Stellaris Dev Diary #66 The Colour Out Of Space: Graphics & Interface, Banks Update 1.5 (Text & Talk), Video

After all the fascinating ideas, Paradox presents us with the “Bread and Butter” of every game: Graphics and Interface play a huge role when feeling a game’s fun or.. not. In this case it’s fun.

The video’s above, it’s easy to watch and get more info even. Otherwise, here’s my short overview for you if you like it quick and clean:

  • Ship Coloring: Your flag colour now determines a lot of your ship colors, space station colors, “chemtrail” colors (the ship engine trails). Pretty cool to be able to set the mood even better!
  • Map Colors: There will be more “shades” of colors available from the flag colour. What does that mean? If two neighbour empires have the same flag colour, the game will try to set them apart by using other shades of the colour. Should make mixing up empires less frequent. Nice!
  • Primitive(s) Galaxy Map Icons: You can now see on the galaxy map if there’s a primitive (non-space-age) civilization in a system and if it’s been “claimed” by an observation post or not. Very helpful!
  • Details Mapmode: What this does now – if you have it OFF, it will tell you only the things you still can / need to do in systems like: Colonize colonizeable planets, build space stations, claim primitives etc..

So all in all very good additions and more reasons to look forward to the Utopia Expansion. And if you rather use Facebook for Video, there’s a link below to cover you there, too.

Happy Gaming to you all, see you soon, your

Immanuel Can

Find the complete original Stellaris Dev Diary #66 here: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-66-graphics-interface-in-banks.1007122/

The Facebook Video can be found here: https://www.facebook.com/ThoughtfulGaming/videos/vb.466499190038283/1618429551511902/?type=3&theater

#Stellaris #Research #Guide for #New #Players @StellarisGame

There are some research fundamentals which will help you very much at the start. Here’s what I go for (if I play the start awesomely :-D)

  1. Look at the Research Leaders you have: Are they good? If not..
  2. Look at the recruiting tab (anyway) to see if you should fire a leader or put him on a research ship and either hire a Spark of Genius or a Maniacal leader.
  3. The Technology system: You have a random selection of 3 techs (+ bonuses) every time you choose a new tech. An exception is the Colonization tech early on (which you should always choose first on the Asimov 1.2x patch). This selection is based on your empire and on what you have already researched, also on certain events or battle debris projects.
  4. Research Tech Choice: First go for techs helping you to build up. Only go for military techs if you know you have an opposing empire near. Consider purple techs always as they are rare and might not pop up again to choose.
  5. Swap your research leaders for bonuses: If you have an Expertise: X Leader and a tech is X, send him to the according spot in the labs and exchange his position with another leader. It won’t need time nor will it cost you research points, so do the swap!
  6. Send your Research Ship(s) on Survey Missions immediately.
  7. Military ships: Scout systems for monsters so you know where it is safe to send your science ships.
  8. Research anomalies only with low fail percentages. Once YOU have discovered them, they cannot be taken from you. So level up your Researchers first and decrease that risk!
  9. If you close borders, you can secure potential anomalies in your area against other empires. It is dangerous though, pissing the others off by doing that.
  10. If the AI scans a planet and discovers an anomaly, you cannot discover an anomaly there anymore, so if reasonable, close borders and survey the neutral systems first for anomalies to “tag” them for you.
  11. Projects and Timed Projects: Do them only if these are close to disappearing and only if they don’t stop a crucial research you make. (The Colonization tech is an example for such a crucial tech)
  12. You can gain research points and access to totally new technologies by fighting enemies and space monsters and analyzing the debris.
  13. Prefer Mineral Stations over Research Stations, but still, those stations can be useful! So go for them. Same goes for buildings on the planet. On early planets, don’t specialize, use the resources already there and improve these.

For further illustration and all the examples inside the game, just watch the video I made about Research:

Hope this can lead to a great game for you! 🙂

Happy Gaming, your

Immanuel Can

How To Get More #Anomalies in #Stellaris – 6 Tips @StellarisGame

These 6 Tips will help you gain more anomalies and research them more successfully!

