EU4 1.25 Update / Patch all Dev Diaries, Videos, Summaries, Links & News – Europa Universalis 4 (2018)

Got a bad case of the flu, so cannot update at the moment.

Hi there πŸ™‚ Wanted to have all the news for Europa Universalis IV Dev Diaries for the 1.25 Update in one place, for you (and also me) to look things up and to enjoy the development.
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for the 1.25 Update from latest to first with Video / Summary / Original Dev Diary Link
Have fun watching and happy gaming πŸ™‚

 

Playlist (Newest First)

Rule Britannia! British Isles Immersion Pack announced πŸ™‚

You can already pre-order the promising thing – what do you get for the 10 Euro / Dollars / ..?

  • New Missions for the British Isles and also states like Wales that might come up if England breaks
  • Industrial Revolution: Coal – you’ll be able to use highly developed industries in your highly developed provinces with the help of coal – a hidden and very powerful resource that will replace some of the original resources the land had, leading to an empire-wide boost of 5% production
  • Innovativeness: You get rewards for being the first at ideas and techs and this reduces ALL of your power costs and army and navy tradition decay. But if you fall back, this value dwindles – so better stay on top!
  • Naval Doctrine: Adopt a general strategy for your fleets, giving you bonuses to ship maintenance, trade power or battle performance.
  • Anglicanism / Anglican Church: A new Protestant faith can appear in England with unique bonuses and abilities, among them a +50% bonus to Innovativeness
  • Knowledge Sharing: Help or get helped with the spread of institutions in alliances or for your subjects – for the price of 10% of the receiving party’s income.
  • Trade Steering: Force your defeated enemies to have their traders push their trade – and profit – your way.

There’s also some extras. Fredman’s Epistles are bundled with the… NO. There’s new music by the great Paradox composers fitting to the content, also, there’s a new Unit Pack for the British Isles, with plenty of uniforms, among them also Irish nations, Northumberland nations or Cornwall even πŸ™‚

So, good news πŸ™‚ – Here you’ll find the Official Announcement and the Pre-Order Page.

Dev Diary 6th of February 2018 Innovativeness & Knowledge Sharing

In the upcoming Immersion Pack, Rule Britannia, we will have even more and fresh MECHANICS, too!

  1. Innovativeness
    Gets increased by +2 for every idea or tech you’re first in and by 0.005 per month when you’re ahead of time.
    Rewards are scaling: At 100 Innovativeness (cap), your power cost for anything is reduced by 10% and your Army / Navy Tradition decay is changed by -1%.
    England is OP: The new Anglican Faith will boost your Innovativeness Gain by +50%!
    If you’re falling behind and receive neighbour bonuses though, your Innovativeness goes away by -0.03 per month.
  2. Knowledge Sharing
    For 10% of your income, you can beg an alliance partner to share their knowledge with you for 10 years, spreading the missing Institutions “in the area where their capital is situated” by +1 per month.This is done so that Tall Empires make (more) sense technologically and can become world leaders in technology. It would be hard to do it outside of Europe, though πŸ™‚

Official Paradox Post

Dev Diary 30th of January 2018 Anglican Church, Industrialization (Coal!) and Smiling Countries πŸ™‚

TLDR Summary: In the upcoming Immersion Pack we will get the option to choose the Anglican Church with England in the time of the Reformation with unique actions resembling that of the Papacy (plus divorces!). Also, coal gets added as a hidden resource, unlocked with Admin Tech 21 and Enlightenment – its manufactory gives an empire-wide boost to trade!
Also, country names can span over water when it makes sense, to make the names more beautiful (and readable) πŸ™‚

Official Paradox Post

Dev Diary 23rd of January 2018 Missions!

TLDR Summary: In addition to the usual quests, we get missions like in Hearts of Iron 4. You’ll be able to go certain mission paths, unlocking more missions of different directions on the map or in the gameplay but they are not mutually exclusive: Over the course of the game, you can complete all of them. This is part of the free Update and specific for every country in the game. It really looks VERY promising πŸ™‚

Official Paradox Post

Dev Diary 16th of January 2018 Ireland Galore! Also Scotland, England, Wales, France, Burgundy and the Low Countries reworked.

