EU4 1.25 Update / Patch all Dev Diaries, Videos, Summaries, Links & News – Europa Universalis 4 (2018)

Got a bad case of the flu, so cannot update at the moment.

Hi there ๐Ÿ™‚ Wanted to have all the news for Europa Universalis IV Dev Diaries for the 1.25 Update in one place, for you (and also me) to look things up and to enjoy the development.
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for the 1.25 Update from latest to first with Video / Summary / Original Dev Diary Link
Have fun watching and happy gaming ๐Ÿ™‚


Playlist (Newest First)

Rule Britannia! British Isles Immersion Pack announced ๐Ÿ™‚

You can already pre-order the promising thing – what do you get for the 10 Euro / Dollars / ..?

  • New Missions for the British Isles and also states like Wales that might come up if England breaks
  • Industrial Revolution: Coal – you’ll be able to use highly developed industries in your highly developed provinces with the help of coal – a hidden and very powerful resource that will replace some of the original resources the land had, leading to an empire-wide boost of 5% production
  • Innovativeness: You get rewards for being the first at ideas and techs and this reduces ALL of your power costs and army and navy tradition decay. But if you fall back, this value dwindles – so better stay on top!
  • Naval Doctrine: Adopt a general strategy for your fleets, giving you bonuses to ship maintenance, trade power or battle performance.
  • Anglicanism / Anglican Church: A new Protestant faith can appear in England with unique bonuses and abilities, among them a +50% bonus to Innovativeness
  • Knowledge Sharing: Help or get helped with the spread of institutions in alliances or for your subjects – for the price of 10% of the receiving party’s income.
  • Trade Steering: Force your defeated enemies to have their traders push their trade – and profit – your way.

There’s also some extras. Fredman’s Epistles are bundled with the… NO. There’s new music by the great Paradox composers fitting to the content, also, there’s a new Unit Pack for the British Isles, with plenty of uniforms, among them also Irish nations, Northumberland nations or Cornwall even ๐Ÿ™‚

So, good news ๐Ÿ™‚ – Here you’ll find the Official Announcement and the Pre-Order Page.

Dev Diary 6th of February 2018 Innovativeness & Knowledge Sharing

In the upcoming Immersion Pack, Rule Britannia, we will have even more and fresh MECHANICS, too!

  1. Innovativeness
    Gets increased by +2 for every idea or tech you’re first in and by 0.005 per month when you’re ahead of time.
    Rewards are scaling: At 100 Innovativeness (cap), your power cost for anything is reduced by 10% and your Army / Navy Tradition decay is changed by -1%.
    England is OP: The new Anglican Faith will boost your Innovativeness Gain by +50%!
    If you’re falling behind and receive neighbour bonuses though, your Innovativeness goes away by -0.03 per month.
  2. Knowledge Sharing
    For 10% of your income, you can beg an alliance partner to share their knowledge with you for 10 years, spreading the missing Institutions “in the area where their capital is situated” by +1 per month.This is done so that Tall Empires make (more) sense technologically and can become world leaders in technology. It would be hard to do it outside of Europe, though ๐Ÿ™‚

Official Paradox Post

Dev Diary 30th of January 2018 Anglican Church, Industrialization (Coal!) and Smiling Countries ๐Ÿ™‚

TLDR Summary: In the upcoming Immersion Pack we will get the option to choose the Anglican Church with England in the time of the Reformation with unique actions resembling that of the Papacy (plus divorces!). Also, coal gets added as a hidden resource, unlocked with Admin Tech 21 and Enlightenment – its manufactory gives an empire-wide boost to trade!
Also, country names can span over water when it makes sense, to make the names more beautiful (and readable) ๐Ÿ™‚

Official Paradox Post

Dev Diary 23rd of January 2018 Missions!

