#Stellaris #Research #Guide for #New #Players @StellarisGame

There are some research fundamentals which will help you very much at the start. Here’s what I go for (if I play the start awesomely :-D)

  1. Look at the Research Leaders you have: Are they good? If not..
  2. Look at the recruiting tab (anyway) to see if you should fire a leader or put him on a research ship and either hire a Spark of Genius or a Maniacal leader.
  3. The Technology system: You have a random selection of 3 techs (+ bonuses) every time you choose a new tech. An exception is the Colonization tech early on (which you should always choose first on the Asimov 1.2x patch). This selection is based on your empire and on what you have already researched, also on certain events or battle debris projects.
  4. Research Tech Choice: First go for techs helping you to build up. Only go for military techs if you know you have an opposing empire near. Consider purple techs always as they are rare and might not pop up again to choose.
  5. Swap your research leaders for bonuses: If you have an Expertise: X Leader and a tech is X, send him to the according spot in the labs and exchange his position with another leader. It won’t need time nor will it cost you research points, so do the swap!
  6. Send your Research Ship(s) on Survey Missions immediately.
  7. Military ships: Scout systems for monsters so you know where it is safe to send your science ships.
  8. Research anomalies only with low fail percentages. Once YOU have discovered them, they cannot be taken from you. So level up your Researchers first and decrease that risk!
  9. If you close borders, you can secure potential anomalies in your area against other empires. It is dangerous though, pissing the others off by doing that.
  10. If the AI scans a planet and discovers an anomaly, you cannot discover an anomaly there anymore, so if reasonable, close borders and survey the neutral systems first for anomalies to “tag” them for you.
  11. Projects and Timed Projects: Do them only if these are close to disappearing and only if they don’t stop a crucial research you make. (The Colonization tech is an example for such a crucial tech)
  12. You can gain research points and access to totally new technologies by fighting enemies and space monsters and analyzing the debris.
  13. Prefer Mineral Stations over Research Stations, but still, those stations can be useful! So go for them. Same goes for buildings on the planet. On early planets, don’t specialize, use the resources already there and improve these.

For further illustration and all the examples inside the game, just watch the video I made about Research:

Hope this can lead to a great game for you! 🙂

Happy Gaming, your

Immanuel Can

How To Get More #Anomalies in #Stellaris – 6 Tips @StellarisGame

These 6 Tips will help you gain more anomalies and research them more successfully!

  1. You discover an anomaly by sending out a science ship with a scientist on it and survey celestial objects.
  2. An anomaly has a level and a failure risk. The risk is fixed and modified by the comparison of your scientist’s level versus the anomaly’s level. But it’s only linear when you look “down” (your scientist is higher level than the anomaly) – the risk goes down by 10% for every scientist level exceeding the anomaly level. Example: A scientist level 3 researching an anomaly level 1 with 30% failure chance gets only a 10% failure chance at that anomaly. On the other hand if your scientist is at least 2 levels lower than the level of the anomaly, the failure risk explodes and you plainly should not try it if you want a real chance.
  3. There are a lot of different types of anomalies: Natural, Technical, Social and bound to Ancient Civilizations. For that last one there is a special trait for researchers which will increase your research chance and research speed for these a lot (Archaeologist). There are usually hints in the description which type of anomaly it is. That might influence your researcher choice!
  4. It’s a very good choice to have such an Archaeologist on your team, along with Careful (-10% fail chance) and Meticulous (finding 10% more anomalies) researchers.
    Careless (+35% Research Speed) and Roamer (+25% Survey Speed) are also solid choices, but not as good as the three above.
  5. You can gain a wide spectrum of bonuses for successful anomaly research, among these: Traits for your researcher, ships, most commonly research points, quests, also legendary quests (like the precursors). So they definitely matter! At the start, they can be a real boost to you!
  6. Now this is important to save more anomalies for you: Tag them early in neutral areas and block other empires from going into your area. Search your own and secured area later. This is why: Once a planet is surveyed by anyone and an anomaly is found there, no anomaly can be found there any more. The discovered anomaly is “tagged” by the one finding the anomaly. You don’t have to research it instantly. You can wait for years. It will not go away. So take your time and increase your researchers’ experience to make these anomalies a success!

I’ve made a short video about it for further exemplary illustration, see here:


Have fun in Stellaris, Happy Gaming

Your Immanuel Can

P.S.: A kind viewer requested a translation in German – here it is!

6 Tips fĂŒr mehr Anomalien

  1. Um Anomalien zu entdecken und spÀter zu erforschen, sende ein Forschungsschiff mit einem Forscher darin aus und untersuche die Sternensysteme.
  2. Auf diese Weise „reservierst“ Du alle Anomalien, die Du entdeckst, fĂŒr Dich. Das Erforschen der Anomalien kannst Du auf spĂ€ter verschieben, wenn Deine Forscher etwas Erfahrung haben, Du hast sie sicher fĂŒr Dich, wenn Du sie entdeckt hast.
  3. Zu Anfang heißt es also: Möglichst viele Systeme untersuchen. Wenn Deine Forscher 4 oder 5 Sterne haben, erforsche die Anomalien – die mit dem niedrigsten Level zuerst. Aber suche weiter Systeme ab, bevor die AI / der Computer das tut. Deine Chancen sind dann höher, die Anomalien fĂŒr Dich zu reservieren.
  4. Es gibt unterschiedliche Anomalietypen: NatĂŒrlich, Technisch, Sozial und Anomalien, die mit alten Zivilisationen zu tun haben. FĂŒr die letzteren eignet sich der ArchĂ€ologe (Eigenschaft des Forschers) am besten.
  5. Die besten Forscher fĂŒr Anomalien sind SorgfĂ€ltig (10% niedrigere Mißlingenschance, zum Erforschen der Anomalien) und akribisch / pedantisch (entdecke 10% mehr Anomalien). Auch die ArchĂ€ologen sind ziemlich gut und zum Schluss haben auch die Systemerforscher (25% schnelleres Erforschen von Systemen) und die Sorglosen (35% schnellere Anomalieerforschung) noch eine Existenzberechtigung. Andere Leute sollte man nur zum Hochleveln in die Schiffe setzen.
  6. Es gibt tolle Quests und Belohnungen von Anomalien, von Schiffen bis hin zu epischen Storylines mit großen Forschungsboni. Es lohnt sich also! Aber Vorsicht, wenn etwas schiefgeht, kann sogar Dein Forscher mit draufgehen, also drĂŒcke die Fehlschlags-Prozentzahl so sehr nach unten, wie es geht!