  1. You discover an anomaly by sending out a science ship with a scientist on it and survey celestial objects.
  2. An anomaly has a level and a failure risk. The risk is fixed and modified by the comparison of your scientist’s level versus the anomaly’s level. But it’s only linear when you look “down” (your scientist is higher level than the anomaly) – the risk goes down by 10% for every scientist level exceeding the anomaly level. Example: A scientist level 3 researching an anomaly level 1 with 30% failure chance gets only a 10% failure chance at that anomaly. On the other hand if your scientist is at least 2 levels lower than the level of the anomaly, the failure risk explodes and you plainly should not try it if you want a real chance.
  3. There are a lot of different types of anomalies: Natural, Technical, Social and bound to Ancient Civilizations. For that last one there is a special trait for researchers which will increase your research chance and research speed for these a lot (Archaeologist). There are usually hints in the description which type of anomaly it is. That might influence your researcher choice!
  4. It’s a very good choice to have such an Archaeologist on your team, along with Careful (-10% fail chance) and Meticulous (finding 10% more anomalies) researchers.
    Careless (+35% Research Speed) and Roamer (+25% Survey Speed) are also solid choices, but not as good as the three above.
  5. You can gain a wide spectrum of bonuses for successful anomaly research, among these: Traits for your researcher, ships, most commonly research points, quests, also legendary quests (like the precursors). So they definitely matter! At the start, they can be a real boost to you!
  6. Now this is important to save more anomalies for you: Tag them early in neutral areas and block other empires from going into your area. Search your own and secured area later. This is why: Once a planet is surveyed by anyone and an anomaly is found there, no anomaly can be found there any more. The discovered anomaly is “tagged” by the one finding the anomaly. You don’t have to research it instantly. You can wait for years. It will not go away. So take your time and increase your researchers’ experience to make these anomalies a success!

I’ve made a short video about it for further exemplary illustration, see here:

 

Have fun in Stellaris, Happy Gaming

Your Immanuel Can

P.S.: A kind viewer requested a translation in German – here it is!

6 Tips für mehr Anomalien

  1. Um Anomalien zu entdecken und später zu erforschen, sende ein Forschungsschiff mit einem Forscher darin aus und untersuche die Sternensysteme.
  2. Auf diese Weise „reservierst“ Du alle Anomalien, die Du entdeckst, für Dich. Das Erforschen der Anomalien kannst Du auf später verschieben, wenn Deine Forscher etwas Erfahrung haben, Du hast sie sicher für Dich, wenn Du sie entdeckt hast.
  3. Zu Anfang heißt es also: Möglichst viele Systeme untersuchen. Wenn Deine Forscher 4 oder 5 Sterne haben, erforsche die Anomalien – die mit dem niedrigsten Level zuerst. Aber suche weiter Systeme ab, bevor die AI / der Computer das tut. Deine Chancen sind dann höher, die Anomalien für Dich zu reservieren.
  4. Es gibt unterschiedliche Anomalietypen: Natürlich, Technisch, Sozial und Anomalien, die mit alten Zivilisationen zu tun haben. Für die letzteren eignet sich der Archäologe (Eigenschaft des Forschers) am besten.
  5. Die besten Forscher für Anomalien sind Sorgfältig (10% niedrigere Mißlingenschance, zum Erforschen der Anomalien) und akribisch / pedantisch (entdecke 10% mehr Anomalien). Auch die Archäologen sind ziemlich gut und zum Schluss haben auch die Systemerforscher (25% schnelleres Erforschen von Systemen) und die Sorglosen (35% schnellere Anomalieerforschung) noch eine Existenzberechtigung. Andere Leute sollte man nur zum Hochleveln in die Schiffe setzen.
  6. Es gibt tolle Quests und Belohnungen von Anomalien, von Schiffen bis hin zu epischen Storylines mit großen Forschungsboni. Es lohnt sich also! Aber Vorsicht, wenn etwas schiefgeht, kann sogar Dein Forscher mit draufgehen, also drücke die Fehlschlags-Prozentzahl so sehr nach unten, wie es geht!

#Ranking #Stellaris #Research #Leader #Traits 1 to 10 points @StellarisGame

Research Leaders

  1. Sentient AI Assistant +10% Research Speed, +20% Survey Speed, +30% Anomaly Research Speed – Available only late in the game with Sentient AI this leader is just excellent as a researcher and still very good as a ship captain – 10!
  2. Spark of Genius +10% Research Speed – Awesome and available early on. You should fire other leaders if you cannot recruit him, that’s how good he is. Don’t let him die. He is flexible and has that precious bonus on every research area – 9
  3. Custom AI Assistant +5% Research Speed, +10% Survey Speed, +15% Anomaly Research Speed – A flexible and good researcher and ship captain – 8
  4. Maniacal +5% Research Speed – Early on, you could still fire some people with only expertise or even worse generic traits like eager, resilient or adaptable over him. A good and flexible researcher! – 7
  5. Expertise: X 10% Research Speed for a special area. May be better or worse for your strategy. You should swap these guys often to leverage their benefit, then they are your “standard” and OK pick for a lab rat. You may prefer to give them a little experience training by a period as a survey ship captain first. – 5
  6. Adaptable +15% Experience Gain or Resilient living 25 years longer – Personally I prefer Resilient but that depends if your species is already living longer or not. If you know what you’re doing, you can level up your scientists quickly so both traits are not really trump cards as they are there instead of a better one – 4
  7. Eager – Pick this one if you’re bleeding for a leader and have no clue how to get more influence at the moment, otherwise go for better picks. – 3

