Stellaris Dev Diary #66 The Colour Out Of Space: Graphics & Interface, Banks Update 1.5 (Text & Talk), Video

After all the fascinating ideas, Paradox presents us with the “Bread and Butter” of every game: Graphics and Interface play a huge role when feeling a game’s fun or.. not. In this case it’s fun.

The video’s above, it’s easy to watch and get more info even. Otherwise, here’s my short overview for you if you like it quick and clean:

  • Ship Coloring: Your flag colour now determines a lot of your ship colors, space station colors, “chemtrail” colors (the ship engine trails). Pretty cool to be able to set the mood even better!
  • Map Colors: There will be more “shades” of colors available from the flag colour. What does that mean? If two neighbour empires have the same flag colour, the game will try to set them apart by using other shades of the colour. Should make mixing up empires less frequent. Nice!
  • Primitive(s) Galaxy Map Icons: You can now see on the galaxy map if there’s a primitive (non-space-age) civilization in a system and if it’s been “claimed” by an observation post or not. Very helpful!
  • Details Mapmode: What this does now – if you have it OFF, it will tell you only the things you still can / need to do in systems like: Colonize colonizeable planets, build space stations, claim primitives etc..

So all in all very good additions and more reasons to look forward to the Utopia Expansion. And if you rather use Facebook for Video, there’s a link below to cover you there, too.

Happy Gaming to you all, see you soon, your

Immanuel Can

Find the complete original Stellaris Dev Diary #66 here: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-66-graphics-interface-in-banks.1007122/

The Facebook Video can be found here: https://www.facebook.com/ThoughtfulGaming/videos/vb.466499190038283/1618429551511902/?type=3&theater