TLDR Summary: Ireland gets a complete rework with lots of new independent kingdoms and own national ideas. Scotland, England and Wales have had some provinces reworked and added, Scotland being buffed a bit as well as the English provinces on the continent (development-wise). France gets a province and development rework. Burgundy as well, as well as a new inland centre of trade (Dijon). The Low Countries around the Netherlands and such get more provinces and development to show their high economic power. Very cool to have some of the “original” content reworked so thoroughly!

Original Paradox Post

Pillars Of Eternity 2 Deadfire – Beta Impressions And Character Creation Talks – 4K (Easy Watch Page)

About The Pillars of Eternity 2 Deadfire – Beta Impressions & Character Creation Talks

I’m regularily doing some stream events with my subscribers where we look at the Backer Beta in a chilled and relaxed and thorough way, from normal gameplay to the character classes and their general workings, and good ways to “build” them.
This is the result of streams and feedback from the streams – you cannot call the character talks guides, but if you want to use them as such they will give you a solid foundation for the game for at least Hard difficulty.
More will be added to this post as the streams expand, so you can bookmark and check for regular updates πŸ™‚

We have, so far, two YouTube playlists here, one for the impressions of general gameplay and graphics, the second for character talks, at the moment for Fighter, Ranger and Monk.

Pillars of Eternity 2 Deadfire Beta Impressions in 4k60p

Pillars of Eternity 2 Deadfire Character Talks / Analysis Backer Beta (Tank Fighter, Ranger, Monk in general)

I hope you like what you see, I certainly do, and so have fun watching and Happy Gaming, Your

Immanuel Can

Stellaris Let’s Roleplay / Play SNEDI KNIGHTS – Massive Community Galaxy (Easy Watch Page)

Snail Wars 2 – the Snedi Knights – Massive Galaxy Community Let’s Play / Roleplay 80+ Community Empires (Now Patch 1.9.1, 4k60pΒ  etc.)

As a follow-up series to the smaller (only HUGE) community empire Let’s Roleplay of Snail Wars, the Snail Wars 2 / Snedi Knights are featuring a Massive Galaxy of 100 empires, 80+ of them community made and Roleplay Introductions to most of the episodes. Hey, you don’t want to miss the “Snail Voice” and the plans of the Nautiloids to re-invoke their massively powerful tentacle god Nautilon?

Gameplay Specs:

β–Ί STELLARIS Roleplay Hard – Snail Wars – The Snedi Knights: Testing Ground of the Elder Gods in a MASSIVE GALAXY full of COMMUNITY EMPIRES (~80) – Featuring a COMMUNITY COUNCIL. What does that mean? Every few episodes you will have the chance to influence the Let’s Roleplay through decisions that will be made together: Comment to make proposals, vote and comment to decide together with your host which decisions will be taken – which planet shall we settle on? Which empire shall be attacked? How shall leaders be (nick-)named?
GAME SETTINGS: Massive Galaxy Mod (everything else Vanilla), Hard Difficulty, Roleplay House Rules to add roleplay spice, 80+ empires, 2500 stars, 4k60 graphics as long as the stability allows (then 1440p60 or 1080p60), the Nautiloids are Spiritual, Militarist, Xenophobes, Weak, Repugnant, but very adaptable and rapid breeders living under a theocratic empire.

β–ΊSTORY: Fleeing from a whole galaxy hunting them, the Snedi Knights of the Nautiloids have arrived in a new galaxy, after a flight through a mysterious black hole where they were separated from the other Nautiloids. This splinter group of our timid snails is a little more militarist and listens less to authorities. Also, they love a little fun more than the average Nautiloid… again, they want to prepare the galaxy for the arrival of their legendary tentacle god Nautilon and this time, they’ll be even more decisive…

β–Ί Watch the over 70 Community Empires https://youtu.be/T8SMi9chE5A
that will ENRICH and DEFINE this Let’s Roleplay.

