11 Top Tips For Great #Governor Use In #Stellaris

What should you do to do very well with the help of your governors in Stellaris?

  1. Great starting governors have the following traits: Architectural Interest, Iron Fist (if you have Slaves), Agrarian Upbringing, Environmental Engineer
  2. Swapping for buildings: Swap in governors with Architectural Interest or Agrarian Upbringing (Farms), then chain “buy” a lot of buildings
  3. Swapping for blockers: Swap in governors with Environmental Engineer and “chain buy” a lot of environmental removal
  4. Swapping for time: If you need something done quickly, swap in high level governors to reduce the building time (each level / star gets you 2% happiness, -5% Build Time and -6% Clear Blocker Time)
  5. Could swap in an Army Veteran Governor before you build armies
  6. Retired Fleet Officer Governor: If you have one, swap him in before building spaceport modules or ships
  7. Leveling up the Governors: Always swap in unexperienced governors if you’re finishing to build a lot of stuff – they gain high experience points for that
  8. For “Young” sectors or planets, use Architectural Interest, Agrarian Upbringing, Environmental Engineer governors
  9. For “Research” sectors, use Intellectual Governors
  10. For “Ripe” Mineral Sectors, use “Iron Fist” if you use slavery, otherwise Intellectual Governors and in any case rather experienced governors!
  11. For Military (or now military enabled) sectors, use the Retired Fleet Officer or the Army veteran Governor

Have fun in Stellaris! Happy Gaming, your

Immanuel Can

#Stellaris #Heinlein Patch 1.3.0 Changes (Text & Talk): #Leviathans DLC, #Enclaves, Overview, Dev Diary #46

★We’re going over the Heinlein 1.3.0 Overview, the Leviathans DLC and the new Enclaves feature! Warning: Text, Info, Discussion only 🙂 Playlist (Newest First!): https://www.youtube.com/watch?v=Wanz7_7mnPE&list=PLwfViAw_vAvKu9hbyz9AuoMEl8jbF2TJx More to come. Have fun watching!★

Dev Diary #46 https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-46-enclaves.969801/

Avadon 3 The Warborn – Review

Avadon 3 is an epic isometric CRPG. It has a really great story, quite some lore to explore, a world that is unbelievably big and detailed and interesting, turn-based party combat.

It is retro and indie, so there is sound but no music yet, the graphics are retro but they have high resolution and detail (HD) available. There is though, a game filled with love. It’s just really fun. The Tutorial leads you into the game very well and the interface and quest system is actually really modern and easy to use. The urge to explore and find more in this action-, treasure and lore-laden world soon gets you and then you’re on the hook. Like I am now!

At the start, you get sent out on missions and you can choose to take characters that you’ve met before with you. You have total control over them and also manage their attributes, skills and equipment. It is based on the mission how many people you can take with you, at the start you got your main character and a blademaster, a shadowwalker (some kind of thief/ninja) and a sorcerer at your disposal.

You can watch game footage in my Let’s Play where I’m adding episodes three times a week. But the start should already show you most. In episode three you can see how the combat works, too.

 

 

I got by this gem totally random, one of the friends of the producers wrote me an email if I wanted to preview the game (I got a small YouTube Gaming channel). I was curious and they were really nice, so I looked at the game and was really surprised and instantly knew I should have a look at the whole series.

I’d recommend it to anyone that likes retro RPGs and also all people who like great stories and tactical combat and don’t mind a retro-styled game.

Happy Gaming to you!

Immanuel Can

Pillars of Eternity, Path of the Damned, Creating our Main Character

Hi friends!

We had started a PoE Playthrough, but it was on Hard. And “Hard” was just too easy. So, we’re starting on Path of the Damned now. With a main character that should be effective, and interesting to play from a tactical and a roleplaying point of view! With a view to playing even to the second part of the White March Expansion 🙂
The first Episode is currently being rendered and we’re uploading it today on the Thoughtful Gaming Youtube Channel.

