Stellaris Cherryh 2.0 Complete Patch News Dev Diary Changes

Stellaris – The Great Cherryh Update Patch 2.0 & Apocalypse Expansion – All Dev Diaries, All Videos

Got a bad case of the flu, so cannot update. Will try to make a video though *hoarse voice* -_-

Hi there, so I wanted to have all Dev Diaries for the Cherryh Update in one place and present them to you for ease of use. Videos / Updates will usually be there within a day of the Dev Diary going live. Video links are to my YouTube Playlist and YouTube Videos. There we go

Playlist (Newest Video First)

Stellaris Dev Diary #104 – Cherryh Feature Roundup

Changes to planet interface will help you see idle workers and idle buildings better.
Fleet overview will show the designs you can upgrade.
Hallowed Planets give a +10% Unity bonus for spiritualist empires – they are uncolonized Gaia Worlds that can be declared holy by an edict and as long as they stay untouched, this buff stays.
Four different War Doctrines have been added from total martyrdom to specific tactics, from increased range and speed to stalwart defense.
Also, there’s Psionic Awakening now, where you can feed the other species in your psionic empire more consumer goods to make it more likely for them to awaken.

Original Paradox Dev Diary #104

Stellaris Dev Diary #103 – Civics & Ascension Perks: Changes And Additions (Cherryh 2.0 / Free and Apocalypse / Expansion Features)

TLDR Summary: Ascension Perks get both an overhaul, for example due to the change of border mechanics, and some additions, opening up new play styles like slave raids and terraforming as a distinct strategy. Civics get three flavourful additions for the Apocalypse Expansion adding the start on a 25 Gaia world or respectively a Tomb World with both extreme extra traits changing your population. Also, “Barbaric Despoilers” opens up the raiding playstyle from the start, changing your whole game (it cannot be changed later, similar to Fanatic Purifiers).

Original Paradox Dev Diary #103

Stellaris Apocalypse Expansion Release Date: 22nd of February 2018 – Features, Price, System Requirements, Also: Trailers! Yay!

Really, I don’t get paid for this, it’s for your convenience: Pre-Order Apocalypse Here At Paradoxplaza 🙂

Stellaris Dev Diary #102 Edicts, Campaigns and Unity Ambitions

TLDR Summary: In Cherryh 2.0 Edicts and Campaigns will be reworked to be mostly empire-wide and only lump-sum based. Edicts will use Influence, the new Campaigns will use Energy. Finally, Unity Ambitions (Apocalypse Feature), very powerful empire boosts, will use Unity and are thought to give you a use for unity if you already have all traditions! Solid and elegant rework! 🙂

Original Paradox Dev Diary #102

Stellaris Dev Diary #101 Marauders, Pirates and the Horde of the Great Khan

TLDR; With the Apocalypse Expansion, Marauders get added to the game. They represent a diverse faction that may randomly attack you. You can also hire ship captains or fleets from them. Once they unite under a great Khan, in a mid-game crisis, they will want you to become one of their tributaries “satrapies” or otherwise attack you. (Free) Pirates get changed so they will spawn throughout the game and have increased, dynamic strength as the game progresses.

Original Paradox Dev Diary #101

Stellaris Apocalypse Expansion Announced – Features And Trailer

TLDR; A massive new expansion announced in Stellaris Apocalypse featuring Titans, Planet Destroyers, Ion Cannons, Great Khan, Pirate Mercenaries, New Unity Features, New Music, New Perks & Civics. Looking Great 🙂

Paradoxplaza Page & Pre-Order

Stellaris Dev Diary #100 – Titans & Planet Destroyers in Stellaris: Apocalypse (Announcing the DLC along with Cherryh 2.0)

TLDR; The weird / awesome PLANET DESTROYERS have multiple options to destroy, cleanse or madly change the population of a planet. From classic destruction to the machine cleansing spiritual ethics causing God Ray – there’s something crazy for everyone that you choose along with the Ascension Perk required for them. They belong to a new ship class called “Colossus” being a mad hat terraform / reality form ship with even more options open once you research really alien technologies from special events and such.
TITANS are massive scale war ships, the flagships of your fleet, limited in number depending on your naval capacity and with special titan mount weapons.
ION CANNONS are titan scale weapons that can be mounted to the new starbases giving massive bonuses against titan ships and battleships.