TLDR Summary: In addition to the usual quests, we get missions like in Hearts of Iron 4. You’ll be able to go certain mission paths, unlocking more missions of different directions on the map or in the gameplay but they are not mutually exclusive: Over the course of the game, you can complete all of them. This is part of the free Update and specific for every country in the game. It really looks VERY promising ๐Ÿ™‚

Official Paradox Post

Dev Diary 16th of January 2018 Ireland Galore! Also Scotland, England, Wales, France, Burgundy and the Low Countries reworked.

TLDR Summary: Ireland gets a complete rework with lots of new independent kingdoms and own national ideas. Scotland, England and Wales have had some provinces reworked and added, Scotland being buffed a bit as well as the English provinces on the continent (development-wise). France gets a province and development rework. Burgundy as well, as well as a new inland centre of trade (Dijon). The Low Countries around the Netherlands and such get more provinces and development to show their high economic power. Very cool to have some of the “original” content reworked so thoroughly!

Original Paradox Post

EU4 Patch 1.24 All Dev Diaries, Videos, Summaries, Links & News, Europa Universalis 4 / IV

Hi there ๐Ÿ™‚ Wanted to have all the news for Europa Universalis IV Dev Diaries for Patch 1.24 in one place, for you (and sometimes me) to look things up and to enjoy the development. Paradox told it would launch “as a Christmas Present” so something to look forward to ๐Ÿ™‚
(Videos / TLDRs will be there within 1 or 2 days typically)
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for Patch 1.24 from latest to first with Video / Summary / Original Dev Diary Link.
Have fun watching and happy gaming ๐Ÿ™‚

Playlist (Newest Video First)

Europa Universalis 4 Dev Diary 12th December 2017, Patch 1.24 Japan Full Changelog / Patch Notes

TLDR; Well, everything summed up and more: Love for the Philippine region and Japan (countries, ideas, clans, events, …), a lot of bugfixes and balancing the speed of modern armies while adding more ways to make them faster again. Performance improvements. Full readout in the video.

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 5th December 2017, Patch 1.24 Japan

TLDR; EU4 gets a big performance boost through better programming. Modern Unit Movement gets nerfed but there are more methods to increase the speed (depending mostly on government, e.g. Nomads or Tribes get big bonuses), so possible top speed is similar. Interest rates are now at minimum 1.0%; whole interest / loan system tweaked. Drill also gives a movement % bonus now and Army Professionalism gets some tweaks in general.

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 28th of November 2017, Patch 1.24 Philippines / Japan

TLDR; New Nation Tags in the Philippines: Pangasinan (Mahayana), Tondo (Hindu), Maynila (Animist), including own Luzon ideas for their small culture group. Magyas, Cebu, Butuan (Hindu) and Maguindanao (Animist) added further south with own Mindanao ideas. Also, the Oda clan alongside Kibatake and Tokugawa are now playable from the start in Japan, each with their own National Ideas. Great stuff ๐Ÿ™‚

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 21st of November 2017 Patch 1.24 First Glimpse

TLDR; Patch 1.23.1 will come and fix a lot, is also available as an opt-in beta. Patch 1.24 will give love to the Japan, Ryukyu and Philippine region. Nice ๐Ÿ™‚

Original Paradoxplaza Post

STELLARIS Complete News / Dev Diaries / Let’s Plays, Roleplays, Playthroughs / Guides Watch Page Immanuel Can – Thoughtful Gaming

Giving you the opportunity to watch what you’d like from our Stellaris content without messing your way to the YouTube Labyrinth. Order: Stellaris News at the top. Then Stellaris guides. Then Stellaris Let’s Plays / Roleplays / Playthroughs.