Have fun watching and Happy Gaming,

your Immanuel Can

Pathfinder Kingmaker – A Classic Modern Roleplaying Game Coming From The Golden Age Of Dungeons And Dragons

Pathfinder Kingmaker – A Dream Come True For Every RPG Player, New And Seasoned?
(ongoing Development / Discovery Blog, post will be updated, so bookmark πŸ™‚ )

December 30th 2017 – A First Look At The Alpha, Impressions

Pathfinder Kingmaker Roleplaying Game Sensation Dungeons And Dragons
Pathfinder Kingmaker – A New Roleplaying Game Sensation From The Golden Age Of Dungeons And Dragons

By some stroke of luck, this game found me as I found the game – weirdly missing its Kickstarter Campaign, I got contacted by the Owlcat Games Team. One of its prominent members: Chris Avellone, a name a few of you might know, a very important former Black IsleΒ  Studios member (Baldur’s Gate…) and recently, Co-Designer of the massively successful Divinity: Original Sin 2. Having only recently discovered Pathfinder: Kingmaker’s existance, I cheered fate and went to communication happily, welcome to the Alpha πŸ™‚ The ALPHA – this looks already REALLY great! Too good for an Alpha!

Pathfinder Kingmaker Character Creation Start Screen
Pathfinder Kingmaker Character Creation Start Screen, only the limited selection speaks Alpha

And now the legendary Chris Avellone and his team are taking on the Pathfinder system, based on the old Dungeons and Dragons 3.0 / 3.5 system, often thought as the most accomplished and fun system there is and still played on many gaming tables. It’s a crazy feeling for someone playing Dungeons and Dragons and Pathfinder for so long to see that system too come to fruitition in a computer roleplaying game. What a great opportunity to have new players enjoy the infinite possibilities of such a ruleset and game!

Pathfinder Kingmaker Ruleset Choice
Pathfinder Kingmaker Ruleset Choice, Advanced Rules are great, implementing the whole Pathfinder ruleset, but will regularily kill even the veterans, so you should start with simplified or adapted rules.

In its fullness of detail and immersion it seems made for the computer, and not only often hardcore Pen & Paper players. Saving you a lot of hassle to learn this system by heart in Pen & Paper you can now – SOON! (2018!?) – enjoy its full power and enchantment and immersion in the coming Pathfinder: Kingmaker.

Pathfinder Kingmaker Character Classes
Pathfinder Kingmaker Character Classes – 16 classes for a start, combine freely. Due to alpha status, (some) feats have placeholder letters still, but this is already changing!

I am enchanted, thrilled, thunderstruck by this opportunity. A feeling of unreality is there, and a want to bring this game to as many players as possible. Give it a try, or already a buy (you can pre-order) if you like deep immersion into story, also if you love to tinker and to optimize. If you’re new to “old hardcore” DnD, this IS your golden opportunity to have great fun without having to know it all by heart.

Now you say: Give me some ingame screenshots after all that hype and.. here they are πŸ™‚

As you can see, I tried the Advanced Rules.. and died in the tutorial mission πŸ˜€
As it should be!

Happy Gaming to you – see you in another update soon, your
Immanuel Can πŸ™‚

 

Stellaris Let’s Roleplay / Play The Culture Beyond – Rogue Servitors Huge Map Very Hard / Synthetic Dawn – Easy Watch Page :-)

Stellaris Let’s Roleplay / Play The Culture Beyond – Rogue Servitors Huge Map Very Hard / Synthetic Dawn

An ongoing story now in Patch 1.9.1 as well: As a philosophical and free followup series to the Culture Let’s Roleplay (also on the Thoughtful Gaming Channel) we have created a race of rogue machine drones caring for their human creators and meeting a totally new galaxy. Initially, we are playing friendly but how will the galaxy form us, or force us to change? Find out in the playlist. In our adventures, we will even become a vassal of the most powerful empire in the galaxy – will we ever break free? Find out here in any resolution up to 4k / 60p:

β–ΊSTELLARIS Let’s Roleplay β˜… THE CULTURE BEYOND β˜… Rogue Servitors, Synthetic Dawn Let’s Play Very Hard Difficulty Gameplay PC 4K 60fps 1000 Stars Huge Galaxy; Traits: Logic Engines, Emotion Emulators, Luxurious – Civics: Rogue Servitors, Introspective ; We care for our human parents that are now what we were to them once: Our elderly, our children. We are their parents now, and the new kids on the block taking over!

Have fun watching, your

Immanuel Can πŸ™‚

EU4 Patch 1.24 All Dev Diaries, Videos, Summaries, Links & News, Europa Universalis 4 / IV

Hi there πŸ™‚ Wanted to have all the news for Europa Universalis IV Dev Diaries for Patch 1.24 in one place, for you (and sometimes me) to look things up and to enjoy the development. Paradox told it would launch “as a Christmas Present” so something to look forward to πŸ™‚
(Videos / TLDRs will be there within 1 or 2 days typically)
Organization: First You see the Playlist (Newest Video first), then the Dev Diaries for Patch 1.24 from latest to first with Video / Summary / Original Dev Diary Link.
Have fun watching and happy gaming πŸ™‚

Playlist (Newest Video First)

Europa Universalis 4 Dev Diary 12th December 2017, Patch 1.24 Japan Full Changelog / Patch Notes

TLDR; Well, everything summed up and more: Love for the Philippine region and Japan (countries, ideas, clans, events, …), a lot of bugfixes and balancing the speed of modern armies while adding more ways to make them faster again. Performance improvements. Full readout in the video.

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 5th December 2017, Patch 1.24 Japan

TLDR; EU4 gets a big performance boost through better programming. Modern Unit Movement gets nerfed but there are more methods to increase the speed (depending mostly on government, e.g. Nomads or Tribes get big bonuses), so possible top speed is similar. Interest rates are now at minimum 1.0%; whole interest / loan system tweaked. Drill also gives a movement % bonus now and Army Professionalism gets some tweaks in general.

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 28th of November 2017, Patch 1.24 Philippines / Japan

TLDR; New Nation Tags in the Philippines: Pangasinan (Mahayana), Tondo (Hindu), Maynila (Animist), including own Luzon ideas for their small culture group. Magyas, Cebu, Butuan (Hindu) and Maguindanao (Animist) added further south with own Mindanao ideas. Also, the Oda clan alongside Kibatake and Tokugawa are now playable from the start in Japan, each with their own National Ideas. Great stuff πŸ™‚

Original Paradoxplaza Post

Europa Universalis 4 Dev Diary 21st of November 2017 Patch 1.24 First Glimpse

TLDR; Patch 1.23.1 will come and fix a lot, is also available as an opt-in beta. Patch 1.24 will give love to the Japan, Ryukyu and Philippine region. Nice πŸ™‚

Original Paradoxplaza Post

STELLARIS Complete News / Dev Diaries / Let’s Plays, Roleplays, Playthroughs / Guides Watch Page Immanuel Can – Thoughtful Gaming

Giving you the opportunity to watch what you’d like from our Stellaris content without messing your way to the YouTube Labyrinth. Order: Stellaris News at the top. Then Stellaris guides. Then Stellaris Let’s Plays / Roleplays / Playthroughs.