Research Ship Captains

  1. Careful -10% Anomaly Research Fail Risk / Meticulous +10% Higher Chance to find an anomaly. It’s hard to make a choice which one is better. They’re both not “the” trump cards but pretty good! – 7
  2. Archaeologist +50% Anomaly Research Speed and  -25% Anomaly Research Fail Risk only for Ancient Civilization Anomalies – a very good choice still, but sometimes it’s difficult to find out if it’s an Ancient Civilization Anomaly or not, so harder to leverage – 6
  3. Carefree +35% Anomaly Research Speed / Roamer +25% Survey Speed – Good for specialized roles. If you want to start colonies quickly, that Roamer can be pretty great. Same goes for carefree if you’re eager to get a research boost by an anomaly – 5
  4. Adaptable / Resilient we already had these, they have no special benefits but are OK to choose if nothing else is there – 4
  5. Eager – If you need a ship captain at a cheap price instantly, pick an eager guy who’s only 2/3 of the price of a good guy. – 3

Disabled the comments section due to tons and tons and more tons of spam. Would be interested in your thoughts and feedback and your own ranking of course, please give it to me on my YouTube channel or the Social Media!

Happy Gaming to you! 🙂 Also, preparing a Starter Research Guide which will be added to the Starting Help Playlist soon ™!

Your Immanuel Can

P.S.: The Playlist if you’re interested:

#Rating #Stellaris #Species #Traits 1 to 10 points

Species Traits Ranking for Stellaris

Positive Traits Ranking 1 to 10 points

  1. Industrious +15% Minerals – Minerals are king in this game. From the start to the end. 10/10
  2. Thrifty +15% Energy – OK at the start and gets better and better. 7/10
  3. Communal +5% Happiness – Just a good bonus that helps you all game. / Natural Physicists – the most important research (hey, it gives research bonus %%!) both 6/10
  4. Intelligent, Natural Engineers, Natural Sociologists, Adaptive, Quick Learners, Strong, Charismatic, Conformists, Enduring – all OK for their cost, but bound to specific strategies where they can be really good (but only there!) all 5/10
  5. Agrarian, Extremely Adaptive, Nomadic – bound mostly to rapid Expansion strategies which are a little inflexible, Agrarian is only really good in the early game. Use them only with expansionist empires if you’re playing “for real”. Both 4/10
  6. Rapid Breeders, Talented, Very Strong, Venerable, Resilient – either much too high cost for their benefit or borderline useless (Resilient). If you really need a trait like Resilient, it’s already too late. Good for a challenge, for flavour, for roleplay because who doesn’t like to play guys with nearly immortal leaders from time to time.. or something similarily funky 🙂 all 3/10

 

Negative Traits Ranking 1 to 10 points

  1. Weak – if you pair it with Industrious, it’s the perfect match. The Army damage -20% is really neglegible and will only hurt you early on, if at all. There are so many technological ways to make Weak not hurt you very much. 8/10
  2. Nonadaptive, Slow Learners – there are good ways around these hindrances. With the Heinlein Patch Nonadaptive may be worse, but these are really small negatives to go up against. 7/10
  3. Repugnant, Sedentary, Solitary, Fleeting, Decadent – for these to be not hurting you, you need specific strategies and you need to look at what you’re doing. But then these are really good picks in the hands of the calculating! 6/10
  4. Slow Breeders – This can really be hard on you, but it’s not that bad still. “Your” people may become a minority if you integrate other species. Still not hurting much, like all negative traits. And great for roleplay. 5/10
  5. Deviants – +15% ethics divergence can be a lasting problem when your founder race wants to act up against you, you definitely have a problem. Factions will grow as your empire grows and this will speed it up immensely. I wouldn’t want to deal with it but you can counteract it with your government or ethics themselves and then it can be OK. 4/10

So if you’re curious about what this means for empire creation, check out the video (it will come out on 24. September!)

Happy Gaming to You!

Immanuel Can

11 Top Tips For Great #Governor Use In #Stellaris

What should you do to do very well with the help of your governors in Stellaris?

