#Wizardry 8: Building an offensive melee #Monk

Similar to the offensive Samurai, we are going to build an offensive melee monk, also female, for Stamina item reasons at the start!

We are going to put points into Strength > Speed > Dexterity > Vitality.

Race choice: As the Monk class needs high piety (50), we will go with the bonus point rich and balanced Human race. Her name, honoring “the way”, will be Taoia.

monk-human

We’re going to use her martial arts skills to the fullest and ignore the stealth skill (it will only provide armor – pretty useful, but hey, we are aggressive!)

Different to the samurai, we also have points for critical strike, which will make her lack of good weapons at the start pretty bearable.

 

 

monk-combatskills

..and let me say she’ll have good looks! She is ready for anything: And aggressive to boot (ready for the -kicking!)

monk-character

With the Samurai she makes the “Destructive Duo” of our party. The “shredder” component if you like – the reason why our tactical concept most times will be: Run in and let the shredders do their work: Double hit and crit – unstoppable (by blindness /Monk , or by fear / Samurai).

Prepare for more – or build your own party and post it!

See you for Member 3 next time,

Immanuel-Can

Welcome to the #Wizardry Party, #Samurai #Musashi !

The first member of our party is going live, the most aggressive too, the Samurai!

To the honor of Miyamoto Musashi, we will call her Musashi, after one of the most famous Samurai – a double blade swordsman from the 17th century: Now going to the stars!

How are we going to build Musashi in Wizardry 8? As I already wrote earlier, there are so many possibilities to create viable characters in the game.

For the Samurai class, these choices would be:

  • Melee oriented with minimal Magic for quality of life buffs
  • Magic oriented with combat stats for better defense
  • A hybrid of the two, going offensive
  • A hybrid of the two, going defensive
  • …and possibly many more

For a high DPS endgame party, we will go for a melee Samurai and use magic to provide utility and buffs. For fun we will make her as offensive as possible. She is fearless (immune to fear effects) after all and won’t complain!

We will need:

  • High Strength
    Strength guarantees melee damage, and this is what we are going to need. Also, it provides stamina which is fueling melee attacks. Finally, when we reach 100 Strength we will have access to Power Strike, a special skill to penetrate the enemies’ armor even more. The increased carrying capacity is a nice bonus.
  • High Speed
    Speed guarantees more attacks and a higher initiative. Additionally, it helps to trigger “Lightning Strike”, a special attack of the Samurai where he attacks 4 times instead of only one time. Also, high speed grants some armor. Finally, when we reach 100 Speed we will get a special ability granting Avoidance which is really helpful to avoid malicious effects in melee combat.
  • High Dexterity
    Dexterity provides a bonus to “to hit” as well as armor class. Its final ability grants even more armor.
  • (late game) Vitality
    As we go for a victory as quickly as possible, we will postpone this ability until very late in the game. Vitality is pretty straightforward an ability granting HP and Stamina, as well as carrying capacity. It helps much with survival.

As a race we will go for the most (melee) combat oriented race in Wizardry: Its weak magical abilities give it more points for melee. The Hobbit! A female hobbit for.. well, powergaming! We will need much stamina, and stamina regenerating items are easier to access for female characters at the start of the game.
samurai-hobbit

For the start, we want her to have great Sword skills as well as Dual Weapons and Close Combat. At the beginning of the game it is more important to hit the opponents opposed to critting them – they will have so few hitpoints that they will quickly die through a much easier hit. A crit isn’t of that much benefit, so we will raise that skill later. The blue color of the Sword skill marks the class skill of the samurai: We will get a 25% bonus on the skill in game, it will apply 125% of its skill number – which is really helpful as fighting with dual weaponry gives a malus.

samurai-combatskills

As for the Magic: The Samurai cannot do magic off the bat. It will have to wait until the 5th level where we are going to talk about magic and its specialization for the Samurai in Wizardry 8.

Now imagine a female version of Musashi – you have quite a few portraits, but I like a more calm one, staying concentrated in the heat of the battle. Her intentions are to go for the great enlightenment – to beat any opponent even before the battle!

samurai-character

When the party is starting (on YouTube), you’ll be able to hear the voices of the characters in game, commenting on the events happening in game. It is always fitting, funny, and actually making you like your characters much more.

Such a masterwork!

Let’s get it on – happy to see you at Party Member 2

Immanuel-Can

#Wizardry8 : Enchanting steps back to the Past!

This is the start to a series around the CRPG classic Wizardry 8. One of the greatest RPGs of its time – and still tons of fun.

Thanks to Steam revamps, Wizardry 8 is back to playable and available here in a version supporting Windows: http://store.steampowered.com/app/245450

Step by step, we will go on a journey through the rough & tough world of Wizardry 8, featuring

  • A YouTube Playthrough
  • A character building / attribute guide for the newbies
  • Various helpful links about the game
  • A unique try for a DPS oriented late game party – as the late game is even harder than the respectable early game in Wizardry 8, this will be a good starter if you want to play through the full game which isn’t easy at all
  • Good Dungeon Crawling Fun on the highest difficulty setting interesting for veterans and newbies alike 🙂
  • maybe even streaming if I get my provider to give me better bandwith 🙂

See you in game!

Immanuel-Can

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