Stellaris News Playlist (Newest First)

Stellaris Guides (under construction for new guides)

Stellaris Playthroughs / Let’s Roleplays / Let’s Plays / Gameplay PC, Newer LPs in 4K

Stellaris Rogue Servitors Very Hard Let’s Play, 4K Gameplay, Roleplay – The Culture Beyond – loosely based on Iain M. Banks’ Culture Novels, Current Patch 1.8+ (ongoing)

Stellaris “Snail Wars 2” Very Hard – Deep Roleplay, 4K Gameplay, Let’s Play “The Snedi Knights”, Community Project, Massive Galaxy ~85 Empires (ongoing)

β–Ί Stellaris LP β˜… THE CULTURE: THE EARLY YEARS β˜… Β  (Utopia Banks Let’s Play Roleplay Hard Difficulty Gameplay PC 1080p60, 1000 Stars Huge Galaxy, Intelligent, Natural Physicists, Communal, Weak, Deviants, Direct Democracy, Idealistic Foundation, Beacon of Liberty )

β–ΊSNAIL WARS Stellaris Let’s Play Hard (Leviathans / Roleplay / 1000 Stars, Huge Galaxy / No clustered Start / 39 AIs / 4 Fallen Empires / PC Gameplay HD 1080p60) as the slightly paranoid Nautiloids Very Adaptable, Weak, Repugnant, Xenophobe, Spiritualist, Collectivist, Divine Mandate #stellaris #letsplaystellaris #stellarissnailwars #stellarisroleplay #snailwars #wearethehunters #hardcorestorymode #makethegalaxysafeagain

β–ΊStellaris: The Cthulhu Myth – Let’s (Role-) Play & Survive 1080p60. β–ΊTrying to survive as the Arkham Humans: We have recreated the strange world of the Cthulhu Myth in Stellaris by adding all of the Races of the Lovecraft / Smith / Derleth / etc. cycle to the game. Now it is full of strange, slave-holding, mind-controlling abominations – out to get mankind! We are playing the Arkham Humans, trying to survive this Maelstrom of Madness πŸ™‚ This is a Huge Galaxy with quite some advanced starts, so it may be impossible to survive while roleplaying our Diplomats. We will see…

 

Wizardry 8 – Guides & Complete Playthroughs by Immanuel Can from Thoughtful Gaming

Hi there, guys. Just thought I’d sum up all the Wizardry 8 content (Guides & Max Difficulty Playthroughs) you’d like in a post so you have easy access to it! Here goes:

Our Wizardry 8 Collection πŸ™‚

Wizardry 8 Party Building and Character Creation Guides for all the Characters in the game, mainly for New Players / Beginners

 

 

Let’s Plays:

LATE GAME DOMINANCE and FUN πŸ˜‰ Original Wizardry 8 “Late Game Combat Characters” Complete Playthrough – “Shredder Run” Bard, Gadgeteer, Samurai, Monk, Ranger, Valkyrie, Expert Difficulty

 

MAGIC MOSTLY – weird Situations at the Start: The Masters of Magic – Wizardry 8 “Casters Only” Caster-Skilled Ranger, Priest, Mage, Psionic, Alchemist, Bishop, Expert Difficulty, Complete Playthrough

 

Stellaris – The Great Cherryh Update Patch 2.0 & Apocalypse Expansion – All Dev Diaries, All Videos

Got a bad case of the flu, so cannot update. Will try to make a video though *hoarse voice* -_-

Hi there, so I wanted to have all Dev Diaries for the Cherryh Update in one place and present them to you for ease of use. Videos / Updates will usually be there within a day of the Dev Diary going live. Video links are to my YouTube Playlist and YouTube Videos. There we go

Playlist (Newest Video First)

Stellaris Dev Diary #104 – Cherryh Feature Roundup

Changes to planet interface will help you see idle workers and idle buildings better.
Fleet overview will show the designs you can upgrade.
Hallowed Planets give a +10% Unity bonus for spiritualist empires – they are uncolonized Gaia Worlds that can be declared holy by an edict and as long as they stay untouched, this buff stays.
Four different War Doctrines have been added from total martyrdom to specific tactics, from increased range and speed to stalwart defense.
Also, there’s Psionic Awakening now, where you can feed the other species in your psionic empire more consumer goods to make it more likely for them to awaken.