  1. Great starting governors have the following traits: Architectural Interest, Iron Fist (if you have Slaves), Agrarian Upbringing, Environmental Engineer
  2. Swapping for buildings: Swap in governors with Architectural Interest or Agrarian Upbringing (Farms), then chain “buy” a lot of buildings
  3. Swapping for blockers: Swap in governors with Environmental Engineer and “chain buy” a lot of environmental removal
  4. Swapping for time: If you need something done quickly, swap in high level governors to reduce the building time (each level / star gets you 2% happiness, -5% Build Time and -6% Clear Blocker Time)
  5. Could swap in an Army Veteran Governor before you build armies
  6. Retired Fleet Officer Governor: If you have one, swap him in before building spaceport modules or ships
  7. Leveling up the Governors: Always swap in unexperienced governors if you’re finishing to build a lot of stuff – they gain high experience points for that
  8. For “Young” sectors or planets, use Architectural Interest, Agrarian Upbringing, Environmental Engineer governors
  9. For “Research” sectors, use Intellectual Governors
  10. For “Ripe” Mineral Sectors, use “Iron Fist” if you use slavery, otherwise Intellectual Governors and in any case rather experienced governors!
  11. For Military (or now military enabled) sectors, use the Retired Fleet Officer or the Army veteran Governor

Have fun in Stellaris! Happy Gaming, your

Immanuel Can

#Stellaris #Heinlein Patch 1.3.0 Changes (Text & Talk): #Leviathans DLC, #Enclaves, Overview, Dev Diary #46

★We’re going over the Heinlein 1.3.0 Overview, the Leviathans DLC and the new Enclaves feature! Warning: Text, Info, Discussion only 🙂 Playlist (Newest First!): https://www.youtube.com/watch?v=Wanz7_7mnPE&list=PLwfViAw_vAvKu9hbyz9AuoMEl8jbF2TJx More to come. Have fun watching!★

Dev Diary #46 https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-46-enclaves.969801/

Avadon 3 The Warborn – Review

Avadon 3 is an epic isometric CRPG. It has a really great story, quite some lore to explore, a world that is unbelievably big and detailed and interesting, turn-based party combat.

It is retro and indie, so there is sound but no music yet, the graphics are retro but they have high resolution and detail (HD) available. There is though, a game filled with love. It’s just really fun. The Tutorial leads you into the game very well and the interface and quest system is actually really modern and easy to use. The urge to explore and find more in this action-, treasure and lore-laden world soon gets you and then you’re on the hook. Like I am now!

At the start, you get sent out on missions and you can choose to take characters that you’ve met before with you. You have total control over them and also manage their attributes, skills and equipment. It is based on the mission how many people you can take with you, at the start you got your main character and a blademaster, a shadowwalker (some kind of thief/ninja) and a sorcerer at your disposal.

You can watch game footage in my Let’s Play where I’m adding episodes three times a week. But the start should already show you most. In episode three you can see how the combat works, too.

 

 

I got by this gem totally random, one of the friends of the producers wrote me an email if I wanted to preview the game (I got a small YouTube Gaming channel). I was curious and they were really nice, so I looked at the game and was really surprised and instantly knew I should have a look at the whole series.

I’d recommend it to anyone that likes retro RPGs and also all people who like great stories and tactical combat and don’t mind a retro-styled game.

Happy Gaming to you!

Immanuel Can

YouTube Schedule Thoughtful Gaming

Happy to see you 🙂 – 7th of July: – Still giant rework of the channel and the LPs as well as the news videos, AI TOURNAMENT has DISTANT STARS in it, so restarted it (4th / 400 years video coming soon).

Many new results of the analytics research have shown me that a lot will change and has to change. For now, I’m preparing to further SIMPLIFY the SCHEDULE of the LPs. That is only the visible part as I’m also working on video structure, ultimately also graphics and sound and some secret stuff 🙂

Due to the many changes I will to make to everything, the schedule aspired is now “every day” for most series or every 2nd day for “chill series”, except at launches I’m gonna do some episode craziness. Also, when I got time, I’m going to release more episodes, but don’t get used to it too much.

Streaming: I’m streaming on https://www.twitch.tv/thoughtfulgaming/ – me episoding with pauses for your questions (about every 15 minutes) 🙂 Usually 11pm GMT+2 until I need to sleep 😀
Upcoming streaming schedule: Pausing atm for various reasons (upload, kids)

  1. STELLARIS daily 3pm GMT+2, EU4 run is COMPLETE 🙂
  2. AI TOURNAMENT UPDATED TO DISTANT STARS – is a lot of work and has no schedule, so coming slowly, but I’m working on the videos daily.
  3. Pillars of Eternity 2 (upcoming) 6pm GMT+2 is DAILY now. Torment is on an “occasional updates” schedule until winter.
  4. Kingdom Come Deliverance 10pm GMT+2 > – Chill Schedule, may pause – every second day

Once a couple of the changes are done, TWITCH STREAMING will start and combine with the LPs. The goal is to have at least the newer series running on Twitch as well, but of course in a different format and… yes, if you want polished episodes with very good graphics, you should look on YouTube.

