Stellaris Governors

11 Top Tips For Great #Governor Use In #Stellaris

What should you do to do very well with the help of your governors in Stellaris?

  1. Great starting governors have the following traits: Architectural Interest, Iron Fist (if you have Slaves), Agrarian Upbringing, Environmental Engineer
  2. Swapping for buildings: Swap in governors with Architectural Interest or Agrarian Upbringing (Farms), then chain “buy” a lot of buildings
  3. Swapping for blockers: Swap in governors with Environmental Engineer and “chain buy” a lot of environmental removal
  4. Swapping for time: If you need something done quickly, swap in high level governors to reduce the building time (each level / star gets you 2% happiness, -5% Build Time and -6% Clear Blocker Time)
  5. Could swap in an Army Veteran Governor before you build armies
  6. Retired Fleet Officer Governor: If you have one, swap him in before building spaceport modules or ships
  7. Leveling up the Governors: Always swap in unexperienced governors if you’re finishing to build a lot of stuff – they gain high experience points for that
  8. For “Young” sectors or planets, use Architectural Interest, Agrarian Upbringing, Environmental Engineer governors
  9. For “Research” sectors, use Intellectual Governors
  10. For “Ripe” Mineral Sectors, use “Iron Fist” if you use slavery, otherwise Intellectual Governors and in any case rather experienced governors!
  11. For Military (or now military enabled) sectors, use the Retired Fleet Officer or the Army veteran Governor

Have fun in Stellaris! Happy Gaming, your

Immanuel Can