Original Paradox Dev Diary #104

Stellaris Dev Diary #103 – Civics & Ascension Perks: Changes And Additions (Cherryh 2.0 / Free and Apocalypse / Expansion Features)

TLDR Summary: Ascension Perks get both an overhaul, for example due to the change of border mechanics, and some additions, opening up new play styles like slave raids and terraforming as a distinct strategy. Civics get three flavourful additions for the Apocalypse Expansion adding the start on a 25 Gaia world or respectively a Tomb World with both extreme extra traits changing your population. Also, “Barbaric Despoilers” opens up the raiding playstyle from the start, changing your whole game (it cannot be changed later, similar to Fanatic Purifiers).

Original Paradox Dev Diary #103

Stellaris Apocalypse Expansion Release Date: 22nd of February 2018 – Features, Price, System Requirements, Also: Trailers! Yay!

Really, I don’t get paid for this, it’s for your convenience: Pre-Order Apocalypse Here At Paradoxplaza πŸ™‚

Stellaris Dev Diary #102 Edicts, Campaigns and Unity Ambitions

TLDR Summary: In Cherryh 2.0 Edicts and Campaigns will be reworked to be mostly empire-wide and only lump-sum based. Edicts will use Influence, the new Campaigns will use Energy. Finally, Unity Ambitions (Apocalypse Feature), very powerful empire boosts, will use Unity and are thought to give you a use for unity if you already have all traditions! Solid and elegant rework! πŸ™‚

Original Paradox Dev Diary #102

Stellaris Dev Diary #101 Marauders, Pirates and the Horde of the Great Khan

TLDR; With the Apocalypse Expansion, Marauders get added to the game. They represent a diverse faction that may randomly attack you. You can also hire ship captains or fleets from them. Once they unite under a great Khan, in a mid-game crisis, they will want you to become one of their tributaries “satrapies” or otherwise attack you. (Free) Pirates get changed so they will spawn throughout the game and have increased, dynamic strength as the game progresses.

Original Paradox Dev Diary #101

Stellaris Apocalypse Expansion Announced – Features And Trailer

TLDR; A massive new expansion announced in Stellaris Apocalypse featuringΒ Titans, Planet Destroyers, Ion Cannons, Great Khan, Pirate Mercenaries, New Unity Features, New Music, New Perks & Civics. Looking Great πŸ™‚

Paradoxplaza Page & Pre-Order

Stellaris Dev Diary #100 – Titans & Planet Destroyers in Stellaris: Apocalypse (Announcing the DLC along with Cherryh 2.0)

TLDR; The weird / awesome PLANET DESTROYERS have multiple options to destroy, cleanse or madly change the population of a planet. From classic destruction to the machine cleansing spiritual ethics causing God Ray – there’s something crazy for everyone that you choose along with the Ascension Perk required for them. They belong to a new ship class called “Colossus” being a mad hat terraform / reality form ship with even more options open once you research really alien technologies from special events and such.
TITANS are massive scale war ships, the flagships of your fleet, limited in number depending on your naval capacity and with special titan mount weapons.
ION CANNONS are titan scale weapons that can be mounted to the new starbases giving massive bonuses against titan ships and battleships.

Original Paradox Dev Diary #100

Oh, yes, you can already pre-order (I’m not receiving anything, just for your convenience) Stellaris Apocalypse Expansion

Stellaris Dev Diary #99 – Ground Combat & Army Rework in Cherryh 2.0

TLDR; Defense Armies cannot be built anymore. They are instead provided by buildings that give them or train them to a maximum number. In combat, there is now combat width, limiting the number of damage inflicting troops. Bombardment is going to change as well – needing special buildings to slow their progress and only possible if orbital defenses are down. Attachments are going to be replaced by buffs for troops.