I’m integrating Discord as well which takes some time, thank you, Dark Savant (First Leutenant Discord and longtime Sub). Personally, I check Discord when I check comments, so usually every day or every two days.

Some people are always on, I am not a fulltime YouTuber, I have 2 hours each day usually, but not more, so basically I can decide if I chat with 3 persons or if you get 2 or 3 episodes, I hope you understand that 🙂

Stellaris Apocalypse Roleplay Insane / Max Crisis: Children of Atlantis / Cthulhu Myth 2

Pillars of Eternity 2: Deadfire – Path of the Damned + Roleplay – Kevaver Forgedawn returns

Torment: Tides of Numenera Voiced

Kingdom Come Deliverance Chill Roleplay LP

Europa Universalis 4 Qara Qoyunlu – Horde of the Black Sheep – Let’s Roleplay Hard

Wizardry 8 will return. – DEFINITELY. I FEEL THE NEED 😀

 

Hi there friends and fellow thinkers!

We are five now here, so it’s a little crowded and showing. Kids are still so young they’re not in kindergarden for a while that’s why I have to help a lot while working and stuff 😀

Please continue to give me valuable hints about specials you’d like. It’s usually very good topics and if I find the time and think I can do that I’ll gladly do them!

Happy Gaming to you, Immanuel Can

#Stellaris / #Cthulhu / #roleplay Our Background Situation and the House Rules for Roleplaying!

Due to the rather strict house rules, the mostly inimical AIs and me being new to the game we are playing the game on normal.

Galaxy: 4 Arms (resembling tentacles ;-)) 1000 Stars, 40 AIs, 10 Advanced Starts, 33 “Homemade” races of the Cthulhu Myth – most of the applicable races you can find on Yog-Sothoth.com
http://yog-sothoth.com/wiki/index.php/Cthulhu_Mythos#Non-human_species_of_the_mythos

The most known of them are probably the Star Spawn of Cthulhu, the Elder Things (from the Mountains of Madness), the Flying Polyps, the Deep Ones, the Great Race of Yith (Great because they had mastered time travel), the Moon-Beasts and the Voormis.

Mankind had just mastered space travel and is curious whom to meet out there, in space. They have had their experiences with alien beings on earth, but most of them which were seemingly dangerous have either disappeared or have – at least on the surface – been controlled. So mankind has kept its rather xenophile attitude towards other lifeforms.

The Arkham Humans, under their momentary chancellor Anatoly Antonov (Direct Democracy), want to be the good guys – “we” believe in the power of individuals, in science and in the good in all life – so we are Individualist, Xenophile and Materialist. Our Background is Nomadic, from mankind’s past, and also Communal, because we like each other and respect each other well. :)

Momentary House Rules (they keep getting expanded and straightened by ideas from viewers and myself as well as by gaining experience in the game):
– We have a positive attitude towards alien life and will never attack alien life until provoked massively or attacked
– Due to our Individualism, our scientists will, if possible, always research the technologies in their specialty field – and may trade places with their colleagues for doing so. If there is no such specialty tech accessible, we will go for the easiest technology available (the one not costing much) as they are not confident enough to take on more unknown and difficult fields outside of their specialties
– We will respect the Individualism of Species added to our Empire
– Non-spacefaring species will be supported to reach the space age (Enlightenment) and will be incorporated when they are vessels if they at least like us some (we want to form a multicultural, universal and peace bringing state)
– We will never use slavery

House rules which have been added already:
– Free elections: After a while it occurred to our old chancellor Thelma Ward that, in a direct democracy, elections should not be influenced at all – so whoever wins the popular vote is chancellor
– Will of the people: The chancellor was elected under a special agenda. We will do our utmost to fulfill this agenda. If a separatist chancellor is elected and wants to remove planets from the empire, then it will be done as well! :D
– Government Focus: The chancellor has special attributes and will concentrate their politics and policies on using them (this reflects his/her personality)

More coming in the following days :) Hope you like the story’s “structure” so far!

Happy Gaming,

Immanuel Can

Picture By Howard Phillips Lovecraft (d. 1937) – http://i206.photobucket.com/albums/bb197/F-N-S/Misc/65129807_dadbb202a6_o.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=19564000