Stellaris News Playlist (Newest First)

Stellaris Guides (under construction for new guides)

Stellaris Playthroughs / Let’s Roleplays / Let’s Plays / Gameplay PC, Newer LPs in 4K

Stellaris Rogue Servitors Very Hard Let’s Play, 4K Gameplay, Roleplay – The Culture Beyond – loosely based on Iain M. Banks’ Culture Novels, Current Patch 1.8+ (ongoing)

Stellaris “Snail Wars 2” Very Hard – Deep Roleplay, 4K Gameplay, Let’s Play “The Snedi Knights”, Community Project, Massive Galaxy ~85 Empires (ongoing)

โ–บ Stellaris LP โ˜… THE CULTURE: THE EARLY YEARS โ˜… ย  (Utopia Banks Let’s Play Roleplay Hard Difficulty Gameplay PC 1080p60, 1000 Stars Huge Galaxy, Intelligent, Natural Physicists, Communal, Weak, Deviants, Direct Democracy, Idealistic Foundation, Beacon of Liberty )

โ–บSNAIL WARS Stellaris Let’s Play Hard (Leviathans / Roleplay / 1000 Stars, Huge Galaxy / No clustered Start / 39 AIs / 4 Fallen Empires / PC Gameplay HD 1080p60) as the slightly paranoid Nautiloids Very Adaptable, Weak, Repugnant, Xenophobe, Spiritualist, Collectivist, Divine Mandate #stellaris #letsplaystellaris #stellarissnailwars #stellarisroleplay #snailwars #wearethehunters #hardcorestorymode #makethegalaxysafeagain

โ–บStellaris: The Cthulhu Myth – Let’s (Role-) Play & Survive 1080p60. โ–บTrying to survive as the Arkham Humans: We have recreated the strange world of the Cthulhu Myth in Stellaris by adding all of the Races of the Lovecraft / Smith / Derleth / etc. cycle to the game. Now it is full of strange, slave-holding, mind-controlling abominations – out to get mankind! We are playing the Arkham Humans, trying to survive this Maelstrom of Madness ๐Ÿ™‚ This is a Huge Galaxy with quite some advanced starts, so it may be impossible to survive while roleplaying our Diplomats. We will see…


Stellaris – The Great Cherryh Update Patch 2.0 & Apocalypse Expansion – All Dev Diaries, All Videos

Got a bad case of the flu, so cannot update. Will try to make a video though *hoarse voice* -_-

Hi there, so I wanted to have all Dev Diaries for the Cherryh Update in one place and present them to you for ease of use. Videos / Updates will usually be there within a day of the Dev Diary going live. Video links are to my YouTube Playlist and YouTube Videos. There we go

Playlist (Newest Video First)

Stellaris Dev Diary #104 – Cherryh Feature Roundup

Changes to planet interface will help you see idle workers and idle buildings better.
Fleet overview will show the designs you can upgrade.
Hallowed Planets give a +10% Unity bonus for spiritualist empires – they are uncolonized Gaia Worlds that can be declared holy by an edict and as long as they stay untouched, this buff stays.
Four different War Doctrines have been added from total martyrdom to specific tactics, from increased range and speed to stalwart defense.
Also, there’s Psionic Awakening now, where you can feed the other species in your psionic empire more consumer goods to make it more likely for them to awaken.

Original Paradox Dev Diary #104

Stellaris Dev Diary #103 – Civics & Ascension Perks: Changes And Additions (Cherryh 2.0 / Free and Apocalypse / Expansion Features)

TLDR Summary: Ascension Perks get both an overhaul, for example due to the change of border mechanics, and some additions, opening up new play styles like slave raids and terraforming as a distinct strategy. Civics get three flavourful additions for the Apocalypse Expansion adding the start on a 25 Gaia world or respectively a Tomb World with both extreme extra traits changing your population. Also, “Barbaric Despoilers” opens up the raiding playstyle from the start, changing your whole game (it cannot be changed later, similar to Fanatic Purifiers).

Original Paradox Dev Diary #103

Stellaris Apocalypse Expansion Release Date: 22nd of February 2018 – Features, Price, System Requirements, Also: Trailers! Yay!