Original Paradox Dev Diary #99

Stellaris Dev Diary #98 – Fleet Manager and Home Bases in Cherryh 2.0

TLDR; We get a fleet manager similar to EU4’s army templates but with more functionalities. You can make templates, reinforce your fleets, modify the ships and ship designs there and can also use it to upgrade your fleets depending on the opponent. Also, the concept of Home Bases is introduced where your fleets can go with a direct button and where they will be treated with priority (also, more, “secret”, bonuses in the home system). Dev Diary #99 will cover Armies in Cherryh.

Original Paradox Dev Diary #98

Stellaris Dev Diary #97 – Tech Progression in Cherryh

TLDR; Humanoids Species Pack DLC Launched. Techs now have 5 tiers instead of 4, also there are more, and more specific techs. Tech cost penalty is changed – ONLY the number of controlled systems and colonized planets influences tech cost penalty with the controlled systems taking the bulk of the cost. POPs no longer increase tech cost. There’s a fleet manager coming in the next Dev Diary 98.

Original Paradox Dev Diary 97

Stellaris Dev Diary #96 – Doomstacks and Ship Design

TLDR; Doomstacks get nerfed slightly. There is now a fleet/ship limit per Admiral. Combat computers are a choice again. Reactors are ship specific now. Armor, Hull, Shields get changed. There are War Doctrines now, supporting and changing the way your ships’ AI behaves. Emergency teleport is now single-ships automatically trying to leave combat when wounded for the time of battle. Phew.

Original Paradox Dev Diary 96

Stellaris Dev Diary #95 – Humanoids Species Pack

TLDR; Humanoids Species Pack with 10 new Humanoids Skins, a Shipset and additional fine Christmas Candy for 8$/€ at 7th of December.
Original Paradox Dev Diary 95

 

Stellaris Dev Diary #94 – Ascension Perks & Surveying in Cherryh

TLDR; The Non-Ascension-Path Ascension Perks become free for the base game. Exploration gets a big change. Star Charts trade is no longer possible. Communications will be tradeable. If you meet other empires, you cannot survey their systems – they will all be visible to you. Only your own space and space not belonging to other empires will be survey-able.
Original Paradox Dev Diary 94

Dev Diary #93 War, Peace and Claims (Text & Talk)

TLDR; WAR gets a giant REWORK. Now we’ll get to make claims before the war, they cost influence, they are very specific. White Peace doesn’t exist anymore. You can take over enemy starbases and USE them and there’s WAR EXHAUSTION now.
Original Paradox Dev Diary 93

Stellaris Dev Diary #92 GIANT FTL REWORK & Galactic Terrain – Goodbye Warp? The Cherryh Update πŸ™‚ (Text & Talk)

 

TLDR; All FTL is Hyperlane from the start, later it becomes Hyperlane, Wormholes (natural or artificial Gateways) or Jump Drives (Warp with Cooldown). Galactic Terrain adds modifiers depending on Galactic Areas like Nebulas (no sensors usable) and Systems (e.g. Pulsar System leads to no Shields on Ships / Stations)
Original Paradox Dev Diary 92

Stellaris Dev Diary #91 STARBASES – Big! Changes Are Coming! The Cherryh Update πŸ™‚ (Text & Talk)

TLDR; Borders can now be expanded through use of Frontier Outposts. These grant you the system they are built in. Furthermore you can upgrade a few of them to STARBASES which can be upgraded to giant shipyards or defense stations that get to a strength comparable to later game fleets. Spaceports are civil construction yards from now on.
Original Paradox Dev Diary 91

 

Europa Universalis IV Third Rome – Russia, The Orthodox Legacy Of Constantinople – Historical Roleplay PC Gameplay Hard Difficulty

We’re starting an intensive Historical Roleplay LP for Europa Universalis IV Third Rome. PC Gameplay on Hard Difficulty. I’m really curious and excited about the new “Immersion Packs” for EUIV and I want to try that one out, together with You πŸ™‚

So, here’s a link to the Playlist, if you just want to get started with the Video part of the Roleplay LP. More about it further down πŸ™‚

Why this focus on History and Roleplay? We want to relive the Spirit of the “Third” or “New” Rome in the early modern Russian states. What defines that spirit?

