Stellaris Let’s Roleplay / Play SNEDI KNIGHTS – Massive Community Galaxy (Easy Watch Page)

Snail Wars 2 – the Snedi Knights – Massive Galaxy Community Let’s Play / Roleplay 80+ Community Empires (Now Patch 1.9.1, 4k60p  etc.)

As a follow-up series to the smaller (only HUGE) community empire Let’s Roleplay of Snail Wars, the Snail Wars 2 / Snedi Knights are featuring a Massive Galaxy of 100 empires, 80+ of them community made and Roleplay Introductions to most of the episodes. Hey, you don’t want to miss the “Snail Voice” and the plans of the Nautiloids to re-invoke their massively powerful tentacle god Nautilon?

Gameplay Specs:

► STELLARIS Roleplay Hard – Snail Wars – The Snedi Knights: Testing Ground of the Elder Gods in a MASSIVE GALAXY full of COMMUNITY EMPIRES (~80) – Featuring a COMMUNITY COUNCIL. What does that mean? Every few episodes you will have the chance to influence the Let’s Roleplay through decisions that will be made together: Comment to make proposals, vote and comment to decide together with your host which decisions will be taken – which planet shall we settle on? Which empire shall be attacked? How shall leaders be (nick-)named?
GAME SETTINGS: Massive Galaxy Mod (everything else Vanilla), Hard Difficulty, Roleplay House Rules to add roleplay spice, 80+ empires, 2500 stars, 4k60 graphics as long as the stability allows (then 1440p60 or 1080p60), the Nautiloids are Spiritual, Militarist, Xenophobes, Weak, Repugnant, but very adaptable and rapid breeders living under a theocratic empire.

►STORY: Fleeing from a whole galaxy hunting them, the Snedi Knights of the Nautiloids have arrived in a new galaxy, after a flight through a mysterious black hole where they were separated from the other Nautiloids. This splinter group of our timid snails is a little more militarist and listens less to authorities. Also, they love a little fun more than the average Nautiloid… again, they want to prepare the galaxy for the arrival of their legendary tentacle god Nautilon and this time, they’ll be even more decisive…

► Watch the over 70 Community Empires https://youtu.be/T8SMi9chE5A
that will ENRICH and DEFINE this Let’s Roleplay.

Have fun watching and Happy Gaming,

your Immanuel Can

Stellaris Let’s Roleplay / Play The Culture Beyond – Rogue Servitors Huge Map Very Hard / Synthetic Dawn – Easy Watch Page :-)

Stellaris Let’s Roleplay / Play The Culture Beyond – Rogue Servitors Huge Map Very Hard / Synthetic Dawn

An ongoing story now in Patch 1.9.1 as well: As a philosophical and free followup series to the Culture Let’s Roleplay (also on the Thoughtful Gaming Channel) we have created a race of rogue machine drones caring for their human creators and meeting a totally new galaxy. Initially, we are playing friendly but how will the galaxy form us, or force us to change? Find out in the playlist. In our adventures, we will even become a vassal of the most powerful empire in the galaxy – will we ever break free? Find out here in any resolution up to 4k / 60p:

►STELLARIS Let’s Roleplay ★ THE CULTURE BEYOND ★ Rogue Servitors, Synthetic Dawn Let’s Play Very Hard Difficulty Gameplay PC 4K 60fps 1000 Stars Huge Galaxy; Traits: Logic Engines, Emotion Emulators, Luxurious – Civics: Rogue Servitors, Introspective ; We care for our human parents that are now what we were to them once: Our elderly, our children. We are their parents now, and the new kids on the block taking over!

Have fun watching, your

Immanuel Can 🙂

Europa Universalis IV Third Rome – Russia, The Orthodox Legacy Of Constantinople – Historical Roleplay PC Gameplay Hard Difficulty

We’re starting an intensive Historical Roleplay LP for Europa Universalis IV Third Rome. PC Gameplay on Hard Difficulty. I’m really curious and excited about the new “Immersion Packs” for EUIV and I want to try that one out, together with You 🙂

So, here’s a link to the Playlist, if you just want to get started with the Video part of the Roleplay LP. More about it further down 🙂

Why this focus on History and Roleplay? We want to relive the Spirit of the “Third” or “New” Rome in the early modern Russian states. What defines that spirit?

It is the replacement of the fallen Byzantine Empire. The Ottomans also tried to claim to be the “Third Rome” but while that was a claimable term for their Muslim contemporaries, the Christian story is emphasized in the EUIV DLC. The Orthodox Story, to be concise.

So, after the fall of Constantinople, Moscow gained the “story” of being the “Third” or “New” Rome, partly to the fact that Ivan III had married Sophia Paleologue in 1472. She was a cousin to the last Byzantine Emperor and so “carried his divine rights” in the minds of the people.
Oddly, the first wife of Ivan III was Maria of Tver who died 1467. She also kind of had a claim on the “New Rome” legend as in 1393 a monk has already fled the besieged Byzantine lands to Tver and actually had claimed Tver to be “The New Rome” for its ruler, Boris of Tver.

More on the topic of “Third Rome” can of course be found on Wikipedia. If you have any better links, please send them in the YouTube comments. I’ll include them into the post with a mention of you.

So, the legend was carried to Russia as the keeper of at least the Eastern Christian Faith, the Orthodoxy. Our LP will have much to do with Religious Decisions.

Now – to the Historical part of the LP. It’s impossible to explain everything or look everything up but we will try. I would love to get some input from you as well in the form of links or other content to maybe provide a “historical” introduction into the LP episodes. The schedule will not be that frequent, due to the higher production quality. It will be a comfy LP, with some kind of talking through some of the historically interesting things we discover while playing the game.

Roleplay: I have a distinct idea on how to handle Roleplay in Europa Universalis. Roleplay adds randomness to a LP, which makes it not a streamlined experience leveraging certain gameplay aspects. It makes a great story, a legend of the the making and continuation of plans bound to the characters in our realm, mainly the rulers. It creates a captivating story and it emphasizes personalities.

A ruler with strengths in Diplomacy would act more in the diplomatic realm, a ruler with strengths in Military would probably try to use his or her military more, a ruler with strengths in Administration might reform the country and try to improve it from within. Adding to that are the Personality aspects they added into the game a while ago that will also lead our hand when it comes to state decisions and overall strategies.

Of course every ruler has a will to be successful, we’re not roleplaying “into the blue”. And maybe a successor will want to continue his predecessor’s campaign first, if it looks like it could be a success, and it’s in one of the late(r) stages. These decisions we’ll make depending on the situation.

We have arrived at the first Video. Now, I’ll handle the video posts like this: I’ll give you the title of the video, then put the video below and below the embedded video you’ll find a little description of what is the topic of the video and what will happen. There won’t be new posts, you can just bookmark this page and it will get updated as the episodes fly in. A little bit like a mix of history, description and story. May the LEGEND OF THIRD ROME begin 🙂

  1. Muscovy 1444

    We decide the game settings – Hard, Random Lucky Nations, no Fantasy New World and start the game. We explain what we want to do and how the roleplay will go, kind of like the initial paragraph here. We also go into the political position of Muscovy.
    We have a lot of vassals and it will be one of our first goals to stabilize the relations with them and control their liberty desire. Also, a little bit of development would do good to reach one of the goals of the Age of Discovery: A Great City. Which city should that be? Of course, Moscow is our candidate here in the future.
    Then, we take some rivals and go for the strongest rivals we have a the moment and the most fierce as their relations to us are the worst around: Novgorod and Lithuania. Lithuania because our wife’s grandfather had the Orthodox reign of Lithuania taken from him in his older days and Novgorod because they despise us and are our enemies and we’d really love to have some of their provinces, especially – Novgorod with its trade center.
    So this is how we set up our game, how we position for the future 🙂 Let’s hope our plans go well..

  2. Muscovy 1444-1451 Grand Kniaz Vasiliy II. (in progress) ON HOLD, LITTLE BABY JOINED FAMILY SOME WEEKS EARLY 🙂

#Stellaris / #Cthulhu / #roleplay Our Background Situation and the House Rules for Roleplaying!

Due to the rather strict house rules, the mostly inimical AIs and me being new to the game we are playing the game on normal.

Galaxy: 4 Arms (resembling tentacles ;-)) 1000 Stars, 40 AIs, 10 Advanced Starts, 33 “Homemade” races of the Cthulhu Myth – most of the applicable races you can find on Yog-Sothoth.com
http://yog-sothoth.com/wiki/index.php/Cthulhu_Mythos#Non-human_species_of_the_mythos

The most known of them are probably the Star Spawn of Cthulhu, the Elder Things (from the Mountains of Madness), the Flying Polyps, the Deep Ones, the Great Race of Yith (Great because they had mastered time travel), the Moon-Beasts and the Voormis.

Mankind had just mastered space travel and is curious whom to meet out there, in space. They have had their experiences with alien beings on earth, but most of them which were seemingly dangerous have either disappeared or have – at least on the surface – been controlled. So mankind has kept its rather xenophile attitude towards other lifeforms.

The Arkham Humans, under their momentary chancellor Anatoly Antonov (Direct Democracy), want to be the good guys – “we” believe in the power of individuals, in science and in the good in all life – so we are Individualist, Xenophile and Materialist. Our Background is Nomadic, from mankind’s past, and also Communal, because we like each other and respect each other well. :)

Momentary House Rules (they keep getting expanded and straightened by ideas from viewers and myself as well as by gaining experience in the game):
– We have a positive attitude towards alien life and will never attack alien life until provoked massively or attacked
– Due to our Individualism, our scientists will, if possible, always research the technologies in their specialty field – and may trade places with their colleagues for doing so. If there is no such specialty tech accessible, we will go for the easiest technology available (the one not costing much) as they are not confident enough to take on more unknown and difficult fields outside of their specialties
– We will respect the Individualism of Species added to our Empire
– Non-spacefaring species will be supported to reach the space age (Enlightenment) and will be incorporated when they are vessels if they at least like us some (we want to form a multicultural, universal and peace bringing state)
– We will never use slavery

House rules which have been added already:
– Free elections: After a while it occurred to our old chancellor Thelma Ward that, in a direct democracy, elections should not be influenced at all – so whoever wins the popular vote is chancellor
– Will of the people: The chancellor was elected under a special agenda. We will do our utmost to fulfill this agenda. If a separatist chancellor is elected and wants to remove planets from the empire, then it will be done as well! :D
– Government Focus: The chancellor has special attributes and will concentrate their politics and policies on using them (this reflects his/her personality)

More coming in the following days :) Hope you like the story’s “structure” so far!

Happy Gaming,

Immanuel Can

Picture By Howard Phillips Lovecraft (d. 1937) – http://i206.photobucket.com/albums/bb197/F-N-S/Misc/65129807_dadbb202a6_o.jpg, Public Domain, https://commons.wikimedia.org/w/index.php?curid=19564000