Really, I don’t get paid for this, it’s for your convenience: Pre-Order Apocalypse Here At Paradoxplaza ๐Ÿ™‚

Stellaris Dev Diary #102 Edicts, Campaigns and Unity Ambitions

TLDR Summary: In Cherryh 2.0 Edicts and Campaigns will be reworked to be mostly empire-wide and only lump-sum based. Edicts will use Influence, the new Campaigns will use Energy. Finally, Unity Ambitions (Apocalypse Feature), very powerful empire boosts, will use Unity and are thought to give you a use for unity if you already have all traditions! Solid and elegant rework! ๐Ÿ™‚

Original Paradox Dev Diary #102

Stellaris Dev Diary #101 Marauders, Pirates and the Horde of the Great Khan

TLDR; With the Apocalypse Expansion, Marauders get added to the game. They represent a diverse faction that may randomly attack you. You can also hire ship captains or fleets from them. Once they unite under a great Khan, in a mid-game crisis, they will want you to become one of their tributaries “satrapies” or otherwise attack you. (Free) Pirates get changed so they will spawn throughout the game and have increased, dynamic strength as the game progresses.

Original Paradox Dev Diary #101

Stellaris Apocalypse Expansion Announced – Features And Trailer

TLDR; A massive new expansion announced in Stellaris Apocalypse featuringย Titans, Planet Destroyers, Ion Cannons, Great Khan, Pirate Mercenaries, New Unity Features, New Music, New Perks & Civics. Looking Great ๐Ÿ™‚

Paradoxplaza Page & Pre-Order

Stellaris Dev Diary #100 – Titans & Planet Destroyers in Stellaris: Apocalypse (Announcing the DLC along with Cherryh 2.0)

TLDR; The weird / awesome PLANET DESTROYERS have multiple options to destroy, cleanse or madly change the population of a planet. From classic destruction to the machine cleansing spiritual ethics causing God Ray – there’s something crazy for everyone that you choose along with the Ascension Perk required for them. They belong to a new ship class called “Colossus” being a mad hat terraform / reality form ship with even more options open once you research really alien technologies from special events and such.
TITANS are massive scale war ships, the flagships of your fleet, limited in number depending on your naval capacity and with special titan mount weapons.
ION CANNONS are titan scale weapons that can be mounted to the new starbases giving massive bonuses against titan ships and battleships.

Original Paradox Dev Diary #100

Oh, yes, you can already pre-order (I’m not receiving anything, just for your convenience) Stellaris Apocalypse Expansion

Stellaris Dev Diary #99 – Ground Combat & Army Rework in Cherryh 2.0

TLDR; Defense Armies cannot be built anymore. They are instead provided by buildings that give them or train them to a maximum number. In combat, there is now combat width, limiting the number of damage inflicting troops. Bombardment is going to change as well – needing special buildings to slow their progress and only possible if orbital defenses are down. Attachments are going to be replaced by buffs for troops.

Original Paradox Dev Diary #99

Stellaris Dev Diary #98 – Fleet Manager and Home Bases in Cherryh 2.0

TLDR; We get a fleet manager similar to EU4’s army templates but with more functionalities. You can make templates, reinforce your fleets, modify the ships and ship designs there and can also use it to upgrade your fleets depending on the opponent. Also, the concept of Home Bases is introduced where your fleets can go with a direct button and where they will be treated with priority (also, more, “secret”, bonuses in the home system). Dev Diary #99 will cover Armies in Cherryh.

Original Paradox Dev Diary #98

Stellaris Dev Diary #97 – Tech Progression in Cherryh

TLDR; Humanoids Species Pack DLC Launched. Techs now have 5 tiers instead of 4, also there are more, and more specific techs. Tech cost penalty is changed – ONLY the number of controlled systems and colonized planets influences tech cost penalty with the controlled systems taking the bulk of the cost. POPs no longer increase tech cost. There’s a fleet manager coming in the next Dev Diary 98.