Original Paradox Dev Diary #100

Oh, yes, you can already pre-order (I’m not receiving anything, just for your convenience) Stellaris Apocalypse Expansion

Stellaris Dev Diary #99 – Ground Combat & Army Rework in Cherryh 2.0

TLDR; Defense Armies cannot be built anymore. They are instead provided by buildings that give them or train them to a maximum number. In combat, there is now combat width, limiting the number of damage inflicting troops. Bombardment is going to change as well – needing special buildings to slow their progress and only possible if orbital defenses are down. Attachments are going to be replaced by buffs for troops.

Original Paradox Dev Diary #99

Stellaris Dev Diary #98 – Fleet Manager and Home Bases in Cherryh 2.0

TLDR; We get a fleet manager similar to EU4’s army templates but with more functionalities. You can make templates, reinforce your fleets, modify the ships and ship designs there and can also use it to upgrade your fleets depending on the opponent. Also, the concept of Home Bases is introduced where your fleets can go with a direct button and where they will be treated with priority (also, more, “secret”, bonuses in the home system). Dev Diary #99 will cover Armies in Cherryh.

Original Paradox Dev Diary #98

Stellaris Dev Diary #97 – Tech Progression in Cherryh

TLDR; Humanoids Species Pack DLC Launched. Techs now have 5 tiers instead of 4, also there are more, and more specific techs. Tech cost penalty is changed – ONLY the number of controlled systems and colonized planets influences tech cost penalty with the controlled systems taking the bulk of the cost. POPs no longer increase tech cost. There’s a fleet manager coming in the next Dev Diary 98.

Original Paradox Dev Diary 97

Stellaris Dev Diary #96 – Doomstacks and Ship Design

TLDR; Doomstacks get nerfed slightly. There is now a fleet/ship limit per Admiral. Combat computers are a choice again. Reactors are ship specific now. Armor, Hull, Shields get changed. There are War Doctrines now, supporting and changing the way your ships’ AI behaves. Emergency teleport is now single-ships automatically trying to leave combat when wounded for the time of battle. Phew.

Original Paradox Dev Diary 96

Stellaris Dev Diary #95 – Humanoids Species Pack

TLDR; Humanoids Species Pack with 10 new Humanoids Skins, a Shipset and additional fine Christmas Candy for 8$/€ at 7th of December.
Original Paradox Dev Diary 95

 

Stellaris Dev Diary #94 – Ascension Perks & Surveying in Cherryh

TLDR; The Non-Ascension-Path Ascension Perks become free for the base game. Exploration gets a big change. Star Charts trade is no longer possible. Communications will be tradeable. If you meet other empires, you cannot survey their systems – they will all be visible to you. Only your own space and space not belonging to other empires will be survey-able.
Original Paradox Dev Diary 94

Dev Diary #93 War, Peace and Claims (Text & Talk)

TLDR; WAR gets a giant REWORK. Now we’ll get to make claims before the war, they cost influence, they are very specific. White Peace doesn’t exist anymore. You can take over enemy starbases and USE them and there’s WAR EXHAUSTION now.
Original Paradox Dev Diary 93

Stellaris Dev Diary #92 GIANT FTL REWORK & Galactic Terrain – Goodbye Warp? The Cherryh Update 🙂 (Text & Talk)

 

TLDR; All FTL is Hyperlane from the start, later it becomes Hyperlane, Wormholes (natural or artificial Gateways) or Jump Drives (Warp with Cooldown). Galactic Terrain adds modifiers depending on Galactic Areas like Nebulas (no sensors usable) and Systems (e.g. Pulsar System leads to no Shields on Ships / Stations)
Original Paradox Dev Diary 92

Stellaris Dev Diary #91 STARBASES – Big! Changes Are Coming! The Cherryh Update 🙂 (Text & Talk)

TLDR; Borders can now be expanded through use of Frontier Outposts. These grant you the system they are built in. Furthermore you can upgrade a few of them to STARBASES which can be upgraded to giant shipyards or defense stations that get to a strength comparable to later game fleets. Spaceports are civil construction yards from now on.
Original Paradox Dev Diary 91