#Rating #Stellaris #Species #Traits 1 to 10 points

Species Traits Ranking for Stellaris

Positive Traits Ranking 1 to 10 points

  1. Industrious +15% Minerals – Minerals are king in this game. From the start to the end. 10/10
  2. Thrifty +15% Energy – OK at the start and gets better and better. 7/10
  3. Communal +5% Happiness – Just a good bonus that helps you all game. / Natural Physicists – the most important research (hey, it gives research bonus %%!) both 6/10
  4. Intelligent, Natural Engineers, Natural Sociologists, Adaptive, Quick Learners, Strong, Charismatic, Conformists, Enduring – all OK for their cost, but bound to specific strategies where they can be really good (but only there!) all 5/10
  5. Agrarian, Extremely Adaptive, Nomadic – bound mostly to rapid Expansion strategies which are a little inflexible, Agrarian is only really good in the early game. Use them only with expansionist empires if you’re playing “for real”. Both 4/10
  6. Rapid Breeders, Talented, Very Strong, Venerable, Resilient – either much too high cost for their benefit or borderline useless (Resilient). If you really need a trait like Resilient, it’s already too late. Good for a challenge, for flavour, for roleplay because who doesn’t like to play guys with nearly immortal leaders from time to time.. or something similarily funky 🙂 all 3/10

 

Negative Traits Ranking 1 to 10 points

  1. Weak – if you pair it with Industrious, it’s the perfect match. The Army damage -20% is really neglegible and will only hurt you early on, if at all. There are so many technological ways to make Weak not hurt you very much. 8/10
  2. Nonadaptive, Slow Learners – there are good ways around these hindrances. With the Heinlein Patch Nonadaptive may be worse, but these are really small negatives to go up against. 7/10
  3. Repugnant, Sedentary, Solitary, Fleeting, Decadent – for these to be not hurting you, you need specific strategies and you need to look at what you’re doing. But then these are really good picks in the hands of the calculating! 6/10
  4. Slow Breeders – This can really be hard on you, but it’s not that bad still. “Your” people may become a minority if you integrate other species. Still not hurting much, like all negative traits. And great for roleplay. 5/10
  5. Deviants – +15% ethics divergence can be a lasting problem when your founder race wants to act up against you, you definitely have a problem. Factions will grow as your empire grows and this will speed it up immensely. I wouldn’t want to deal with it but you can counteract it with your government or ethics themselves and then it can be OK. 4/10

So if you’re curious about what this means for empire creation, check out the video (it will come out on 24. September!)

Happy Gaming to You!

Immanuel Can