Original Paradox Dev Diary 97

Stellaris Dev Diary #96 – Doomstacks and Ship Design

TLDR; Doomstacks get nerfed slightly. There is now a fleet/ship limit per Admiral. Combat computers are a choice again. Reactors are ship specific now. Armor, Hull, Shields get changed. There are War Doctrines now, supporting and changing the way your ships’ AI behaves. Emergency teleport is now single-ships automatically trying to leave combat when wounded for the time of battle. Phew.

Original Paradox Dev Diary 96

Stellaris Dev Diary #95 – Humanoids Species Pack

TLDR; Humanoids Species Pack with 10 new Humanoids Skins, a Shipset and additional fine Christmas Candy for 8$/โ‚ฌ at 7th of December.
Original Paradox Dev Diary 95


Stellaris Dev Diary #94 – Ascension Perks & Surveying in Cherryh

TLDR; The Non-Ascension-Path Ascension Perks become free for the base game. Exploration gets a big change. Star Charts trade is no longer possible. Communications will be tradeable. If you meet other empires, you cannot survey their systems – they will all be visible to you. Only your own space and space not belonging to other empires will be survey-able.
Original Paradox Dev Diary 94

Dev Diary #93 War, Peace and Claims (Text & Talk)

TLDR; WAR gets a giant REWORK. Now we’ll get to make claims before the war, they cost influence, they are very specific. White Peace doesn’t exist anymore. You can take over enemy starbases and USE them and there’s WAR EXHAUSTION now.
Original Paradox Dev Diary 93

Stellaris Dev Diary #92 GIANT FTL REWORK & Galactic Terrain โ€“ Goodbye Warp? The Cherryh Update ๐Ÿ™‚ (Text & Talk)


TLDR; All FTL is Hyperlane from the start, later it becomes Hyperlane, Wormholes (natural or artificial Gateways) or Jump Drives (Warp with Cooldown). Galactic Terrain adds modifiers depending on Galactic Areas like Nebulas (no sensors usable) and Systems (e.g. Pulsar System leads to no Shields on Ships / Stations)
Original Paradox Dev Diary 92

Stellaris Dev Diary #91 STARBASES โ€“ Big! Changes Are Coming! The Cherryh Update ๐Ÿ™‚ (Text & Talk)

TLDR; Borders can now be expanded through use of Frontier Outposts. These grant you the system they are built in. Furthermore you can upgrade a few of them to STARBASES which can be upgraded to giant shipyards or defense stations that get to a strength comparable to later game fleets. Spaceports are civil construction yards from now on.
Original Paradox Dev Diary 91


Stellaris Dev Diary #66 The Colour Out Of Space: Graphics & Interface, Banks Update 1.5 (Text & Talk), Video

After all the fascinating ideas, Paradox presents us with the “Bread and Butter” of every game: Graphics and Interface play a huge role when feeling a game’s fun or.. not. In this case it’s fun.

The video’s above, it’s easy to watch andย get more infoย even. Otherwise, here’s my short overview for you if you like it quick and clean:

  • Ship Coloring: Your flag colour now determines a lot of your ship colors, space station colors, “chemtrail” colors (the ship engine trails). Pretty cool to be able to set the mood even better!
  • Map Colors: There will be more “shades” of colors available from the flag colour. What does that mean? If two neighbour empires have the same flag colour, the game will try to set them apart by using other shades of the colour. Should make mixing up empires less frequent. Nice!
  • Primitive(s) Galaxy Map Icons: You can now see on the galaxy map if there’s a primitive (non-space-age) civilization in a system and if it’s been “claimed” by an observation post or not. Very helpful!
  • Details Mapmode: What this does now – if you have it OFF, it will tell you only the things you still can / need to do in systems like: Colonize colonizeable planets, build space stations, claim primitives etc..

So all in all very good additions and more reasons to look forward to the Utopia Expansion. And if you rather use Facebook for Video, there’s a link below to cover you there, too.

Happy Gaming to you all, see you soon, your

Immanuel Can

Find the complete original Stellaris Dev Diary #66 here:

The Facebook Video can be found here: