rat
Don’t let yourself get surrounded by these rats. They often roam around cloaked in the Monastery, so make sure you’re at least close to a wall. If they attack, just kill them one by one, weakest ones first – or use area damage, if you have it.
- Rabid Rat
Additionally be extra careful. If there’s a big number of these, make sure to use your crowd control if you’re not safe in a doorway getting to mow them down one by one. They can make your guys unconscious, nauseous or even paralyzed and will hit quite a bit. If you’re up against “mixed rats” and these are the highest level ones, kill them first always.
- Dusk Bat
Different to a standard bat, they can scream and make your party feel afraid. The extra timid guys may also fall unconscious but that’s a very rare occurrence. More important: They are less likely to be crowd controlled and hit harder than the standard bat, so don’t let yourself get surrounded and kill these first if you’re up against mixed bats.
Have fun and bat down all these monsters quickly, cause I’m going to bed now.
See you next time with a Video!