Creating a Character optimized for Combat and Exploration

So, I was thinking about a Rogue – an intriguing character with the bonus to give us a good start as well – as we won’t miss a chest with such a master in mechanics. We do want a Death Godlike, for the damage bonus on enemies on their last 25% endurance. That’s when, in my experience, most enemies will trigger special abilities too, and that’s also a critical time to do damage, for example to stop that last heal the opponent is casting and to kill him right then!

So, Death Godlike Rogue it is. What about our attributes?

Might 13
That is not too shabby here, even though the interface wants us to bring this up further. But I’d rather have the flexibility of Dexterity for massive cooldown reduction or the precision of Perception which we will need on the highest difficulty just to be able to hit things reliably.

Constitution 10
We don’t want that too high, as we won’t be a tank, but being a melee character, we cannot afford to dump this stat.

Dexterity 19 (20 with Deathfire Archipelago)
To preserve our flexibility and to give us the best opportunities. Dex is so good because it raises damage by attack speed, and it also reduces any cooldown, so it’s also great for abilities, or even reloading times. Just a great stat, even more so for ranged characters, but also for us and for some synergy with Perception and its interrupt bonus.

Perception 18
We want to be able to hit things reliably on Path of the Damned difficulty. We are fighting with two weapons, delivering great damage by that (also from the enchantments) and we want them to hit as often as possible. And interruption is a great ability for a second row melee character like a rogue. We want to be able to stop things. Now we can.

Intelligence 14
We have good abilities and want to improve them a bit. Intelligence 14 is good enough for that. We’re getting attack bonuses from our abilities, so this will improve our damage more than more Points in Might. Or so we hope.

Resolve 3
Well, we just have to dump one stat. We won’t play a tank, so we’re going to suffer against melee heavy opponents attacking us, but we will use our abilities to pummel their damage, so we won’t need too much Resolve. The will save is a pity, but no risk, no reward. And we want that reward from offensive attribute points!

We want the Blinding as our first ability as I think it’s extremely powerful, and is based on the Reflex save as well, instead of the Fortitude save, so we have a chance to blind even strong melee attackers (which usually have high Fort / lower Reflex save). It’s a protection against the hardest opponents for Kevaver, really. Making them slower won’t help there as we don’t want to be a ranged attacker and don’t want to kite.

And we want him to be from the Deadfire Archipelago, for Dexterity +1, and Roleplaying fun (a seafarer seems to be always an entertaining backstory).

 

Roleplaying Aspects (how will we play our Rogue in the story of Pillars of Eternity)

The old Wizards of the Coast name generator gave him the name Kevaver Forgedawn. And I’m going to go with that. It’s an elven oriented name and has a nice, gothic touch to it. I’m sure there are better names though, but also many worse.

Kevaver’s alignment, in a Dungeons and Dragons sense, should be somewhere around Chaotic Neutral, with a tendency to good. He’s got a weak spot for people sharing his fate a bit, outcasts of society. He had to endure quite a bit because of his appalling looks when he was young and, reacting to discrimination, has had his share of mainstream racism and disadvantages by local authorities. He despises authority and has a secret love for anarchy. He’s a Drifter (+1 Mechanics, +1 Stealth) which also helps him as a group utility character.

He’s a bit of a romantic, and gothic Anti-Hero, though not so much as to reduce his effectiveness much. He has acquired a circle of friends, the only ones he believes he can trust, and wants to pay for their travelling to him to help him on the adventure. (We want to create a custom group, as there are enough playthroughs with the characters from the developers.) So stay tuned for other interesting characters we will create (or, in character, re-acquire). We want a bit of freshness too, and we have quite a nice bunch of fellows prepared for the adventure.

What we still need though is a name for our group of adventurers. Are they the “Renegades of Punk”? The “Masterminds of Madness”? Even the “Freedom Fighters and Friends”? What would you call them?

Have fun gaming,

see you!

Immanuel-Can

Kevaver Forgedawn