It is the replacement of the fallen Byzantine Empire. The Ottomans also tried to claim to be the “Third Rome” but while that was a claimable term for their Muslim contemporaries, the Christian story is emphasized in the EUIV DLC. The Orthodox Story, to be concise.

So, after the fall of Constantinople, Moscow gained the “story” of being the “Third” or “New” Rome, partly to the fact that Ivan III had married Sophia Paleologue in 1472. She was a cousin to the last Byzantine Emperor and so “carried his divine rights” in the minds of the people.
Oddly, the first wife of Ivan III was Maria of Tver who died 1467. She also kind of had a claim on the “New Rome” legend as in 1393 a monk has already fled the besieged Byzantine lands to Tver and actually had claimed Tver to be “The New Rome” for its ruler, Boris of Tver.

More on the topic of “Third Rome” can of course be found on Wikipedia. If you have any better links, please send them in the YouTube comments. I’ll include them into the post with a mention of you.

So, the legend was carried to Russia as the keeper of at least the Eastern Christian Faith, the Orthodoxy. Our LP will have much to do with Religious Decisions.

Now – to the Historical part of the LP. It’s impossible to explain everything or look everything up but we will try. I would love to get some input from you as well in the form of links or other content to maybe provide a “historical” introduction into the LP episodes. The schedule will not be that frequent, due to the higher production quality. It will be a comfy LP, with some kind of talking through some of the historically interesting things we discover while playing the game.

Roleplay: I have a distinct idea on how to handle Roleplay in Europa Universalis. Roleplay adds randomness to a LP, which makes it not a streamlined experience leveraging certain gameplay aspects. It makes a great story, a legend of the the making and continuation of plans bound to the characters in our realm, mainly the rulers. It creates a captivating story and it emphasizes personalities.

A ruler with strengths in Diplomacy would act more in the diplomatic realm, a ruler with strengths in Military would probably try to use his or her military more, a ruler with strengths in Administration might reform the country and try to improve it from within. Adding to that are the Personality aspects they added into the game a while ago that will also lead our hand when it comes to state decisions and overall strategies.

Of course every ruler has a will to be successful, we’re not roleplaying “into the blue”. And maybe a successor will want to continue his predecessor’s campaign first, if it looks like it could be a success, and it’s in one of the late(r) stages. These decisions we’ll make depending on the situation.

We have arrived at the first Video. Now, I’ll handle the video posts like this: I’ll give you the title of the video, then put the video below and below the embedded video you’ll find a little description of what is the topic of the video and what will happen. There won’t be new posts, you can just bookmark this page and it will get updated as the episodes fly in. A little bit like a mix of history, description and story. May the LEGEND OF THIRD ROME begin πŸ™‚

  1. Muscovy 1444

    We decide the game settings – Hard, Random Lucky Nations, no Fantasy New World and start the game. We explain what we want to do and how the roleplay will go, kind of like the initial paragraph here. We also go into the political position of Muscovy.
    We have a lot of vassals and it will be one of our first goals to stabilize the relations with them and control their liberty desire. Also, a little bit of development would do good to reach one of the goals of the Age of Discovery: A Great City. Which city should that be? Of course, Moscow is our candidate here in the future.
    Then, we take some rivals and go for the strongest rivals we have a the moment and the most fierce as their relations to us are the worst around: Novgorod and Lithuania. Lithuania because our wife’s grandfather had the Orthodox reign of Lithuania taken from him in his older days and Novgorod because they despise us and are our enemies and we’d really love to have some of their provinces, especially – Novgorod with its trade center.
    So this is how we set up our game, how we position for the future πŸ™‚ Let’s hope our plans go well..

  2. Muscovy 1444-1451 Grand Kniaz Vasiliy II. (in progress) ON HOLD, LITTLE BABY JOINED FAMILY SOME WEEKS EARLY πŸ™‚